Daraan on 18/12/2013 at 21:20
Quote Posted by LarryG
Clay or lead pipes would be more thiefy ...
True.
When my HDD broke at the beginning of this year I lost tons of stuff. I gave it to a friend whose brother works in a company which is also specialized in recovering date. The last time I talked to him (~month ago) he said he didn't have the time to do it yet but he tries to do it until Christmas/new year when we meet again.... hopefully or else its again 400km away:rolleyes:
When you have some fitting thiefy textures let me know. I could also take a look into genetica again and try to find some nice textures.
EDIT:
Best Alternative I could find in my own tex data.
(
http://imageshack.us/photo/my-images/36/7a3s.jpg/)
Inline Image:
http://imageshack.us/scaled/large/36/7a3s.jpg(
http://imageshack.us/f/23/jxxg.png/)
Inline Image:
http://imageshack.us/scaled/medium/23/jxxg.png(Click for 1024x1024 version)
darthsLair on 18/12/2013 at 22:32
Quote Posted by Daraan
True.
When my HDD broke at the beginning of this year I lost tons of stuff. I gave it to a friend whose brother works in a company which is also specialized in recovering date. The last time I talked to him (~month ago) he said he didn't have the time to do it yet but he tries to do it until Christmas/new year when we meet again.... hopefully or else its again 400km away:rolleyes:
When you have some fitting thiefy textures let me know. I could also take a look into genetica again and try to find some nice textures.
I think the pipes look good the way they are Daraan. :thumb: In the shadows who is going to really notice?
you have a nice selection of shapes and sizes, thats what matters.
Daraan on 20/12/2013 at 13:33
Added the first textures.
worth mentioning a new catwalk with replaceable top texture, available in different sizes.
I also included my personal "demo" maps they are basically for myself to look at the objects and for nothing more. Maybe someone has the time and wants to bring everything together. Would be great;)
Ricebug on 20/12/2013 at 20:49
I can add the stuff to what I have so far (Tree Pack). I'll set up a separate page on the site.
Daraan on 1/1/2014 at 23:39
Grandfatherclock (Furniture)Inline Image:
http://spirited-tech.com/thief/wp-content/uploads/2016/04/GrandClock-Flat-vs-Smooth.jpg6 joints. 3 Pendulums, 2 hands and 'secret' door
--
The clock is compatible to the CrazyClock script from miss12.osm (Level Masks). It will send TurnOn at 12 o'clock and can be locked before correct use. VHot 1 can be used to attach something at the clock face.
In the second (B) version the door (D) is a separated object. So clock animation and door can be used. I included a demo file with the setup that at 12 o'clock the door is unlocked.
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Just the clockface as extra model can be found as extra model in Household.
___
I always exported objects as phong. Yesterday I learned a bit more about shaders in DarkEngine. Maybe flat would have been better here and there? I don't know. But I included a flat shadered version as well.
Inkpot (Household)
- An
ink pot with feather ( I love this one)
My HDD is back. Older stuff coming
Inline Image:
http://spirited-tech.com/thief/wp-content/uploads/2016/04/Inkpot.jpgFireorb (Texture)Inline Image:
https://www.dropbox.com/s/9giz2m483hsiv6c/DFireball000.png?raw=1A animated fireball/orb. With my little material + bitmap worlspace trick. This flat texture behaves like a round orb.
Really nice effect but should not be used when the player can see the object from above. Demo mission and setup included.
Ricebug on 2/1/2014 at 13:21
Where can I D/L these files so that I can put them on the website? Lots of folks don't use DropBox. I deleted mine.