Daraan on 2/1/2014 at 13:46
Since I have 40GB space and I often do updates Drobbox is extra easy for me. But I see the problem that my DB will become to big for others which use it as well and don't have that much space
So the moment check first post there is DL link. Top right Download-> as.zip ;)
If you want to make a demo map that would be amazing. When i started with modeling I made one but it's irretrievable lost.
Renault on 2/1/2014 at 15:26
Daraan - if you ever want to set up some kind of file repository on Southquarter, just let me know. I have a ton of free HD space, and I could set you up with FTP access for your own folder, something like:
(
www.southquarter.com/daraan)
or
(
www.southquarter.com/arcanum)
or
daraan.southquarter.com
etc etc etc
Ricebug on 2/1/2014 at 18:16
Quote Posted by Daraan
If you want to make a demo map that would be amazing. When i started with modeling I made one but it's irretrievable lost.
That's why I back hiccups of backups in the backhicks.
Anyway, when I clear my desk, I'll put together a demo mission(s), like the one for the Tree Pack.
Daraan on 4/1/2014 at 18:05
@Brethren
Sounds good. I just have no idea about website stuff:rolleyes:
----
So the first book is done.
DBookBrown (Household->Books)Inline Image:
https://www.dropbox.com/s/mm36vlwh0yrnc23/DBookBrown.jpg?raw=1Grab it
(https://www.dropbox.com/s/i4kngh1nsx5gt7u/DBookBrown.zip) hereIncluded is also a demo mission which shows the standard shape changes: Open, Closed; Hiding/Moving the red marker.
And also I show three ways how to pimp the reading process. (easy setup up to a bit advanced):cheeky:
- Opens at FrobWorldBegin, reading on FrobWorldEnd (easy but nothing special)
- Open on FrobWorldEnd, auto reading when Book is open.
- Same like before but with little delay and closes after reading.
Further plans:
Object with ReplaceableTextures for Top and Side.
UVMap is done. Now I'm looking for more textures. I remember that someone posted once a link to a zip file with lots of book textures.
Le MAlin 76 on 5/1/2014 at 15:05
It's very beautifull !
Can you made too with this books parchments with replaceable texture ? I don't think that now exist and created for thief , but i thint it will be more realistic with for exemples parchments with small text when we read, but with a great text textur in normal view.
Daraan on 8/1/2014 at 14:18
Quote Posted by Le MAlin 76
Can you made too with this books parchments with replaceable texture ? I don't think that now exist and created for thief , but i thint it will be more realistic with for exemples parchments with small text when we read, but with a great text textur in normal view.
This is what I have done on monday right away
(
http://imageshack.us/a/img34/7971/pbix.jpg)
Inline Image:
http://imageshack.us/scaled/medium/34/pbix.jpgIs this what you had in mind?
I took the model from the ep added my texture and remapped the UV. Also made one with 90° text rotation.
There is a normal version which could be used as DropIn replacement if renamed to ScrollOp.bin. A empty one without text. And two with replacable textures.
In DParchR, DParchBR only the text section is replaceable (the black part in the screenshot). The borders tile seamlessly with the included DPaper.png. So you can easily make your own text-textures and use them with the model.
The R2 Version are completely replaceable. With replace0 is the text and replace1 the paper. I made it so that seamless textures stay seamless on the model.
Download here: (
https://www.dropbox.com/s/5vjpoq2592g4fw8/DParchesOldVersion.zip)(Old Version. Only contains empty and rotated replacement version! check posts below)
This is not the final version unlike the book and the ep versions the paper is very clean. Right now I'm working on a version that includes this but I'm not sure what I want... and how to make combine it good with the model.
Le MAlin 76 on 8/1/2014 at 19:17
Yes, it was what i had in my mind :D
Thank You !
Yandros on 8/1/2014 at 22:42
I had already made one of those for DCE, but that's nice to have for everyone! I also have two paintings with replaceable textures for the frame and the canvas, I can release those soon.
sNeaksieGarrett on 8/2/2014 at 22:26
Sooo, the trees. Unless I missed something since page 1, I've read that there's a problem with dropping in these models in dromed? (something to do with litemush) Is that still a problem?
I just discovered (
http://www.ttlg.com/forums/showthread.php?t=138722&highlight=tree) this thread. Are these trees in this package as well?