Dark Engine on wikipedia. - by Drat
Drat on 15/10/2005 at 11:11
Quote Posted by ZylonBane
It should mention that the Dark Engine got its name from Dark Camelot, the game it was originally intended for.
Dark was one of the first engines to use object-oriented management of game objects, with prototypes, inheritance, etc.
Dark is not subtractive-based. DromEd is. Dark and DromEd are separate things. Dark, IIRC, runs off pure vertex data generated by DromEd.
The level editing is more accurately described as subtractive (
http://en.wikipedia.org/wiki/Constructive_solid_geometry) CSG.
"One advantage that the engine has over contemporary engines is that it allows very detailed placements of objects, which have to be manually picked up." This paragraph had me confused. It sounds like you're saying that most games don't require you to click on objects to pick them up, which is completely false, and a very peculiar to detail to include regardless.
Dark supports 8-bit PCX, 8-bit GIF, 8-bit BMP, 32-bit TGA, and CEL (whatever that is) textures. Actually a full section on assets could fill a page... probably well beyond the purview of Wikipedia.
Then by all means, improve the article! As I said, I've never edited the game. I've only played it.
I started the article as I felt the engine was notable enough because of the sophisiticated (and flat-out fucking clever) technology that made it tick.
The bit about object placement is terribly worded, yes. What I meant to talk about is how objects can be placed so precisely, not just dropped in place. I mean, could you recreate the bit (anyone who hasn't played through SS2, look no further!)
where you see the guy in the cargo bays, with the shotgun propped against him in say, Half-Life? And yes, I suppose the fact you pick up items manually is an aspect of the interface, not the underlying engine.
ZylonBane on 16/10/2005 at 15:20
If someone were wanting to post to the most DromEd-savvy segment of users, the Editor's Guild have made the most sense. But then this wiki won't just be about DromEding, so there's no reason to limit the exposure like that.
Oh, and Drat, "FM" just stands for "Fan Mission", not "Fan Made Mission". If that's what it meant, it would be "FMM".
Drat on 16/10/2005 at 15:55
I didn't write that bit. I only made a meager start to the article. Check the article history to see who did what.
By the way, ZylonBane, you really ought to register on Wikipedia. I'm sure it could benefit from your contributions. While you of course don't need to register to edit, it helps you get recognition for good work, and you can maintain a watchlist to find out when something is updated.
ZylonBane on 16/10/2005 at 16:10
Ideally, we could try prodding some of the original LGS guys into contributing to the article.
Drat on 16/10/2005 at 16:32
Quote Posted by ZylonBane
Ideally, we could try prodding some of the original LGS guys into contributing to the article.
But then you run into the problem of 'vanity' and 'POV'. Even though ex-LGS people are not dummies and would not introduce their point of view, it would look a bit suss to other people. Best bet would be to get them to post here, and people here could implement it. Plus, that'd give us another thing to link to as a resource.
ZylonBane on 16/10/2005 at 18:31
Oh, god forbid people find out an article was written by the people most qualified to write it.
Kerrle on 16/10/2005 at 19:25
Bingo. This article would mainly be technical in nature; it's not like asking a politician about issues they're involved in.
I don't think POV would be a problem for a page of this nature.
Spitter on 16/10/2005 at 19:34
And besides, this is Wikipedia. Anyone with the slightest bit of common sense realises that everything in there should be taken with a grain of salt.
Fingernail on 16/10/2005 at 20:17
THE DARK ENGINE IS THE BEST GAME ENGINE EVER WRITTEN
SADLY EIDOS (MONEY GRABBING BASTARDS) DESTROYED LOOKING GLASS SO THEY COULD NEVER FINISH THEIR SEIGE ENGINE WHICH WOULD HAVE SO TOTALLY PWNT SOURCE AND DOOM III AND ALL THOSE OTHER ENGINES THAT DON'T LET YOU PLACE OBJECTS
HONESTLY SOME OF THE BEST GAMES EVER HAVE BEEN MADE BY THIS ENGINE CAN YOU SAY THE SAME FOR QUAKE I THINK NOT
Spitter on 16/10/2005 at 20:23
dude you mispelt thier there