Yandros on 10/10/2016 at 00:16
The .osm files are script modules.
nemyax on 10/10/2016 at 11:52
Quote Posted by thecube
If anyone has information about the format of .bin, .mc, .mi, .cal, .e or .map files it would help :D.
What do you want to know about
.bin?
Nameless Voice on 10/10/2016 at 17:44
.mc and .mi are motion files.
The .mc is the motion itself (timing and rotations for joints), while the .mi is metadata related to the motion (flags and so on.)
thecube on 10/10/2016 at 17:51
Quote Posted by nemyax
What do you want to know about
.bin?
I found a program called binview with source code so i think i can make sense of the .bin format now.
Thanks Nameless Voice. Do you know of any source code for tools that use the .mc and .mi files?
thecube on 10/10/2016 at 19:15
Thanks, I'll look into it. Need to learn how to use the fbx format so i was thinking i should do something fun with it. See if i can export something to two of my favorite games, Thief and System Shock II :).
nemyax on 10/10/2016 at 19:36
Quote Posted by thecube
I found a program called binview with source code so i think i can make sense of the .bin format now.
See also
mds.h (for static models) and
mms.h (for character models) in the engine source leak; there are two
.bin formats.
thecube on 10/10/2016 at 21:03
Things would be much simpler if Night Dive Studios simply released to source code for us to improve on :).
nemyax on 10/10/2016 at 21:15
I've made exporters and importers for the static model format (not for the character format). Feel free to ask if you need details about it.
thecube on 17/10/2016 at 23:41
Updated the basic spec of .e and .bin at (
https://sites.google.com/site/graymerdocs/dark/bin) https://sites.google.com/site/graymerdocs/dark/bin . You have any info to add let me know. I have still no clue what the two first things in .E PARTS is.
4,N,303, 2,(218,216,202);