malau on 21/11/2008 at 02:35
About 4 months ago I asked an old colleague who still works for Eidos in London if he could find out anything about the whereabouts of the Dark Engine Source Code.
He finally got back to me and said that (what NEW HORIZON and others suggested in previous threads) that its' exact whereabouts are 'unknown'.
Apparently lost of assets were moved around / hidden in 2005 when that aggresive takeover bid was tabled by 'Elevation Partners' (the Bono one)
and so probably only key personnel know the exact locations of these key assets (assuming you can still call the Dark Engine Code a key asset ?)
And when SCi took over Eidos, they released a good proportion of the old Eidos Management teams adding to the confusion.
An another note: Eidos allowed the release of the '
Warzone 2100' source code in 2004, which belonged to the defunct Pumpkin Studios So there is a precident for them releasing source code.
((
http://www.wz2100.net/)).
[quote from the website]
"In late 2004 Warzone was released by its copyright holders, Eidos-Interactive™, to the public under the GNU General Public License (GPL), and the Warzone 2100 Resurrection Project was born."
Maybe if we all drop 'Eidos Corporate' (Sci) an email via their website contact box, they might consider it ? The 'General Enquiries' contact option is below.
(
http://corporate.sci.co.uk/Contact_us/contactSend.aspx)
Maybe it's a waste of time, but you don't know unless you try ?
jtr7 on 21/11/2008 at 02:46
Well, it's something. Thanks to both of you.
You would think that back-ups were made and stored in more than one location, but they couldn't predict it would become a holy grail, of sorts.
massimilianogoi on 21/11/2008 at 03:20
Wait, but... Dark Engine should be the engine on what Dark Project works??
What's the purpose of having the source code, other than modifying the AI behaviours?
jtr7 on 21/11/2008 at 03:46
To remove or minimize all artificial and purposely built-in limitations that are no longer necessary with newer computers, and hopefully to make it less buggy.:cheeky:
It could possibly allow drag & drop, and copy & pasting of text in the console, and set the resolution to fit the latest monitor sizes. But I'm making stuff up, there.
The taffers working on the (
http://www.ttlg.com/forums/showthread.php?t=102289) openDarkEngine project could better explain what the goals could be.
massimilianogoi on 21/11/2008 at 05:45
"openthief.sourceforge"... :laff: OMFG
massimilianogoi on 21/11/2008 at 05:47
Quote Posted by jtr7
To remove or minimize all artificial and purposely built-in limitations that are no longer necessary with newer computers, and hopefully to make it less buggy.:cheeky:
Guys, have you realized that this shall be a REAL challenge?? :ebil:
jtr7 on 21/11/2008 at 05:51
Absolutely. No delusion about that.:)
Volca on 21/11/2008 at 06:57
Thanks for your effort, malau. It's a good start, maybe?
It's a pity your friend didn't know the place himself. It would be a "hell froze over" moment for me if this effort succeeded. :)
malau on 21/11/2008 at 07:59
Maybe someone from the OpenSource Thief project could get in touch with the team leader of the Warzone Open Source project and ask him how they persuaded Eidos to release the code ? Opensource programmers spirit of camaraderie and all that.