jtr7 on 22/9/2009 at 01:43
Can't an edit just be an edit?
massimilianogoi on 22/9/2009 at 05:31
Quote Posted by jtr7
Ambients are the sounds in the background to give the settings their audio mood and atmosphere, which include music.
From the TDP credits:
A/V Support: Kemal Amarasingham
From the Thief Gold credits:
Audio Designer: Kemal Amarasingham
From the TMA credits:
Audio: Kemal Amarasingham, Ramin Djawadi (did some music and other)
So here we go! :) All returns now. Thanks, jtr7.
Goldmoon Dawn on 23/9/2009 at 02:35
All is well that ends well. :ebil:
massimilianogoi on 23/9/2009 at 08:08
So, it wasn't all Brosius's work. Maybe that pseudo-choral music I like so much were made just by Kemal Amarasingham... In facts it have something indian-like inside, something like deep meditation, and from the name of the author, I presume he comes from there.
massimilianogoi on 7/11/2009 at 05:58
Ok, I've played all the game, these days. And... shame!! They used alot of Thief 2 sounds :mad:
In particular:
- The treebeast death sound in the cyclope death sound
- The same ladder climbing noise
- The treebeast search call in a routine call of the abyss giant worm (very scaring O_O)
- The basement 1 sound as some sound scheme
- The same rope climbing sound
Also the in-game playing were alot copied from Thief: rope arrows, with a similar, if not equal, developing animation, nearly the same houses architectures in the city, the same commoners males models, just more graphically developed. The night skybox were more horrible than that one in Thief 3 (you see it in the necromancers temple). And something was copied also from Shade - Wrath Of Angels: pressing the same 'V' key, you are able to transform yourself in a demon.
Except for these things, that unnerved me a bit, the game was definitively GREAT!! Astonishing physic engine, optimal havok system, not only when the NPCs are dead, but also when they falls to the ground, while in Thief 3 the ragdoll system functions only when the NPCs dies. A good story line, NPCs and all the objects greatly designed, and Leanna, that was a beautiful and good girl, I loved her quickly time after time I advanced in the game, so much that at the end I wanted to save her from the giant spider's pit, risking my own life..
And I like alot the advanced personalized inventory, with an easy way to get rid of the unuseful stuffs. The Thief 4 developers must get inspiration from this thing.
My preferred character was the Necromancers, for theit appereance and their speeches. The cyclopes were very well made and very, very scaring! I advice this game for everyone, if you want a good adventure game.
Vote: 9/10
You said that Purah worked on this game?? Wow! What a lucky guy
jtr7 on 7/11/2009 at 06:40
Sound effects often come from sound effect libraries. I ordered a sample CD years ago from Hollywood Edge and have definitely heard those sounds in movies. A lot of Thief sounds are from stock Hollywood CD or analogue tape sets. Some of the libraries I was interested in had US $1000 collections for specific sounds, like, Laughter - Male - Child, and there would be hundreds of variations to choose from. Frank Serafine's sci-fi sounds interest me, and L2's libraries. Ben Burtt's stuff would be great, but all of these are just way too expensive, and most sample CDs mix the sounds in an overlapping chain so it's hard to just use one.
massimilianogoi on 7/11/2009 at 06:51
Uh! That's why I've heard all those thiefy closing doors sounds in some movies. The sound was the same.
Syndef on 7/11/2009 at 07:05
The apple crunch sound from Thief is pretty common-place, too.