Shadowcat on 8/1/2014 at 13:09
There was a moment towards the end of my third consecutive play through of Dark Messiah, this time as a swordsman, where I was in the midst of battle and laying waste to all around me with my fire sword. Blood is flying; things are burning; and the next thing I know there's a necromancer right in front of me. He is engulfed in flames, and as a result he will momentarily die, so there are far more important targets; but my adrenaline just kicked in and my sword arm thrusts unnecessarily forward to impale and run him through -- sliding up to the hilt, and pulling me into his inferno. The necromancer is doubly-done-for, but I ignore the other opponents around me, and instead spend a seeming short eternity face to face, holding him up so that I can stare through the fire and into his eyes as he burns and bleeds and dies. Finally I kick him off my sword, letting him fall to the ground. The fire seems not to have harmed me. I imagine the eyes of my character are crazed and bulging as I turn to face the others. ("You should be running", as Liz Sherman says.)
That was more or less the immediate impression I had of possibly the most ludicrously aggressive moment of gameplay I've ever experienced in a game.
It wasn't one of the most enjoyable moments (the game is full of those, but this was a wee bit dark); but it was so vivid that I can't help but be even more impressed with the game than I already was.
I can't believe it's seven years old (and yet it still looks fantastic).
SubJeff on 8/1/2014 at 13:30
It's the most brutally beautiful ballet of a game. It took me over 100 attempts to do one room full of death knights and spell casters. I haven't seen in action recently (gave it a friend) but I remember how visceral it was. I'm surprised and disappointed that they isn't a sequel.
Tony_Tarantula on 8/1/2014 at 21:51
The problem I had with "The adventures of Sir Kicks-alot" was that the game had some kind of memory leak problem. It would run smooth for the first few minutes then gradually become laggier until the game was unplayable.
SubJeff on 8/1/2014 at 22:53
Never happened to me. I wish there has been more types of kick.
Renault on 8/1/2014 at 22:57
Wouldn't it have been great if Garrett could have just kicked a Hammerite in the ass? Awesome.
SubJeff on 8/1/2014 at 23:13
Lol. Imagine the montage videos!
DDL on 9/1/2014 at 10:45
It was overbearingly kick-intensive, though. You know you might have design problems when you need to introduce a stamina bar just to stop people kickspamming. If they'd put slightly fewer wonderfully kick-favouring cliff faces in, and perhaps not so many of those random spike covered boards, it would've been less problematic, but hey.
And even this isn't really a criticism, because kicking fuckers off cliffs/onto spikeboards basically never got old. And it was a beautiful game.
Also I might've simply been shit at the combat. And I only did a rogue playthrough and a wizard playthrough, so might not've got the most visceral experience.
nicked on 9/1/2014 at 19:11
My only complaint with it was the embarrassing story and cheesy voice acting, like it was written by and for 14-year-old boys. The actual gameplay was ace, and really hard I found. Maybe I didn't kick-spam enough.
faetal on 9/1/2014 at 19:15
Yeah, the sexy demoness voice in your head making flirty times with the player really made me cringe.
Muzman on 9/1/2014 at 19:31
It's really a funny, pulpy sort of game. Once you realise that it's a lot of fun. It knows exactly what it is. The choices you can make are...interestingly done, from memory.
Anyway, I've always wanted a decent mod for it to iron out a few things. Hard difficulty is pretty lame and unbalanced. I want a more realistic sort of damage mode. It's definitely a good wheeze though for the most part.
Worst spiders ever too.