Dark Mod FM: The Glenham Tower by Sotha (2010/07/17) Summer FM Vertical Contest Entry - by Fidcal
Fidcal on 17/7/2010 at 19:52
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Inline Image:
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After I busted Lark Butternose out of the Old Town Jail (please see mission: The Beleaguered Fence) I hid and waited for Lark to regain consciousness. When he learned how he got out he was quite happy to offer me a significant portion of his share to our loot. After that our business was concluded and we went our separate ways.
I heard Captain Godfrey Knighton was not at all pleased with the events at the Jail and was still looking for the people who robbed him blind. I decided to disappear and move north to a town called Braeden until things calm down in The City.
After looking for work via the usual channels, I was approached by a bookstore owner named Victor De Grenefeld. He offered me a simple and entirely legal task of retrieving a rare old book from a derelict tower.
The Glenham Tower was originally built by a wealthy family to provide a safe and secluded place to reside in the misty Glenham Moor. The family was disgraced by some kind of scandal and the Tower was later bought by a hermit scholar named Lord Morley who moved in with a single servant. Lord Morley, I learned, was doing some kind of research for the Builders.
Some years ago the inhabitants of the tower simply stopped visiting Braeden anymore to buy supplies and food. The tower was found abandoned and sealed. The original residents, in fear of robbers, had installed an indestructible portcullis which was now closed and there was no way to enter the tower. Many have tried to force their way inside, but the portcullis is impenetrable. The windows are also made of this material.
De Grenefeld told me that an skillful acrobat like me could easily climb the exterior of the tower to the top and gain entrance that way. He would pay a nice sum for a rare old book called 'De Vermis Mysteriis,' which he knows is somewhere inside the tower. I could keep all the other goods I find.
The most dangerous thing would be the Tower itself: De Grenefeld told me that the tower is old and structurally unsafe, but I shouldn't worry if I'm careful enough to watch my step. The task sounded simple enough and the pay is extremely good so I agreed to De Grenefeld's offer.
I need to buy some rope arrows and travel to the Glenham Moor. It is nice to do something legal for a change.
DOWNLOAD FROM ANY OF THESE:
(
http://www.mediafire.com/?27wf86fcrsz7by9)
(
http://www.fidcal.com/darkuser/missions/glenham_tower.pk4)
(
http://www.bloodgate.com/mirrors/tdm/pub/pk4/fms/glenham_tower.pk4)
You can give your score votes for this contest entry at (
http://modetwo.net/darkmod/index.php?/topic/11423-fan-mission-the-glenham-tower-by-sotha-20100717/)
bdkl on 17/7/2010 at 21:25
Thank you kindly :)
MrMunkeepants on 17/7/2010 at 21:37
holy crap, this mission is both creepy and horrifying! spoiler (though you should figure it out from the loadout): there are undead!
the creaky noises, the (shall we say) evidence left behind... not to mention the confined space!
do not play any time before bed, or if you have a full bladder :eek:
*I found a switch in the wine cellar (accessible from outside) - what does that do?
*how the hell do mines work? sometimes enemies walk over them with no boom, sometimes they get stuck on the mine, sometimes the mine goes off... is this some sort of "your equipment is faulty" realism feature I wasn't aware of? :devil: and how do I set one further away than my reach?
*I have experienced SHAS in the first main stairway, from the study to the bedroom. I had rope arrowed up to the ceiling to avoid the investigating zombies, but on dismount I suddenly screamed and lost my health. this happened on a few tries, from different parts of the rope and different parts of the ceiling arrowed to.
Nielsen74 on 17/7/2010 at 23:01
PLAY IT YOU TAFFERS PLAY IT :cheeky:
@MrMunkeepants
Quote:
*I found a
switch in the wine cellar (accessible from outside) - what does that do?
1 it´s brok as it´s old :erg:
Quote:
*how the hell do mines work? sometimes enemies walk over them with no boom, sometimes they get stuck on the mine, sometimes the mine goes off... is this some sort of "your equipment is faulty" realism feature I wasn't aware of?
2 never had that prop :confused:
Quote:
and how do I set one further away than my reach?
3 hav you tried throwing it along the floor?
MrMunkeepants on 17/7/2010 at 23:29
from the (
http://modetwo.net/darkmod/wiki/index.php?title=The_Dark_Mod_Gameplay#Inventory_Object:__Mines) Dark Mod Gameplay Wiki:
Quote:
Inventory Object: Mines Place a mine by selecting it in inventory and hitting Use. A short tap will drop the mine at your feet. Holding down Use will throw the mine further away. Once activated in this way, a mine is armed and will go off if stepped on. If you use the Drop key to put the mine down, it is not armed.
Mines are currently not very sensitive and AI can occasionally step right over them or even kick them without setting them off. Note that you can set mines off by shooting them with an arrow.
I always forget about holding down keys. back to it, then!
downwinder on 18/7/2010 at 00:30
i am not able to play the fm,the file ext is nothing i ever heard of,will there be a regular type file for it?
demagogue on 18/7/2010 at 00:40
Remember this is a Dark Mod FM, not Thiefloader. All Dark Mod FMs have the extension .pk4, but TDM can work with .zip too (since stupid IE sometimes converts .pk4 to .zip; I'm pretty sure just to insult our intelligence.)
kittykat on 18/7/2010 at 01:45
Where is the sphere and if that is the little blue-green thing where the haunts are in the lower crypts, how do I take it upstairs without them seeing me take it?
Really a good mission and fun to play :thumb:
JonesCrusher on 18/7/2010 at 01:46
I also cannot play this one...I have renamed the file as .pk4 as I have done with other fms,but it remains a zip file...all other fms change to a folder,but this one doesnt want to
I have installed it and only get the briefing page then when it goes to the mission it crashes my rig.and I am forced to reboot.
am I doing something wrong here?:(
New Horizon on 18/7/2010 at 03:13
Quote Posted by JonesCrusher
I also cannot play this one...I have renamed the file as .pk4 as I have done with other fms,but it remains a zip file...all other fms change to a folder,but this one doesnt want to
I have installed it and only get the briefing page then when it goes to the mission it crashes my rig.and I am forced to reboot.
am I doing something wrong here?:(
Perhaps a corrupt download. You're running version 1.02 of TDM? Also, you no longer need to rename it to .pk4. TDM can handle zip files now thanks to our last update.