Muzman on 15/2/2013 at 02:14
Inline Image:
http://blogs.courant.com/colin_mcenroe_to_wit/walter-sobchak.jpgEnter a world of pain!
I guess it could be ok, underneath it all. But the surface ain't much is it. It kind of looks like they thought in 2010 that 2004's idea that 1998 could totally come back, is exactly the aesthetic they should go for.
june gloom on 15/2/2013 at 03:36
"Your kind is still alive, even though they have been long since dead."
hahahaha
Sulphur on 15/2/2013 at 05:54
They even used the Wilhelm scream in it. Massive camp points awarded already.
retractingblinds on 15/2/2013 at 06:06
This is has to be one of the most aesthetically irritating games of all time. It's like they sucked out Code Hunter's comic book style and meshed it with the walking dead's models. What were they thinking? The modern third person shooter camera doesn't lend itself well to a stealth game, and the lurking behind cover which the player is no doubt magnetized to won't lend itself well to this kind of game. It's too much of a distancing feeling, like you're watching someone else do what they tell you rather than you be the actor taking part.
At least the music reminded me of vtmb. That's kind-of nice.
demagogue on 15/2/2013 at 06:08
"Guys, here are all the gaming magazines from the last two years, a pair of scissors, and a poster board. When I get back I want to see our next game."
(2 hours later)
Inline Image:
http://i48.tinypic.com/709weq.jpg"Perfect."
ZylonBane on 15/2/2013 at 06:14
This will be to the stealth genre what EYE: Divine Cybermancy was to the action-RPG genre.
DDL on 15/2/2013 at 09:03
It looks sort of like..Invisible War, but with vampires.
demagogue on 15/2/2013 at 09:32
So far, this keeps getting funnier.
Their last offering was a game called "Dungeons" and "Dungeons: The Dark Lord"?
They're like a retarded id. When id boils a game down to one concept, it clicks: Doom, Quake, Rage.
But "Dungeons" and "Dark"?? uh... lol.
But just the sheer magnitude & audacity of their derivativeness -- carefully taking pieces from so many games that don't really belong together and so transparently jamming them together, and even keeping the same look for each piece -- that has to take the cake.