Sulphur on 15/2/2013 at 09:39
Well, those are Dungeon Keeper clones, so I guess if the shoe fits...
Ceville seemed okay, more or less, for a light-hearted and occasionally funny adventure game with questionable voice acting and writing.
DDL on 15/2/2013 at 10:06
I bought dungeons on a steam sale: it's...not very good.
It would've been better if it literally was "a straight clone of dungeon keeper, but prettier". As it is, it has a weird mechanic whereby you have to create a dungeon that 'interests' the invading heroes and makes them feel all triumphant and heroic so that when you DO kill them they're more full of...I dunno, magic optimism magic or something. It means instead of making a big dungeon full of deadly traps you have to design a flowchart dungeon that leads them past treasure chests and through easily-killed grunt monsters and so on, THEN a shitload of deadly traps. Kinda feels like there could be a neat idea in there somewhere, but it doesn't really work in practice: I just want to build a giant doom fortress of evil, not apply for a level-designer job at obsidian.
faetal on 15/2/2013 at 10:08
Demagogue's post: +++
Also, I agree wholeheartedly with DLL's summary of Dungeons. Tedious.
Muzman on 15/2/2013 at 10:32
Quote Posted by demagogue
So far, this keeps getting funnier.
Their last offering was a game called "Dungeons" and "Dungeons: The Dark Lord"?
I first read that as "Their last offering was a game called 'Dungeons and Dungeons'" which would have been Sharktopus levels of awesome.
Alas, no.
gunsmoke on 15/2/2013 at 15:54
I want the 2 minutes and 13 seconds of my life back that the trailer stole from me.
Yakoob on 15/2/2013 at 16:51
Quote Posted by DDL
I bought dungeons on a steam sale: it's...not very good.
It would've been better if it literally was "a straight clone of dungeon keeper, but prettier". As it is, it has a weird mechanic whereby you have to create a dungeon that 'interests' the invading heroes and makes them feel all triumphant and heroic so that when you DO kill them they're more full of...I dunno, magic optimism magic or something. It means instead of making a big dungeon full of deadly traps you have to design a flowchart dungeon that leads them past treasure chests and through easily-killed grunt monsters and so on, THEN a shitload of deadly traps. Kinda feels like there could be a neat idea in there somewhere, but it doesn't really work in practice: I just want to build a giant doom fortress of evil, not apply for a level-designer job at obsidian.
That actually sounds pretty awesome and a fresh spin on the evil-lord/dungeoun-building genre, but I can see how it could be terrible if not implemented right. I actually remember looking at the Steam screenshots in interest a few times. Bummer :/
EvaUnit02 on 15/2/2013 at 21:30
What were they smoking when they thought that having your man teleport in front of someone and do a flip-kick would make a good stealth takedown?
This looks the type of dirge that Henke would play.
Renault on 15/2/2013 at 23:10
Now watch, the game will probably totally kick ass once it's released.
EvaUnit02 on 16/2/2013 at 00:12
^That would be a first for a Kalypso internally developed game.