Darkness Falls: A Dire Venture (Oct. 25, 2005) - by Hidden in shadows
teemac on 29/10/2005 at 03:19
Good to see that you have released this FM. When I helped beta test it I was hoping it would come out very soon. I love these quick small missions beacause you can keep doing them until you get everything while it's still fresh in your memory.
The extended areas are a big improvement over the beta. [SPOILER](Might put some creepies in the library area if you do an update?? - I'ts a bit bare of action.)[/SPOILER]
Still stuck on finding that last secret just like in the beta! I'll keep looking.
Great little map - keep up the good work.
teemac - Australia
karstenpontoppi on 29/10/2005 at 08:38
Have anyone found all the secrets? I've only found 6. :(
Could we have a list?
joanieS on 29/10/2005 at 13:42
This is one of those fms that gives me a shiver of pleasure within the first two minutes of play. :thumb:
Thought I was done until I did the stats and find I'm a few secrets short, so back to the warehouses.
My questions are:
[SPOILER][/SPOILER]1. Is there any way to turn off the blooming alarm?
2. In the warden's warehouse, what is the wall lever in the control room for?[SPOILER][/SPOILER]
Hidden in shadows on 29/10/2005 at 14:13
Quote Posted by joanieS
This is one of those fms that gives me a shiver of pleasure within the first two minutes of play. :thumb:
Thought I was done until I did the stats and find I'm a few secrets short, so back to the warehouses.
My questions are:
[SPOILER][/SPOILER]1. Is there any way to turn off the blooming alarm?
2. In the warden's warehouse, what is the wall lever in the control room for?[SPOILER][/SPOILER]
[SPOILER]As it is now the alarm can't be turned off. I've had plans to add that function, though. What comes to the wall lever it should control the control room light. I guess it got forgotten somehow during testing. It's not a big thing to fix if I just open up dromed and add the links. If and when I decide to update the mission this will be fixed along with other things.[/SPOILER]
Aah the notorious eight secret. Maybe someone will post how to find it;)
-teemac-
it was nice to have you on the team. Glad you liked the improvements.:)
-you all-
Nice to hear that you've enjoyed yourselves:cool:
burrick on 30/10/2005 at 03:52
I'm just now getting into this mission. In addition to navigating through a forest of crates, I've heard young female spooky disembodied voices speaking. Is this place haunted? Is there a situation that I'm to participate in? How do I get into this place or am I not supposed to do that?
SirFreddieM on 30/10/2005 at 05:25
Karstenpontoppi and teemac.
Tell me which secrets you have and I am sure I can guide you to the last. :ebil:
Could it be the one
[SPOILER]up high in the large warehouse with the guardhouse? It is very good hidden. Use your zoom to locate it. [/SPOILER]
Enjoy.
karstenpontoppi on 30/10/2005 at 12:31
SirFreddieM,
I've found these secrets:
[SPOILER]1. Warehouse 1: Rope arrow crate.
2. Warehouse 1: Flare crate.
3. Warehouse 1: Gas mine crate.
4. Warehouse 1: Water/Fire arrow crate.
5. Warehouse 2: Spice bag crate, not locked.
6. Warehouse 2: Room up high.[/SPOILER]
bdkl on 1/11/2005 at 00:25
Thanks for taking the time to put this together . I really enjoyed this one .
Stingm on 1/11/2005 at 00:34
Got it, can not wait to play. :O)
Sting
SirFreddieM on 1/11/2005 at 05:18
Sorry for not giving you an answer any sooner. A little thing called work has occupied me a lot lately.
It seems to me you're missing the
[SPOILER]secret in the big warehouse up under the ceiling. You'll need a ropearrow to get there. That makes 7 secrets. As for the last I'm at a loss. Sorry. But I'm still at it and will return shortly.[/SPOILER]
If my daytime job permits, that is.