warcrow on 6/1/2010 at 18:22
Why arnt you guys talking about this game?! :)
I've been playing Darksiders for about a week and a half now so I've deffinitely had a chance to spend a decent amount of time with the game and I got to say I just love it.
I would have beaten the game days ago but I got incredibily sick and then went on a trip to Montana so that put a slight hinderance on my progression with the game.
There is a lot to say about Darksiders so feel free to ask away if you have any questions, but the short of it is that it's a crazy fun game! Though it borrows mechanics and concepts from Zelda, Gow of War, and Devil May Cry (and a few other games but I dont want to spoil anything) it still manages to stand on its own as a game--which really is the key here.
I think there might be a problem with some people having the wrong perception (or lack thereof) going into the game--they might be expecting Darksiders to actually be one of the games I listed above when it's not. Again, Darksiders manages to stand on it's own and feel mostly unique overall. One thing it most certainly is is an action/adventure game with heavy comic book influence, and I mean that in terms of asthetics, storytelling and overall design. I think it works really well for Darksiders because you can tell that Vigil set out to do this from the outset.
All the dungeons are exciting to play. If I recall correctly there are 4 or 5 of them and I'm currently on the last dungeon of the game, which I think the design is top notch. It's unique in concept, well thought out, makes you stop and think every once in a while and most importantly is fun to play.
I know this might set some of you off if I post my Twitter feed here, but there is a decent amount of DS info and I dont have time to pull it all and organize it in this post. So, if you want more info check the feed where I was Tweeting my thoughts on the game as I played it.
(
http://www.twitter.com/heymarkd)
Oh, and riding Ruin (the horse) feels incredibly awesome. I love it! One last thing--the game doesnt really get going until about 1.5 hours into the game.
-edit- Crap, I misspelled "Soul Reaver" in the thread title. :/
nicked on 6/1/2010 at 18:58
Trailer looks meh.
gunsmoke on 6/1/2010 at 20:10
Didn't watch the trailer, but the reviews and screenies that I looked at made me interested. I am interested in the title now.
Zerker on 6/1/2010 at 22:24
The real question is: what side of the fence does it sit closer in the Zelda/God of War mix? I enjoy most Zelda games, but I found God of War very tiresome.
june gloom on 6/1/2010 at 22:32
warcrow, if you doubleclick the box the thread title is in on the main forum page you can edit it.
warcrow on 7/1/2010 at 15:20
Quote Posted by Zerker
The real question is: what side of the fence does it sit closer in the Zelda/God of War mix? I enjoy most Zelda games, but I found God of War very tiresome.
That's kind of a tough question to answer because it sits right in the middle of the two (especially since Zelda is an action game with light RPG elements to it).
I played some more last night and, man, I really like this game. I'm hitting about 14 hours of play time. It's hard to tell how close I am to the end but I think I'll be there within the next 2-3 hours, but I'm not totally sure about that (could be longer).
The tearing some people are talking about in regards to the graphics arnt as bad as some people are saying and I'm fairly sensitive to the issue in games.
But to answer your Zelda question more directly, the comparison (off the top of my head) comes from several aspects of the game. Oh and some may consider this info to be slightly spoilerish I suppose so fair warning to you:
* You eventually obtain a boomerage type weapon (it's more like the spinning blade from the movie Krull) that allows you to select multiple enemies (or switches) and throw it. It's an excellent assistant in combat and essential to dungeon puzzles.
* You eventually obtain a hook shot type of device that pulls you to otherwise inaccessible parts of rooms and can be used in combat (example: pull shells off some enemies).
* You eventually obtain a horse named Ruin. You can ride him and attack while doing so. He has a battle charge too. Love riding this guy.
* The dungeons are laid out in a fashion that forces you to use your newly aquired weapon.
* The world is layed out where parts are inaccessible until certain weapons/items are aquired.
That's all I can think of at the top of my head but that should most likely cover it.
warcrow on 7/1/2010 at 15:22
Quote Posted by dethtoll
warcrow, if you doubleclick the box the thread title is in on the main forum page you can edit it.
:wot: Who knew you could do such an edit--thanks!
Zerker on 7/1/2010 at 22:16
Okay, it's sounding a bit more like what I'm interested. Basically I found that the original God of War felt like too many rooms containing waves of baddies that I hack up over and over, and not enough interesting environments to explore.
Mr.Duck on 9/1/2010 at 09:28
Sorry, getting my eyes and penis blown away by Bayoneta atm.
:D:D:D