bob_doe_nz on 25/9/2012 at 09:57
Depending on the time Piglick, try to message me on steam so we can try DayZ
DDL on 25/9/2012 at 10:02
Better than shooting real people?
Most shooty games are pretty nice and straightforward, anyway: you are team A (who may or may not be the good guys), they are team B (who may or may not be the bad guys). Shoot each other until WINNAR. There's no betrayal, backstabbing, false appeals to better natures, etc etc.
If it was "you and your team need to do X, but sometimes one or more of your team will deliberately shoot you instead, or steal your experience points, or stop you doing a quest because FUCK YOUR QUEST NOOB, or steal all your stuff and join the the other team and let them know where you are, kill you, then teabag your corpse while saying things about your mother" it would be a less enjoyable experience.
PigLick on 25/9/2012 at 11:06
the thing is, you dont have to play like that, its just awesome that IT IS POSSIBLE TO. I never shoot unless shot at, will always try to join up with people rather than shoot them for their gear. Life is cheap and you better not get attached to your precious military gear because you could lose it at any moment.
For example I play on another private hive which has strict pvp rules, only certain zones are pvp areas, otherwise you get banned. Its fun but more in a GTA mp way, it doesnt have the tension and adrenaline of the public servers.
put it this way I absolutely loath COD + BF3, but love this. There are no teams, unless you wanna make one yourself, the players themselves provide the "narrative". Plus driving a tractor through an abandoned town full of zombies tooting the horn is bloody awesome.
demagogue on 25/9/2012 at 11:34
I was thinking about getting it honestly just to romp around with other TTLG crew, so we could be all watching each others backs & building fortifications together. There are a lot of jerks out there, but I could trust you guys. Not sure it would be as much fun if it were just me surviving for my own sake. That'd be like me on the IL-2 servers getting shot down every 2 minutes (although on that note does anybody ever want to be wingman-buddies with me on IL2 servers?)
catbarf on 25/9/2012 at 16:50
Quote Posted by demagogue
I was thinking about getting it honestly just to romp around with other TTLG crew, so we could be all watching each others backs & building fortifications together. There are a lot of jerks out there, but I could trust you guys. Not sure it would be as much fun if it were just me surviving for my own sake. That'd be like me on the IL-2 servers getting shot down every 2 minutes (although on that note does anybody ever want to be wingman-buddies with me on IL2 servers?)
Yeah, I might reinstall ArmA 2 as well to play DayZ with people I could trust. I haven't played since before the melee weapons were added so I'm interested in seeing how the zombie AI's changed.
Also, you are a masochist if you try learning Il-2 online nowadays. I've put roughly 150 hours into that game and can barely hold my own online.
PigLick on 26/9/2012 at 01:49
I think people dont realize the survivalist aspect of the game is what makes it, you have to be good at orienteering (map reading), being able to read contours on the map to work out where you are, at night there is an actual north star so you can find north if you know how, you can find north by using a watch and tree shadows, if you want to travel up to the further reaches of the map you are gonna need supplies to make it. You could hide out in the huge forest areas living off animals that you hunt, making occasional forays into populated areas for loot runs, its a true sandbox experience.
There is also another side, the more crazy absurdist kinda stuff that happens. This video will either make you wanna play it or stay away (avoid if you dont like carly rae jepson(sp?)
[video=youtube;1_dHs8KIVTU]http://www.youtube.com/watch?v=1_dHs8KIVTU[/video]
Muzman on 26/9/2012 at 05:10
That's pretty damn funny actually. Even though the 're work horrid pop song with game references' thing is getting a bit much. It's that they don't make you listen to the song all the way through in one go that I like.
Anyway, some update or the standalone or whatever really needs to introduce fatigue of some sort. The infinite sprint thing is fairly silly. People need to be freaking out about what they're going to do in five minutes when they can't run anymore and the huge conga line of zombies they've got catches up to them.
Duncan on 27/9/2012 at 02:08
That video is awesome. I keep wanting to play this, but never get around to it. Definitely have to try it soon though.
wonderfield on 27/9/2012 at 04:05
Quote Posted by Muzman
Anyway, some update or the standalone or whatever really needs to introduce fatigue of some sort. The infinite sprint thing is fairly silly. People need to be freaking out about what they're going to do in five minutes when they can't run anymore and the huge conga line of zombies they've got catches up to them.
Sprinting is made dangerous by the fact that it makes aiming weapons difficult until your breathing rate slows, and it also eventually slows your sprint speed (it seems like there are at least a couple levels of slowdown). You don't want to be out of breath and happen upon an enemy, since it makes killing that enemy more difficult.
I like DayZ quite a bit, but I'm not fond of the playerbase. It's
mostly murderers who don't even seem to consider not attacking other players on sight, which means the game becomes more about avoiding people than it is about working with people to survive. It encourages isolationism and paranoia, and the game really could be so much more than that.
Personally, I'm not a shoot-on-sight guy. I don't initiate convo with players I don't know, either, considering the odds that any given player is a murderous bandit are fairly high. I kill only when I have to.
Neb on 27/9/2012 at 05:27
Quote Posted by wonderfield
I like DayZ quite a bit, but I'm not fond of the playerbase. It's
mostly murderers who don't even seem to consider not attacking other players on sight, which means the game becomes more about avoiding people than it is about working with people to survive. It encourages isolationism and paranoia, and the game really could be so much more than that.
Killing on sight isn't a good reason to hate the player base because it's a perfectly rational strategy. To alter that, you'd need all sorts of contrived mechanics.
To play it cooperatively you really need to play with people you know, because then the consequences of betrayal are real. Coming to think of it, that may be part of the reason that the mod spread so fast. If so, that's so genius no one could have planned it.