Ahris on 18/5/2012 at 13:13
Yeah, there's a price for silent kills but you can sneak up to zombies and shoot them from a few feet away without them spotting you even if they don't die from the first arrow. So it could be handy for those who prefer stealth to combat. :)
Neb on 18/5/2012 at 13:30
If I ended up as a bandit with night vision goggles, I'd like to think that I'd give the crossbow an evil little try.
Ahris on 18/5/2012 at 14:19
I prefer a scoped rifle and a .45 sidearm myself, i use the pistol most of the time and i like the M1911 a lot, it kills anything with a single bullet. :) I don't have the patience for aiming for heads because if i fire it, i know i'll be shooting at more than one target most of the time. ;)
I currently have a DMR rifle, it's semi-rare but the clips holds 20 bullets each so they last a long time if you find some (It kills with one shot too). :)
Of course, i don't really shoot a lot. I try to be stealthy and make every bullet count instead.
Malf on 18/5/2012 at 20:16
Thanks for coming to my rescue Kuuso & Duck. Shame that doors break legs mind you.
I'm still suspicious about the amount of morphine you were carrying mind you Duck :p
Mr.Duck on 18/5/2012 at 22:36
:cool:
It was nothing, bebeh.
Me and Kuuso spent like an hour meeting and then another 30 minutes, or so, trekking to find Malf. For a game where we did not much save run and search it was fun.
:D
Guys, join us, me, Malf and Kuuso. Hopefully dethtoll and Sulphur soon. w00t, w00t!!!
Ahris on 18/5/2012 at 23:23
I could tag along once i return from my inland trip (or die), i've found some really cool places, castles and stuff and got me a pistol with a silencer hehe.
Mr.Duck on 19/5/2012 at 01:26
Nice :)
Juusal may join us soon too, w00t!
:D
Neb on 19/5/2012 at 02:26
Quote Posted by MrDuck
Guys, join us, me, Malf and Kuuso.
Will do if you're still playing in a week. (PC delayed :( )
Malf on 19/5/2012 at 06:23
Good news Kuuso & Duck!
I relogged this morning (EU14), and my blood was back up to 12,000 and I didn't need painkillers. I've done a bit of hunting and now have loads of cooked meat :)
DDL on 19/5/2012 at 09:39
Well..I've been giving it a go, and I think my main gripe is with ARMA's godawful interface. I don't so much feel like I'm a desparate survivor of a zombie apocalypse, I feel like I'm frantically trying to control a myopic cretin with mild cerebral palsy. I realise a lot of this is my own fault for not playing a fuckton of ARMA first to get the hang of the controls, but seriously (and if I had, I suspect I'd simply be raging at the shitty ARMA control system instead).
I got wounded, so I clicked on the bandages, painkillers and first aid kits in my inventory. I bled to death while adding all those lovely items to the inventory of the zombie I'd just killed.
I found a dead survivor, and his pack was full of fun stuff, mine was empty. So I thought "swap packs?" Instead I dropped mine, and his vanished. So I had no pack. Then I died.
I managed to stick my gun in my backpack, and there was no way to take it out again: clicking drop simply dropped everything from my inventory, leaving my backpack untouched. It later transpired that this was because there was a corpse within shouting distance that I was apparently 'searching', which means for some reason that your pack can't be altered.
The motion blur and shaky cam is horrendously jarring (I mean, I don't find my vision blurring to shit when I look round in real life), and the collision detection is questionable at best "you are crouched, therefore attempting to walk through an open door will be a process of great struggle"
Crouching/proning etc is toggle-based, and no visual cue is provided (as far as I can see) as to which mode you're currently in, so I died once trying to crouch-run away from zombies, coz I didn't know I was crouched. I'm sure the dude in the tower watching me do so found it amusing, though. :p
Doubletapping shift toggles between shift+forward = walk to shift+forward = sprint, with no obvious visual cue as to which mode you're in, and in a game where 'walking' = no zombie alert, and 'sprinting' = O GOD THEY'RE EATING MY FACE, not knowing what you're gonna get when you press shift is...an exciting (and retarded) lottery.
You can't move and shoot. I mean, that's almost understandable in that it would be difficult to do so, but you can't even shoot BADLY and run. Combine this with the fact that the zombies are really fast and move in a kind of spastic jerky fashion, and that the camera controls (mouse smoothing?) seems to give actual viewangle adjustment a similarly spastic jerky quality, and I generally find if I'm spotted then no matter what I do it's game over. I admit I'm fairly shoddy at aiming ANYWAY, but dodgeclicking zombies combined with a super jerky overspeed view control doesn't help.
So yeah, combination of "WHO MADE THIS INTERFACE" plus "DDL IS A BIT SHIT" and it's hugely frustrating. I..kinda wouldn't mind dying a lot purely because I'm a bit shit, but dying because WHAT THE FUCK IS THIS CONTROL SCHEME is more aggravating.
It's hugely atmospheric, though. I imagine it would be waay better with friends (if only so the people laughing at my horrific deaths are people I know).
So..all you folks who seem to be breezing through: tips and tricks? Control tips and tricks would be especially useful, since ARMA's control scheme by default seems designed to make warfare as counterintuitive as humanly possible.
:D