catbarf on 22/12/2013 at 06:23
Quote Posted by dbailey
It doesn't help things that Rocket Hall, the lead dev for DayZ, seems to be pretty dead-set against building in mechanics that would encourage players helping each other, in favor of 'realism'.
Which is stupid, because people work together in crisis situations in real life for good reasons that could translate over to a game. But in DayZ, as long as zombies are ineffective and easy to avoid, taking another person along just means you have to split found resources that ordinarily you'd have all to yourself.
If zombies were dangerous enough that you needed a group to venture into cities, if gunshot wounds weren't so immediately lethal that having a buddy to stabilize you could be helpful, if riddling someone with thirty bullet holes actually did something to all the gear in their pockets you were planning to steal, then maybe people would consider being friendly, or at least adopting an attitude besides shoot-on-sight. As it stands, it's an extremely skewed Prisoner's Dilemma where working together has next to no benefit. No wonder people would kill each other over beans.
Muzman on 23/12/2013 at 16:58
While it's true there haven't been any big new releases this week, DayZ is once again topping the Steam charts. During a sale no less.
I guess all predictions of waning interest haven't panned out just yet.
dbailey on 23/12/2013 at 19:02
In order to be a menace, there need to be many more zombies in built-up areas, and they need to be able to swarm.
Having a group should be a benefit, not a liability. The current hunger/thirst mechanics discourage people from working together.
The current "realism" encourages camping and sniping people, not surviving.
Don't try saying that sort of thing on a DayZ forum, though. They'll deride you as a "care bear". Rocket's words, not mine.
Finally, I think this is an incredibly important thing for DayZ to get right from the start, because what they're effectively doing is establishing standards in a community. Even if they eventually get the game balanced properly, the griefers will have chased everybody else away.
EvaUnit02 on 23/12/2013 at 20:07
A word of advice:-
Rocket seems to be a Redditer and thus appears frequent the official DayZ Subreddit. Go leave your thoughts about the game there and/or on the official forum. Only posting criticisms here is akin to shouting in a vacuum, especially since since this a forum dedicated to the worship of ~15 year old SP games from a developer which no longer exists.
catbarf on 23/12/2013 at 20:26
I don't generally have a very high opinion of Reddit but I checked the DayZ subreddit and there's a pretty popular post using game theory to explain why people kill on sight, so maybe there's hope for change. It's not really a complicated issue- cooperating has nothing to gain and everything to lose, so shooting first is safer.
june gloom on 23/12/2013 at 20:42
Quote Posted by EvaUnit02
Only posting criticisms here is akin to shouting in a vacuum, especially since since this a forum dedicated to the worship of ~15 year old SP games from a developer which no longer exist.
This part of your post was completely unnecessary and just makes you look like a tool. There's a time and a place for this, and that's Thiefgen 24/7, not Gengaming.
EvaUnit02 on 23/12/2013 at 22:04
I just love how you feel the need to include yourself in virtually every thread and/or start unnecessary arguments over nothing. Dean Hall personally is only interested in MP experiences in his in own time, I was simply pointing out that this is the probably amongst the last places on the internet he'd likely visit.
Renault on 23/12/2013 at 22:04
OK I'll bite. dt, WTF are you talking about? And why are you dragging ThiefGen into it?
Eva is basically right, although there should never be any harm in just posting your personal opinion here.
PigLick on 24/12/2013 at 00:17
I'm guessing no one is playing the current patch of the original mod then? There are basically no public servers anymore, all private to prevent hacking. A lot has been added and streamlined, and on the server I play on (ausarma) there is a good mix of old and new players. Its definitely not a pvp server at all, I would say its about 50/50 bandits vs survivor types. There a quite a few groups, or clans if you will, and some of them will help out new players or fresh spawns with gear and travel. Quite a few people with a hero skin. I have currently survived 22 days on this server and not once have I been shot at by another player (although I do play as a mountain man type, and rarely venture into the cities or military hotspots unless the need is great)
also dethtoll is kinda right, eva's comment was pointless, we all know Dean Hall wont be looking at ttlg.
june gloom on 24/12/2013 at 00:50
Quote Posted by EvaUnit02
I just love how you feel the need to include yourself in virtually every thread and/or start unnecessary arguments over nothing. Dean Hall personally is only interested in MP experiences in his in own time, I was simply pointing out that this is the probably amongst the last places on the internet he'd likely visit.
And you did it in the most douchey way possible, which is par for the course for you. More to the point, we all know already as if it weren't obvious that Dean Hall isn't going to look at this place.
Quote Posted by Brethren
OK I'll bite. dt, WTF are you talking about? And why are you dragging ThiefGen into it?
See above -- and as for Thiefgen, very basic concepts like "the developer doesn't read this forum" largely go unrealized by a depressingly sizable portion of Thiefgen. I know you get all huffy when I or anyone else bashes Thiefgen but surely you admit that people there are a little out of touch with reality. By a little I mean they have substituted it with their reality. It's a little bit like walking into an AOL forum circa 1999.