Dresden on 8/12/2009 at 02:45
It doesn't get any better. It's on-rails monster closets the whole way through.
Aja on 8/12/2009 at 02:49
Reducing the game to "monster closets" is simplistic and misleading.
Zygoptera on 8/12/2009 at 04:06
I liked Dead Space but it is probably 90% monster closets/ tripwire spawn/ spontaneous door lock/ unlock or combination thereof, with the remainder being static placements. They do at least (generally) make the monster closets rather less obvious than some other titles, and the enemy's ability to use ducts/ take 3d into account makes them (generally) more interesting than default. If you don't like monster closets though chances are you won't like DS.
june gloom on 8/12/2009 at 05:02
There's only a few door-lock sequences- I counted maybe 3 or 4. Most of the monsters use the vents, which is definitely not what I'd call a "monster closet" in the classic sense, seeing as they actually go back into the vents to follow you around the map. That said, they DO tend to trigger attacks upon performing certain actions.
If that's gamebreaking for you, you're dumb but at least you don't have to play a suprisingly good game.
catbarf on 8/12/2009 at 11:22
I wouldn't call it gamebreaking, but it does remove some of the tension to know that the enemies only spawn in response to you, rather than patrolling the map.
Tenkahubu on 8/12/2009 at 13:59
I say this about most Rorschach tests, but doesn't that look like a vagina?
I don't think that's teasing in the way it's meant to.
Volitions Advocate on 8/12/2009 at 15:30
Quote Posted by Enchantermon
Also, meleé needs a little work. It's too useless as far as I've been able to tell.
Play the game on impossible and you'll probably change your tune. It saved my butt many times when ammo was scarce and I got backed into a corner. I found that there was a lot of weight to issacs melee attacks and they felt every bit as brutal to me as the necromorphs attacks, even if the results werent necessarily the same. But I always felt pretty badass when Id start swinging and necromorphs body parts started flying everywhere. Everything is deadiler on the harder difficulties, I've said it several times in this thread, Dead Space has the best difficulty scaling I've ever seen in a game. The enemies behavior actually changes.
mothra on 8/12/2009 at 19:25
i couldn't see much changes between hard/impossible and lower difficulties. it's just that they go down so quick on easy/med that you just don't get to see all the moves/evades they have. only on impossible creatures were able to run away without me mowing them down immediately. it's certainly a very satisfying difficulty.
Volitions Advocate on 8/12/2009 at 20:50
The biggest thing I noticed in impossible was that the vanilla necromorphs tuck their arms into their bodies when they walk toward me making it much more difficult to chop them up.
Chalk it up to coincidence if you want but it happened all the time to me and it never did on the lower difficulties.
I never played it on hard either so I can't speak to it.
mothra on 9/12/2009 at 11:18
didn't you have to finish it on hard to get impossible ?
I sure did it on hard first time.