nicked on 12/2/2010 at 07:57
Quote Posted by Phatose
Unless you disable UAC,
Why would you leave it on? Unless it's fundamentally different in 7 than it is in Vista, it's the single most horribly annoying and useless "security" feature ever invented. Anyone who knows anything about computers is safer relying on their own common sense.
Fragony on 12/2/2010 at 08:03
Quote Posted by dethtoll
Except when it is explained to you, you just tilt your head and continue to give a blank stare. There's no point in trying to explain anything to you because you're too goddamn dense to even grasp the most basic of concepts even when they are presented in the simplest of English.
No I don't, it usually looks like 'my bad' or 'thanks for clearing that up'. But then again the answer to my question usually doesn't include any nerd-outrage over not knowing everything about this particular type of entertainment, just the answer to my question. It's cute that you care so much though, at least you have a passion not many people can truly say that.
june gloom on 12/2/2010 at 09:34
I'll just defer to David here.
EvaUnit02 on 12/2/2010 at 11:33
Quote Posted by nicked
Why would you leave it on? Unless it's fundamentally different in 7 than it is in Vista, it's the single most horribly annoying and useless "security" feature ever invented. Anyone who knows anything about computers is safer relying on their own common sense.
Only the ignorant disable UAC. It provides the Windows platform with a tiered levels of read/write permissions structure that's comparable to Unix/Linux based OSes. Microsoft's way of implementing in Vista was very intrusive, yes, but it's a security feature that the Windows had sorely lacked for many many years and as mentioned in the previous paragraph they've addressed the complaints in W7.
RE: Vista:-
Run (
http://www.tweak-uac.com/home/) TweakUAC which puts UAC into "Silent Mode".
Fragony on 12/2/2010 at 11:43
Quote Posted by dethtoll
I'll just defer to David here.
You are the troll not me, now if you had a sense of humor or at least a playful mind.. but no, your f-bombs are hardly surgical strikes.
Sulphur on 12/2/2010 at 16:33
I find it ironic that people keep chastising dethtoll for colourful language at exactly the points where he hasn't used any. If there's anything that'd give me cause to cuss, that would be it.
And dethtoll's not lacking in the creative insult department. You just lack the skills to appreciate them because you're usually the one on the receiving end.
gunsmoke on 12/2/2010 at 16:49
Quote Posted by EvaUnit02
Only the ignorant disable UAC. It provides the Windows platform with a tiered levels of read/write permissions structure that's comparable to Unix/Linux based OSes. Microsoft's way of implementing in Vista was very intrusive, yes, but it's a security feature that the Windows had sorely lacked for many many years and as mentioned in the previous paragraph they've addressed the complaints in W7.
RE: Vista:-
Run (
http://www.tweak-uac.com/home/) TweakUAC which puts UAC into "Silent Mode".
I use UAC, and have never had an issue with it. I wouldn't disable it.
Fragony on 12/2/2010 at 17:19
Quote Posted by Sulphur
I find it ironic that people keep chastising dethtoll for colourful language at exactly the points where he hasn't used any.
That what comes from it when you do
Bluegrime on 12/2/2010 at 20:36
I think Dead Space was good. Videogames don't scare me anymore, so I may not have gotten the 'full' effect of the atmosphere.. But it was still a blast to play through. I especially liked the Smash TV style rooms where enemies are attacking you from all sides. I think it is a good example of what a game can be these days, with lighting, sound and all those fancy texturing deals they can do. I don't mind the controls so much, I think they add to the atmosphere of it. Plus I played Resident Evil 4 and 5 before this, so the tank controls didn't really throw me off.The only major gripe I can have is those buttfucking asteroids.
But that's small time compared to the rest of it all. The enemies are engaging, with multiple types making for some pretty intense situations. The weapons are also top notch. My favorite is without a doubt the Ripper, which will shred anything and everything that gets within range.. Followed close by the flamethrower, which makes those rooms with packs of enemies a snap.
I also play on the 360 version, so making precision shots with the cutting weapons is kind of hard to pull off once you get through Normal.
All in all I'd give it 4/5
EvaUnit02 on 16/5/2010 at 05:04
Since
CockGunsmoke is playing Dead Space, it seems appropriate to bump this thread rather than let the renewed DS1 discussion get lost in the megathread.
The game really comes to life when you play it Hard, since there's an actual challenge posed on this difficulty. The panic of being overwhelmed and then over-coming the current swarm can be highly satisfying, thus the game is far more fun to play. Most importantly you actually have to be mindful of economically using you resources and not wasting them. In other words, Dead Space on Hard actually fits the genre definition of Survival Horror.
* On Hard difficulty Stasis can often be a real lifesaver, so I highly recommend investing in upgrades for that.
* Oxygen supply upgrades can be a little bit more helpful on later levels, but you can get by ignoring it.
* Health metre upgrades are probably the least important, since I'd assume that most TTLG'ers are fairly competent at twitch gameplay. Maybe one of two points, but any more upgrade nodes spent on it are a waste, IMO.
As for weapons:-
* The plasma cutter remains useful throughout the game for grunt work decapitations, so it's worth investing in upgrade nodes for that.
* The Line gun works great as your primary weapon later in the game, so I recommend by it early so that ammo will spawn for it, store that away in the bank.
* The Contact beam is also very useful, especially against little shits like the Lurkers, those flying facehuggers (Infectors) that latch onto corpses and reanimate them and Dividers (when it splits into autonomous body parts).
* The plasma rifle as secondary weapon for medium to long range crowd control, but I wouldn't waste many upgrade nodes on it.
* The flamethrower is great for the leech swarms, Dividers and Lurkers as well. I wouldn't upgrade it at all.
In case you hadn't heard, the (
http://www.eurogamer.net/articles/dead-space-2-coming-to-pc-after-all) PC version of Dead Space 2 has been re-announced!
Quote:
It turns out that Visceral Games is making a PC version of Dead Space 2 after all.
"Dead Space PC lovers can relax! Dead Space 2 is officially coming to PC," according to the game's official Twitter account.
Teaser:-
<param name="movie" value="http://www.youtube.com/v/gAGaD8uVS08"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/gAGaD8uVS08" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344">
Anyway, it's due on an unspecified date in 2011. I highly doubt that they'll release it towards Xmas, because Dead Space 1 was buried last time by the bigger releases that typically dominate the holiday period.
The mainstream these days largely seem to ignore horror games released in October and prefer buying military FPSes. Maybe they're more enamoured by the horrors of war close to Halloween? Heh.