Ostriig on 18/5/2008 at 00:42
Pardon the necromancy, but I thought those interested in the game might find this short interview from Gametrailers to their liking: (
http://www.gametrailers.com/player/34167.html)
I don't know... It sounds like it's actually got a chance to turn out pretty nice.
Renault on 18/5/2008 at 03:12
Definitely looks interesting, I like the no HUD part. Mainly because it show they're serious about immersion.
Muzman on 18/5/2008 at 04:25
It looks cool. I didn't notice it was coming to anything but PS3 until now. Still haven't seen anything to suggest it might be, let's say, worthy of it's own ttlg forum.
Ostriig on 3/6/2008 at 16:36
Maybe we should wait until launch or a hands-on experience before making that statement? Granted, the footage you linked doesn't strike me as all that intense, maybe because of the whole stun-and-aim kind of fights, but I think it's premature to pass judgment on the game based off that.
Fragony on 4/6/2008 at 10:42
Looks scary to me, it reminds me of The Thing, same desolate feel and those are really sick creatures. I am really looking forward to this one.
mothra on 4/6/2008 at 10:51
i can't make out if it's gonna be a scary or gory game. scary as in "sounds and stretches of tension but no real action" or gory as in "silence, then 2minutes insane slaughter and disorientation". I hope for a godd mixture or even the possiblity to have different experiences depending on playstyle or loadout.
there's just nothing I heard about "how" the game's gonna work....
but I'm cautiously optimistic.
addink on 4/6/2008 at 11:23
Am I the only one who thinks that a truly scary game requires immersion and immersion is more easily achieved using 1st person?
At least a 1st person view will work better by having an 'in your face' attack scare.
I like the lit spine health gauge idea. But I don't think it'll improve immersion much, if any. In essence it's the same abstract thing as an HUD based health bar, only projected onto the avatar. If they're using a 3rd person view, I'd rather see some actual damage as feedback.
Which brings me to another thing: Why is a HUD considered to be bad? Sure they can be implemented badly, but so can non-HUD feedback mechanisms.
Ostriig on 4/6/2008 at 14:48
Quote Posted by addink
Am I the only one who thinks that a truly scary game requires immersion and immersion is more easily achieved using 1st person?
At least a 1st person view will work better by having an 'in your face' attack scare.
Oh, there's no doubt about that, first person is more intense. But third person can still be scary enough. When I realised I was too much of a pussy to play through the Shalebridge Cradle in first person, I crawled through it in third, and I was still terrified.
Quote:
Which brings me to another thing: Why is a HUD considered to be bad? Sure they can be implemented badly, but so can non-HUD feedback mechanisms.
The same thing you mentioned earlier - immersion. The whole idea of putting you in your character's shoes, suspending your disbelief. So even if the game made up a good, reasonable story for why your character had a heads-up display implanted onto their cornea, it's still easier for your to identify with them and immerse yourself into the game world if there are no such elements cluttering your view, elements which you have not experienced yourself in real life.