Sulphur on 22/6/2010 at 13:27
Quote Posted by Nameless Voice
I strongly believe that purposefully awkward controls are
not a valid gameplay mechanic.
I sorta agree with you there as it tends to get in the way of the playing. But I can live with it, as the reason for this in survival horror is - as I imagine it to be - that it's trying to simulate that the character you're playing is an ordinary Joe without superhuman levels of stamina, someone who doesn't normally handle weapons and isn't a crack shot.
Nameless Voice on 22/6/2010 at 13:35
If they're trying to convey that you're not much good with the gun, I'd rather they made the weapons inaccurate by having spread on the projectiles.
mothra on 22/6/2010 at 13:41
i thought the over-shoulder camera and low turnspeed should make you uneasy and panic in combat situations since you have so bad control over what you see - a bad game-y gimmick imo - it turned out pretty ok in the game I think. I liked it and it actually is one of the few games where the hard mode is actually .... gasp ... hard. Resource management and having to have to decide which gun/suitparts you upgrade made the few decisions you had in the game more meaningful.
Sulphur on 22/6/2010 at 13:44
@NV: There's that, but of the projectile weapons in Dead Space the only one that you could logically apply spread inaccuracy to would be the assault rifle.
Actually, I don't get what's so awkward about the controls for Dead Space. Sure, in RE the protagonist's inability to aim and move at the same time is pretty fucking ridiculous, but Dead Space doesn't have that sort of limitation. The stomp move was massively irritating when trying to break crates and Isaac's a little slow, but that was the extent of my complaints about the controls.
242 on 22/6/2010 at 16:31
Quote Posted by Sulphur
Actually, I don't get what's so awkward about the controls for Dead Space. Sure, in RE the protagonist's inability to aim and move at the same time is pretty fucking ridiculous, but Dead Space doesn't have that sort of limitation.
And that makes battles less tactical, it really adds depth to the battles in REs.
june gloom on 22/6/2010 at 17:34
God, more fucking complaints about Dead Space being in third person?
If it bothers you that much, go play System Shock 2, again, for the million billionth time.
Sulphur on 22/6/2010 at 17:45
Quote Posted by 242
And that makes battles less tactical, it really adds depth to the battles in REs.
I dunno about you, but there's plenty
more tactics possible without having your feet nailed to the floor every time you pull out a gun.
By forcing this nonsensical design consideration on you, you've been given less to work with, so you actually have to aim better or line up a bunch of good exploding barrel shots to avoid getting reamed. That's not depth - that's forcing a skill set.
Face it, RE's never really been about tactics. Tactics is Hidden and Dangerous 2. RE isn't anywhere close to that; but, given the kind of game that it is, it doesn't need to be.
EvaUnit02 on 22/6/2010 at 18:08
Quote Posted by Sulphur
I sorta agree with you there as it tends to get in the way of the playing. But I can live with it, as the reason for this in survival horror is - as I imagine it to be - that it's trying to simulate that the character you're playing is an ordinary Joe without superhuman levels of stamina, someone who doesn't normally handle weapons and isn't a crack shot.
Have you played a Resident Evil before? With exception of RE2's Claire Redfield (and maybe some characters from the obscure spin-offs, like Outbreak and Gun Survivor, but who cares?), every playable protagonist in the main series has had either police or military training. They aren't everymen by any means.
Let's not forget that Isaac is an engineer running in a heavy space suit, the movement speed is justified from a fiction point of view.
They've tweaked it in DS2 to be faster though. He also wears a more streamlined, seemingly lighter suit in the footage revealed thus far.
Sulphur on 22/6/2010 at 18:16
Of course I've played a Resident Evil before. It's that series about zombie virus outbreaks reanimating boss enemies with tentacles sprouting from their special places; the same series where you need to twiddle a thumbstick in one direction and press a button to turn around, and those protagonists with police and military training can't seem to train a gun on something and even sidestep at the same time, right?
And you're right about Isaac's slow movement being justified. At least there's that.
Vivian on 22/6/2010 at 21:20
Out of interest, does anything in the game explain why pretty much every spacehammer, spacespanner and spacewrench is as good as if not better at blowing stuff the fuck up than a military rifle?
Bit pedantic, but I would also LOVE to see the combat situation the rifles alt-fire was designed for.