EvaUnit02 on 8/6/2008 at 04:56
I remember when I first played MGS1, it was a rental copy. Ya know how they like to lend out games/videos/etc in non-original packaging.
I recall being told by Campbell (or whomever) that Meryl's codec frequency was on the back of the CD case, this of course had me in a panic because I didn't have the original case. Thank god for the internet.
june gloom on 8/6/2008 at 06:46
You know, when I first got to that point I didn't know I was supposed to look on the back. After about half an hour Meryl called me herself.
Koki on 8/6/2008 at 07:54
Quote Posted by dethtoll
Metal Gear is a Kojima series, and quite frankly Kojima games need to be taken seperately from other games.
:nono:
june gloom on 8/6/2008 at 08:31
Are you going to actually say something worth responding to or are you just going to be the prick you always are?
SubJeff on 24/6/2008 at 00:45
Looks great.
But didn't he mean gravity gun? I mean come on guys you're not fooling anyone.
Muzman on 24/6/2008 at 07:22
I was thinking that too. "It's called the Telekinesis gun because it does like what your brain would do and levitate stuff, if it could" Except it can't so it's a gun that picks stuff up and uh...where've I heard that before? Yeeeeas. Regular bullet guns are magic missile guns actually, because if you shot projectiles with your mind that's what they would be called.
I guess they could have some backstory that it's like the Psi Amp in SS2 or something. It doesn't matter that much but the creative prevarications of it all is funny ; "Here's an item that's not at all like the popular thing from Half Life 2, except it's exactly the same and you'll love it the same and buy our game!"
Ostriig on 24/6/2008 at 13:28
I don't really see the problem. If you liked it in Half Life, there's a good chance you'll like it in another game just as well. I love original and exciting "stuff" as much as the next person, but I see no problem with "borrowing" successful gameplay elements, and I think it's somewhat understandable that they wouldn't hit the headlines with
"Yeah, our cool thing X is a total ripoff of Y from Z". Hell, gimme a complete DX clone, gameplay-wise, with just a new storyline and maybe some updated graphics, and I'll still get up in arms with excitement.
P.S. Here's some more in-game footage, with no pesky commentators clogging up the audio for once: (
http://www.gametrailers.com/player/35460.html)
I have to say I'm not too excited about the way the battles seem to go... appears a bit... systematic, steady and repetitive in nature.
1. Spot enemy and stop.
2. Optional: apply stasis.
3. Aim at "weak spot" and fire.
4. Carry on to next encounter and repeat.
5. ???
6. Profit!
Not very dynamic or thrilling, if you ask me.
Pyrian on 25/6/2008 at 00:40
...Y'know, the major difference between the gravity gun and the basic "pick-up, drop, or throw" mechanic a la the original Deus Ex is the distances and velocities involved. :p If we're going to call every manipulation mechanism a grav-gun rip-off, we'd all better be prepared for a LOT of them, because it really is a very basic function.
SubJeff on 25/6/2008 at 00:50
Yes, but now it's established as fun it will occur a lot.
So what if the difference is the distance and velocity - THAT's still the difference. It's a hell of a difference, and in addition there is also size - grav guns are likely to allow for bigger things to be lifted/thrown.
I don't mind everyone using it.