mothra on 25/6/2008 at 21:34
i aint happy about the....seemingly repetetive nature of encounters...but then again, the monsters didn't seem very quick or aggressive..on tourist difficulty settings maybe ? I'm more interested about those zero-g puzzles we just saw a glimpse off.
Fragony on 26/6/2008 at 04:26
Quote Posted by Subjective Effect
Looks great.
But didn't he mean gravity gun? I mean come on guys you're not fooling anyone.
Or the ' kicker', Project Snowstorm had the ' gravity gun' before Half-Life 2 after all.
SubJeff on 26/6/2008 at 06:46
Link plz
Shadowcat on 26/6/2008 at 06:51
I presume you mean Snowblind rather than Snowstorm?
Mobygames says:
Half-Life 2
Released Nov 16, 2004
Project: Snowblind
Released Mar 15, 2005
Fragony on 26/6/2008 at 13:19
I don't like this discussion.
//scratches head, but I thought that Project Snowblind was released before Half-life 2 :confused:
SubJeff on 26/6/2008 at 16:18
Wrong.
The gravity gun is indeed just an extension of the usual pick up and thrown mechanic. This was certainly already further extended in System Shock 2 with the telekinesis. It's not really new, even in Half Life 2, as a mechanic itself.
What HL2 did differently was to couple the gravity gun with a more advanced physics model that can have a large effect on the world and thus the gameplay. And in addition it gave us the ability to throw things with damaging force.
Now that better physics are de rigueur any similar mechanic is bound to be compared, rightly or wrongly so.
mothra on 30/6/2008 at 12:55
new videos and interviews from the pre-e3 events (?) pop up.
it seems dead space will have dropped items (heatlh, credits, ammo,...) which you can then in turn use in a "store" system to buy/sell/upgrade. they did not go into detail if you just can pick up guns or save money for them but they did hint at "having to find special items" that make it possible in the store to get an "upgrade" or "new weapon". they repeated that ammo is scarce but no gameplay video indicated that, on the contrary, the players mostly shot themselves thru the level. we get to see a few different enemy types and a little backstory for dead space. only thing atm that I find interesting in the game is the "strategic dismemberment" (which I still have to see used properly), and the minimal HUD. I don't believe ANYTHING when devs talk about depth in gameplay/updgrades and that there will be scarce ammo. HAHAHAHA
producer mentions MassEffect/Bioshock as IPs they love but then again says that upgrades will be much more deep than just slot-swapping and that audiologs have been replace with VideoLogs (think blair-witch project style) and that you WILL meet other (sane) people along your journey.
Muzman on 30/6/2008 at 13:21
You have to take videos with a grain of salt these days though. They mostly exist to con a certain kind of player taste ; "I like rapid fire action" "Don't worry! Here's some rapid fire action (with god mode and infinite ammo on)!" "I like scary stuff" "Don't worry! Here's a more moody video!"
I raved about Stalker to a guy recently and he said he was disappointed it wasn't more actiony when he got it. He watched a video that was all firefights and thought that was the game. All he remembered about what I had told him was that I really liked it and was very enthusiastic. You could argue, quite successfully, that he was an idiot, but there's a lot of it about and nobody in marketing has any agenda whatsoever to reduce the idiocy quotient in the world. Appeal to as many people as possible, any way you can. Truth is irrelevant.
So yeah, I'm having trouble getting a fix on what Dead Space is really going to be like. I still assume it'll be mostly nice looking RE in space. Could be cool. But I've got Far Cry 2 and Clear Sky dominating the second half of the year and I don't really see much else that I've got to have so far.
EvaUnit02 on 30/6/2008 at 13:42
Quote Posted by mothra
it seems dead space will have dropped items (heatlh, credits, ammo,...) which you can then in turn use in a "store" system to buy/sell/upgrade. they did not go into detail if you just can pick up guns or save money for them but they did hint at "having to find special items" that make it possible in the store to get an "upgrade" or "new weapon".
"Got a lot of good things on sale, Stranger!"
"Ah, I'll buy it at a high price!"
mothra on 30/6/2008 at 13:44
the only thing (marketing aside) that somehow feels genuine is the excitement of the exec.pruducer in some of the interviews. not WHAT he says but some of his reactions to the gameplay sound like he's really enthusiastic about it and that it's his baby. that makes the game somehow sympathetic. well, I hope they really get honors and money come release and it doesn't suck.
STALKER won't be much of an big competitor, but FC2 will be. Or Fallout3.