june gloom on 30/6/2008 at 19:44
Quote Posted by Muzman
I raved about Stalker to a guy recently and he said he was disappointed it wasn't more actiony when he got it.
oh my god
BEAR on 1/7/2008 at 15:22
Quote Posted by Muzman
I raved about Stalker to a guy recently and he said he was disappointed it wasn't more actiony when he got it.
Was this guy Brock Sampson? Otherwise he sounds like a tool.
Muzman on 1/7/2008 at 16:10
I don't know, but judging by the clips on youtube I think he'd be Brock Samson's biggest fan. He makes short films where he murders scores of faceless 'terrorists' and other minions in gruesome ways. I still cannot figure if it's all a big self aware joke or not.
gunsmoke on 3/7/2008 at 18:25
Strategic dismemberment...there was a similar game mechanic in The Suffering games. Shooting the heads off of enemies would render them effectively blind and deaf, just swinging wildly. Shooting off legs reduced mobility, and arms made their attacks useless.
Koki on 21/7/2008 at 06:45
So I just watched two out of the three gameplay trailers, and am I the only one who thinks that the fact it's TPP makes it incredibly retarded? There's absolutely nothing this actually brings to the gameplay, and in return you can't see 1/3rd of the screen and the immerion's pretty screwed.
Oh well at least it has inventory.
Shadowcat on 21/7/2008 at 11:58
I watched an E3 presentation, and it was really very uninspiring. Especially given that the gameplay was supposed to show off "strategic dismemberment", yet the player spent most of the time failing to do any such thing (at least, not that I could see).
The monster charged and knocked the guy over about 4-5 times, but refrained from ever attempting to inflict damage in any other way, making it seem like no particular threat. Meanwhile the player ran around activating various effects, but failed to do the very thing he was supposed to be demonstrating.
Eventually (and it took so long that I was well and truly bored) the player managed to remove one limb, whereupon the monster fell over, and the player ran off without a second glance, making a mockery of the statement that you must tear the creatures limb from limb in order to kill them.
Maybe my eyes (or the resolution of the video) were deceptive, but right now I'm not sure I've ever seen a worse planned demonstration of a game feature. I'm not intending to form an opinion of the game based on it -- I'm quite willing to believe that it was just a giant balls-up, and that the game will turn out to be far better than this demo made out -- but I give the presentation a F for FAIL.
Oh, and what the heck is that inventory interface? Just because it's physically projected into the game world, we're supposed to forget that we're pointing at icons on a grid instead of holding the items in our hands? Immersion depends upon suspension of disbelief, and part of me is pretty sure I can suspend disbelief better if the game and I both just agree that inventory management is going to be an abstraction of reality, rather than trying to force an overtly game-like interface into the 'reality' that the rest of the game is trying so hard to present.
Part of me is willing for the first part to be proven wrong, mind. (Both parts think it's weird, though.)
(And, uh, what is the inventory projected onto, in any case?)
SubJeff on 21/7/2008 at 14:13
Did I mention that one of the head honchos at EA is touting this as EA's first survival horror and that he considers BS to be the antecedent and not SS2. And he hasn't played SS2. I don't think he is aware of it actually (unbelievably).
The_Raven on 21/7/2008 at 14:18
Another clueless suit, what a surprise... :rolleyes:
mothra on 21/7/2008 at 16:04
I'm still cautiously optimistic about the game. the atmosphere/creatures certainly interest me, gameplay....i'll wait for some more information.
but what i did see in the videos was some bigger monster which could shield itself from your shots, so blasting thru won't be an option all the time.
EvaUnit02 on 21/7/2008 at 16:39
Still looks like Resident Evil 4 in space.