Anatoly_Korenchkin on 20/11/2008 at 21:05
All I can say is - im glad I didnt get the PC version, considering the comments on here.
PS3 version is lovely. Its not SS3 at all... its certainly plagiarised it and numerous other games.... but you know what? Its a fun game. Enjoying it.
june gloom on 20/11/2008 at 21:21
Quote Posted by EvaUnit02
You obviously haven't played the PC version of Condemned.
Unfortunately I've never been able to get shadows working properly- they're all fucked up, and no matter what I try they remain fucked up. It's a bug with the engine, but it's one Monolith never bothered to patch out like they did with FEAR.
Malleus on 20/11/2008 at 21:31
Quote Posted by Anatoly_Korenchkin
Its a fun game. Enjoying it.
Yeah, same here. It's just fun.
...especially for $15. :) It was either mispriced in every Tesco store in Hungary, or EA did weird things to promote this game. Whatever, it was a good deal. Not just for me apparently - this 'discount' lasted for one week, but the shipment itself arrived two days before the discount ended. So the game was sold for $15 for two days. Guess what, it was snapped up from all Tesco stores in the capital by the end of the first day. :) And according to the statistics, Dead Space was the second best selling PC game that week. :D
Btw, am I the only one who turned off the music after 10 minutes? It was just annoying. Not much of a loss though because the ambient soundscape in this game is just great.
Aja on 20/11/2008 at 21:38
Quote Posted by EvaUnit02
You obviously haven't played the PC version of Condemned.
Noo... but judging from the screenshots (which look exactly like the Xbox version, from what I can tell), the lighting is certainly not more realistic than Unreal Engine 3. Is everybody else silent here because they don't care, or am I missing something monumentally simple? NEW GAMES LOOK BETTER THAN OLD ONES, EVEN ON XBOX, EVEN TODAY. THAT IS FACT.
The difference is that, unlike PCs, developers have the chance to refine their engines based on a very specific hardware specification. So the graphics can easily improve over time, since the developers learn to be more efficient on that platform, which is a luxury they don't have on PCs.
So yeah, it's about software, but that actually disproves your point.
Sulphur on 20/11/2008 at 22:02
The technology is refined with each iteration, yes.
However, the base tech itself - things like normal/displacement mapping, HDR, per-pixel lighting, etc. were graphical features that pushed the envelope on the PC back around '04-'05, and that's what Eva's probably referring to.
Consoles are really just improving on what's already been done; there aren't any really new things that the PS3/Xbox 360 are doing with graphics that PCs haven't already - and probably did earlier.
242 on 20/11/2008 at 22:43
Quote Posted by Anatoly_Korenchkin
All I can say is - im glad I didnt get the PC version, considering the comments on here.
It's perfectly stable and smooth, at least on C2D 2.4, 3870HD.
242 on 21/11/2008 at 23:40
Two questions I have after finishing the game:
1) So, was the Marker good or evil?
On the one hand, it contained DNA sequences of necromorphs; on the other, it generated the "Dead Space" that halted any necrosis and caused everyone around to want to bring the Marker closer to the Mind to make Necromorphs dormant.
2) For whom Kendra was working anyway? I.e. why she wanted the Marker? I assumed she was the government's agent, but then I guess she rather should want to leave the Marker on the planet to contain Necromorphs, as the government did 200 years ago.
T-Smith on 22/11/2008 at 00:08
The marker in the game is a copy created by the "government". An actual marker was discovered on Earth 200 years ago and this was a copy. It's implied the events of the game are a test. The government somehow brought the copy marker online and watched to see what would happen. Kendra's goal was to bring the marker back so they could examine it following said test. The game is sadly missing in crucial story details to flesh out the plot anymore than that.
242 on 22/11/2008 at 00:21
Quote Posted by T-Smith
The marker in the game is a copy created by the "government". An actual marker was discovered on Earth 200 years ago and this was a copy. It's implied the events of the game are a test. The government somehow brought the copy marker online and watched to see what would happen.
I thought the government just moved the copy to the distant planet to experiment with it and artificially produced Necromorph cells without hindrance of public attention. Quote:
Kendra's goal was to bring the marker back so they could examine it following said test. But they specifically left the Red Marker on the planet 200 or 150 years ago, after the experiment got out of hand, to contain bred Necromorphs. They perfectly knew that removing the Marker would loose the Necros.
stoosh95 on 23/11/2008 at 17:31
First and foremost ... i loved this game ... it does feel a lot like SS2 (with a new class: the Superintendent)
1) The game does play a little like RE4 ... only with more emphasis on weapon choice vs target. However, for the record, i found the initial weapon pumped up to be universally effective ... except for the things that burst in to many many many little deadly starfish-things. The flame thrower or force gun was best to deal with those.
2) I loved how everything occured in-game. inventory, store, map, logs, videos ... everything. As for people complaining about not being to heal or change weapons on the fly, i think it adds to the gameplay. (although i think they should charge a "power node" to save ... that would prevent me from saving every time I came across a save-station ... or to go back to one after a fight to bookmark my progress).
3) I kinda wished the environment was more persistent ... many times i found myself stomping corpses to pieces (u never know if a necro-spawner is gonna wake up a few of em) only to have them reform when i came back. I also wish the tram system was a hub system that would allow you to back and forth to previous levels... you do that anyway, but not by choice.
4) I do wish there was a 1st/3rd person toggle (a-la thief 3) ... oh well, there's always mods.
5) EA published this ... EA owns SS2 rights ... maybe EA is testing the waters with this to see if a SS3 is feasible with today's audience. Between the success of Bioshock and Deadspace ... I think a SS3 is a no-brainer.
One final thing ... which should prbly be a thread of its own ... what weapons did you use and how did you spend ur powernodes?
me? I maxed out the plasma cutter and the force gun. I found that the horiz/vert shot of the cutter to be universally beyond useful. I also pretty much maxed out the force gun. its "blow back" side effect is great for "monster in the closet" moments. And at close range ... its devastating, can kill some monsters in one shot.
I also spent ZERO on the telek and stasis modules ... i found that whenever you NEEDED to use stasis, there was ALWAYS a stasis recharge nearby. Same applies to Air ... i think i only upgraded it once.