suliman on 23/11/2008 at 18:19
The only weapon I ever used was the plasma cutter, so I could sell every other type of ammo I found, which meant waaaaaay too many credits. I maxed it out halfway through the game, when I realized the best use for all those credits would be to buy power nodes. Maxed out the suit a little after that, and the stasis and kinesis modules around the tenth level(or whichever level it was when the final suit became available).
gunsmoke on 23/11/2008 at 22:13
Quote Posted by stoosh95
5) EA published this ... EA owns SS2 rights ... maybe EA is testing the waters with this to see if a SS3 is feasible with today's audience. Between the success of Bioshock and Deadspace ... I think a SS3 is a no-brainer.
I have a feeling that if we DO get a System Shock 3, it won't be called that. It'll be called System Shock:Shodan's Revenge, or something else w/out a 3 in it. (ala Thief and Deus Ex)
june gloom on 23/11/2008 at 22:21
SS3 will be a third-person shooter for the Xbox 360. You will play SHODAN, a large-breasted, scantily-clad action heroine who packs as much attitude as she does ordnance.
There will be at least one snowboarding level.
Her nemesis will be an out of control space cop who plays by his own rules. SHODAN's other nemesis will be a five year-old whizkid whose Nintendo and shell debugging skillz are both adored and feared by the inept adults who surround him. He can type entire passages of nonsensical movie code with only a few keypresses. He does not need an R-grade interface to see ghosts.
SHODAN must stop them before the kid programs the cop's VCR.
EvaUnit02 on 27/11/2008 at 00:34
Good news, they've released demos for 360 and PS3.
JohnnyTheWolf on 27/11/2008 at 21:16
Got my hands on the game's soundtrack. So far, I'm pretty impressed by it. It really sounds like a genuine movie score to me with all the violins and percussions. It kinda remembers Goldenthal's score for Alien 3.
By the way, how's music used in-game? Is it dynamic or event-based?
catbarf on 29/11/2008 at 02:16
Quote Posted by JohnnyTheWolf
By the way, how's music used in-game? Is it dynamic or event-based?
It plays whenever the hell it wants to. Screeching violins when all's quiet, dead silence in combat, it doesn't make any sense.
242 on 29/11/2008 at 09:53
Quote Posted by catbarf
It plays whenever the hell it wants to. Screeching violins when all's quiet, dead silence in combat
It's good, you can't predict what's going to happen by music unlike in some other games.
saatana on 29/11/2008 at 10:55
Quote Posted by 242
It's good, you can't predict what's going to happen by music unlike in some other games.
This is true very rarely in my opinion. The music always turns hectic when some monsters are near and dies down when you've killed them (and if you run past them, the music will still be blasting two corridors away). The only exception is the vacuum where there's no music. Sometimes the music does get hectic or just very loud for no particular reason but that's rare.
242 on 29/11/2008 at 11:05
Quote Posted by saatana
This is true very rarely in my opinion. The music always turns hectic when some monsters are near and dies down when you've killed them (and if you run past them, the music will still be blasting two corridors away). The only exception is the vacuum where there's no music. Sometimes the music does get hectic or just very loud for no particular reason but that's rare.
Well, honestly now I don't remember well how music works in Dead Space, let's paraphrase: it's good when player can't predict what's going to happen by music. And I hate action dynamic music in games, this atmosphere ruining technique just takes me out of the game world.
Volitions Advocate on 30/11/2008 at 15:21
I dont think it breaks the game. But it pretty much agree with 242 ( I really really really enjoyed dead space)
But far cry 2 has the same problem. If you're in the middle of nowhere and you shoot a tree, the crazy chase music starts.