Volitions Advocate on 11/12/2008 at 19:21
I think i'd really enjoy playing it in 1st person if somebody manages to mod it...
june gloom on 11/12/2008 at 19:22
Yeah it took me a long time to get used to the third person perspective, though that may be because I haven't actually played a third person game in I don't know how long.
Volca on 12/12/2008 at 09:15
This game is more than OK if you take it as an average game, not something to remember 20 years from now. It has something magnetic in it, so I could not stop playing it, although I tend to be frightened easily :) Maybe it is that naturalism/raw nature - the organic things really feel sort-of organic. The atmosphere overall is well tuned (Worked for me).
The one thing that annoyed me is that the view is not symmetrical, so you have a better view what's on your right side than on your left side. Anything on the left is harder to look at.
june gloom on 12/12/2008 at 09:48
I'm on the mining deck now, and I'm enjoying this game more and more. It starts off feeling painfully generic, like a third person Doom 3, but once you get to Medical it's gravy. It's so weird, I was expecting to be a bit bored but I haven't been since I left the flight deck.
Sulphur's wrong, this game is System Shock, or at least it's a lot more System Shock than Bioshock ever was. At first I was thinking maybe it'd be better to control on a 360, but now I can't imagine using anything but mouse and keyboard (not counting the asteroid blasting sequence.)
This game is bleeding SS2 references all over the place. It's insane how many parallels I've found to it. And it does something SS2 never did- walking in zero air. I love the weird, spooky dull pounding of my plasma rifle as I run down the halls of medical trying to find the life support controls.
The bosses are actually a nice touch. Some might complain that bosses are too consoley but for a game like Dead Space they work well, serving as nice endpoints to the twelve chapters that comprise the game. Freezing that unkillable motherfucker on the return to Medical on the first try was quite gratifying, especially considering it usually takes me a few tries to figure out most of the puzzles.
Also there have been some serious shenanigans on medical- easily the most fucked up deck so far.
I noticed someone on Hydroponics had scrawled out an alphabet for the glyphs; anyone tried translating?
Sulphur on 12/12/2008 at 21:59
Quote Posted by dethtoll
Sulphur's wrong, this game
is System Shock, or at least it's a lot more System Shock than Bioshock ever was.
I dunno. Personally, I don't think that evoking stuff from SS2 somehow makes Dead Space equal to it.
Not much in the story comes off as inspired as anything that involves Shodan in the SS canon... yet. I haven't gotten as far as you have in it (foregoing this on PC to play it on the PS3; bigger screen = better experience), so it may yet surprise me.
242 on 12/12/2008 at 22:32
Quote Posted by Sulphur
Not much in the story comes off as inspired as anything that involves Shodan in the SS canon... yet.
Not sure about inspired, but I think that DS story is at least as complicated as SS. Even after finishing the game and digesting all in-game info I had to visit a couple of forums to figure out what really happened. Really unusual for EA's game. But of course, SS' story is more
detailed thanks to lots of logs, much more thought out too.
june gloom on 12/12/2008 at 22:49
There are a LOT of plot elements that are drawn directly from SS2. Probably one of the biggest so far is having to use a chemical to clear away biological growth on Hydroponics. In fact, Dead Space takes that a step further by actually making you synthesize it yourself.
Lots of audio, text AND video logs- audio logs tend to be, you know, kinda diary-like; text logs are more what you might see in print: a list of known deceased, for example, or a formal report from some official; and I've only seen two video logs so far but one appears to be more of a report and the other is simply footage of an incident.
Only problem with most of the (audio) logs is that they tend to be quite short.
Zygoptera on 12/12/2008 at 23:14
That spoiler highlighted thing was part of the original concept for SS2's equivalent area, IIRC, you originally were supposed to synthesise the stuff yourself in SS2 as well but it was cut, presumably for time.
june gloom on 13/12/2008 at 03:20
Christ this game has some serious shenanigans. I think part of what sells it is how severely fucked up some of the things you see and realize are. Like when you realize those little bastards with the three tentacles are actually dead clone babies that were supposed to be used for replacement body parts in case of accident.
Also the really tall lanky motherfuckers with the flapping lab coats make the most disturbing noises of anything I've seen so far.
Though let's be honest, the most severely screwed up thing I've seen in a very long time is the audio log of a guy who realizes what happens to corpses so he commits suicide by sticking his arms in some sort of industrial machinery in the hopes that he won't be able to attack anyone when he's turned. I literally said "that's fucking horrible!" out loud. Certainly a contender with the classic GLORY TO THE MANY.