catbarf on 29/9/2007 at 12:18
I am convinced that the creepiest moments in any game come when you have flickering lights, just illuminating swarms of enemies for an instant as they run towards you- all in total silence.
If you think about it, Splinter Cell is similar to Thief- inspired by it. This, in turn, is inspired by System Shock.
The_Raven on 29/9/2007 at 13:56
Wow, I'm really getting tired of generic plots. After reading the quick setup in the preview, I'm sure I've figured out the twist already. *sighs*
Gaph on 29/9/2007 at 14:04
He looks like a cross between Solid Snake and Master Chief and looks to play like them as well. I really don't like all these glowing masked heroes at all. :rolleyes:
The game seems interesting if not very original. I didn't like the (
http://www.gamerevolver.com/article-48-Dead-Space-Previewed.html) GameRevolver preview :D. I wouldn't be comparing how Deadspace is like Bioshock but isn't like Doom or Halo. I could think of better examples but I guess not for their reader base.
catbarf on 29/9/2007 at 21:07
Quote Posted by The_Raven
Wow, I'm really getting tired of generic plots. After reading the quick setup in the preview, I'm sure I've figured out the twist already. *sighs*
Take a guess, what do you think it is?
The_Raven on 29/9/2007 at 21:50
I could always be wrongs, but this is what I think the twist is:
[SPOILER]The description in the preview describes the ship as a "planet cracker" that destroys and harvests dead planets. The necromorphs, being similar to a virus, probably don't show up as living organisms on any scans. What I think happens is that the USG Ishimura tries to harvest the necromorph planet, possibly destroying it in the process, and this leads to the retaliation and subsequent infection of the ship. Pretty much your usual Outer Limits human hubris storyline.[/SPOILER]
catbarf on 29/9/2007 at 21:59
Interesting. We'll have to see, perhaps they're going to avoid cliches.
The_Raven on 29/9/2007 at 22:28
One could only hope, but I doubt it.
[straw man argument]I really wish game developers would either learn to create compelling worlds and write properly, or hire someone who can. I'm not talking about the approach used in Deus Ex, where a writer was hired to do some readables and some dialog; but the entire plot and all the characters were already done. I'm talking about a writer, with a firm understanding of narrative and interactive mediums, sitting in on design meetings with the team and offering their input. The really sad thing is that the only developer that I'm aware of that does this is Valve, and their games don't so much have a plot as they have a concept and some characters.[/straw man argument]
Gaph on 29/9/2007 at 23:31
Quote Posted by The_Raven
The really sad thing is that the only developer that I'm aware of that does this is Valve, and their games don't so much have a plot as they have a concept and some characters.
Not to hijack but I've always like how Half-Life handles their story. Maybe it's because deep down inside I believe that Marc Laidlaw has all the answers and they've just been stringing us along so far. I have faith eventually we'll find out what Gordon, G-Man, Xenomorphs, and Combine are all about. They always show you something cool and hint at something much more. Striders were impressive the first two times around but we've never seen the Advisors in action.
mothra on 30/9/2007 at 02:18
i don't think somebody called "advisor" is going to launch rockets at you ;)
and I think as soon as people stop buying Half-Life, they will maybe end the story. otherwise - not. $$$$$$$$$$, you know ?!
Muzman on 30/9/2007 at 03:31
can't see any mention of the website, so...
(
http://www.deadspacegame.com/)
doesn't seem to be much there at the moment.
Anyway, forget Aliens. This sounds more like The Thing.