vincentlancon on 22/3/2015 at 16:54
interesting results when i renamed the object to something else. I placed the newly name .bin and .tga into the obj and obj/txt16 folders and they did not work when in DROMED. But, if i place them in the patchedres/obj and patchedres/obj/txt16 it does work in dromed with the new names, what does that tell you?
fibanocci on 22/3/2015 at 17:04
Never build a mission in a DromEd-installation that has additional stuff installed like EP, NecroAge, and so on. You have to get rid of all additional textures and objects. Just put the textures and objects in your working folders as you need it.
vincentlancon on 22/3/2015 at 22:10
I tried a clean install of thief/dromed with no enhancements. I place the newly named .bin and tga in the obj/txt16 and when i go to the objects in the game and point them to the new name , they revert back to regular vines like they are not using it and when I save and come back in to the level , the objects are pointing back to the old .bin name and i can't stop it from doing that. I think it's time to throw in the towel on having cobwebs and just remove them from the level. I guess I don't really understand using custom .bin files.
fibanocci on 22/3/2015 at 22:23
Do you change the archetypes? Then save your gamesys. Save as cow to make it easier.
vincentlancon on 22/3/2015 at 22:40
Yeah, way over my skills on dromed at this point, no clue what the gamesys file is or does.
Yandros on 22/3/2015 at 23:10
Basically the .mis file stores all the terrain brushes and objects, as well as databases like world rep, lighting, pathfinding, etc. The .gam (gamesys) stores all the things in the object hierarchy, so all the archetypes for objects, textures, schemas etc.
vincentlancon on 22/3/2015 at 23:42
Thanks.. i tried it with a completely different cobweb and bin i found and was able to rename it and use it without issue, it must have been something corrupt in the one i was using. I did learn a lot about using custon .bin files so it was a good learning exp.
Yandros on 22/3/2015 at 23:57
I think the problem before was you renamed both but didn't modify the .bin file in a hex editor to adjust the texture name to point to the new one and so it was showing the old one still. But anyway, glad you got it working and that you're learning.
vincentlancon on 23/3/2015 at 00:03
Quote Posted by Yandros
I think the problem before was you renamed both but didn't modify the .bin file in a hex editor to adjust the texture name to point to the new one and so it was showing the old one still. But anyway, glad you got it working and that you're learning.
i did modify it with a hex editor. not sure where it went wrong.