Deathfire - RPG from producer of Planescape Torment + creator of Realms of Arkania - by EvaUnit02
EvaUnit02 on 27/11/2013 at 20:58
(
http://www.kickstarter.com/projects/g3studios/deathfire-ruins-of-nethermore)
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Goofy name out of the way, Deathfire: Ruins of Nethermore (apparently they focus-tested game names and their original choice of DF was the clear winner. :weird:) is a character-driven RPG with gameplay akin to Might & Magic and Legends of Grimrock (but it's not a dungeon crawler apparently). The team is headed by Guido Henkel, who was producer on Planescape Torment and co-creator of the Realms of Arkania trilogy (set in popular German table-top RPG setting, "The Dark Eye").
A selling point of the game is the (
http://www.kickstarter.com/projects/g3studios/deathfire-ruins-of-nethermore/posts/657915) "Psycho Engine". Your party members may conflicts calculated by analysing the traits, skills, etc that you've defined for said characters when you created them.
Quote:
At its core, the Psycho Engine is a kind of artificial intelligence that is highly specialized on the requirements of our game. It weighs and prioritizes things in the game, just like a human being would, and there are certain responses that are instinctive, reflexive or subconscious while others are more defined by a character’s actual personalities and the way the player has been defining these companions in his play.
While playing the game, this means situations will lead to other situations. When two characters argue a lot, the player has to pay attention to that in order to prevent bigger problems down the line. There will be various ways to deal with it, and each situation will probably be different. Sometimes a bit of diplomacy might help, sometimes authority may work and at other times, it may simply be the best to send away one of the characters to make sure peace returns to the group. Perhaps recruiting a different NPC, one that fits in better with the group dynamics, would be advisable. Since you will run into recruitable characters throughout the game, it may turn out to be a very interesting change in pace, as a matter of fact. The decision is up to the player.
This is just one example, but I think you get the idea and can see how something like this can very quickly result in a game that is much more challenging and involving, and resemble a classic tabletop game where the player has to take charge and really role play his characters.
Another note-worthy feature is that characters will have (
http://www.kickstarter.com/projects/g3studios/deathfire-ruins-of-nethermore/posts) negative traits too. Nobody is perfect, flawed beings make for more interesting gameplay and storytelling.
Quote:
And then there are the negative attributes, called Disadvantages. Everyone of us has lost his cool before, so why should our game characters be any different? In my opinion, negative attributes bring zest to the game. They give heroes personality and, from a design standpoint, open up an endless array of opportunities for great character interaction and mishaps.
What we are looking at here runs the gamut from ordinary Temper tantrums, to a person’s Fear of Height, or Arachnophobia. But it also includes values such as Greed, Superstition and Pessimism. As you can undoubtedly tell, there is a lot to allow us to color characters and create interesting gameplay moments, but it can also feel overwhelming to the player. Therefore we will also have an optional game mode that will hide away many of these attributes and let the computer control them for you.
LoLion on 27/11/2013 at 21:26
The negative traits are taken straight out of the Realms of Arkania series, where they worked fine (a character with strong claustrophobia would not go into dungeons etc), so it will be interesting to see the same system in a much more advanced game. I will sure keep an eye on this.
june gloom on 27/11/2013 at 23:31
Jesus Christ. When are developers going to start coming up with titles that aren't horrible? It's not just RPGs, either, it's FPS games, strategy games, survival horror, and so on.
Sulphur on 28/11/2013 at 04:59
deathface?
june gloom on 28/11/2013 at 06:54
DEATHFACE
Tony_Tarantula on 28/11/2013 at 06:57
Quote Posted by LoLion
The negative traits are taken straight out of the Realms of Arkania series, where they worked fine (a character with strong claustrophobia would not go into dungeons etc), so it will be interesting to see the same system in a much more advanced game. I will sure keep an eye on this.
They also used negative traits in Valkyrie Chronicles.
Yakoob on 29/11/2013 at 04:24
Oh the psycho engine + negative traits got me interested, but I'm not into the MM/Legend-of-Grimrock type RPGs so will probably ultimately pass :/
ZylonBane on 30/11/2013 at 15:08
Quote Posted by LoLion
The negative traits are taken straight out of the Realms of Arkania series
No they aren't. Lots of RPG systems have character flaw traits. GURPS, HERO, Fallout, Vampire the Masquerade, Legend of the Five Rings, etc. It's quite common.
Quote Posted by dethtoll
Jesus Christ. When are developers going to start coming up with titles that aren't horrible? It's not just RPGs, either, it's FPS games, strategy games, survival horror, and so on.
And what's the deal with airline food amiright?
june gloom on 30/11/2013 at 23:55
It's a sad state of affairs when ZB phones in his own snark.
ZylonBane on 1/12/2013 at 00:00
WHOOOOOSH.