MaryO on 10/1/2018 at 17:55
Such a great mission, hats off to the authors :). I LOLed so hard when I entered the feminist´s apartment! Awesome idea :D.
Dr.RnR on 24/11/2018 at 12:26
I think it's absolutely brilliant campaign. Just completed the first mission on expert. Using of classical music (or something like that) is awesome. Remind me of Mahler in the mood. And by the way, to get to the Linda's building (clothing store) i just came to the artist's basement door and knocked it with the sword several times and this lady ran out of the building screaming 'Thief, thief'. And on her there was a key to the building =).
user3 on 28/11/2018 at 04:41
Played on Expert issues:
Miller basement - <s>Dousing the light then the cherub disabler results in the light coming back on.</s> Miller's animation electrocution switch starts in the off position, not smoking; reverse of logical assumptions. I hadn't tried yet, but assuming the monstrosity can be loosed on the public; would her kills count against me? Side note assumption; Miller was a mechanist thief trying to do servants with corpses rather then living people. The only original idea is his Emerald scheme.
After job complete, the actors at the pub are just too dumb/unobservant.
Loved Linda's apartment and the artist studio. Lazy baker I assume is the passed out drunk at the inn; shesh, that bread is going to be stall by morning/afternoon when his stinking drunk ass opens shop, no wonder his sales are down.
Oh well, I got her out but she wouldn't attack/kill anybody, no fun, she just hates me and Miller. At least I got the thieves to tangle with the guards and the lady fencer. I think I prefer to KO everyone and drop them into Millers basement, and lock down the elevator again, trapping them in the basement with her.
Expert: Got the thieves to kill 2 swordsmen and Hammer doorman, KOed the remaining thief and safe archer. Everyone(dead or alive), including the alarm responder is in Miller's basement. Missing 100-150 gold(shrugs <2% not needed for M2 anyways). I started M2 and have a grip with the ambient lighting above the window (oh well that's life, pretending there is a safety light).
ticky on 7/1/2019 at 07:37
I am on expert. I am finished with the meeting in the pub, and visited all the houses I could. However I am surprisingly short of loot. I need 7000 and I only have 3500-ish. What main loot spot or area I could miss? My only idea is the jewellery, but I cannot open those showcases in the main room.
Thanks in advance
user3 on 7/1/2019 at 12:14
Jewelry shop: Go to the second floor and look around the bookcase for a movable book.
Been in the archeologist's house? or his younger partner's house? or by a Hammer church(no entry but something can be had ) and neighboring police station? or found the crime scene? or lamp shop ring under elevator, candlesticks and coins on floor, something upstairs too: safe(look at flowerpot s maybe) and secret passage footlocker? by the generatorsgas arrow, moss arrow inside, statue on outside window ledge? Guard Towerhidden hatch above bunk, use box on lamp post to get the nearby window ledge spice bag? ... trinket loot/equipment can be had but it gets bothersome to collect the last bits.
Check the Map(M), I believe there is one just don't expect more then a sketch or was that in the briefing movie or shown later, Im old.
Yea, Linda's place(Yandros' next post) too but I assumed the locked door not being mentioned meant he/she got in/out. Getting into the artists' basement was another assumptionpainting and coin. Finding the artist footlocker key, too. He/she didn't mention anything about the second meeting, and the first can be done before a lot of the exploring ;) Bonus objects, well if found I imagine he/she would of mentioned it.
Yandros on 7/1/2019 at 12:57
There's also a lot of loot to be had in the dressmaker's shop, but on Expert you can only enter via the attic - get up on the bakery roof to get there.