Arrowgrab on 28/10/2017 at 23:40
Quote Posted by klatremus
Just started this campaign. So enjoying exploring the various establishments. Astonishing so far!
One thing I noticed, when crossing the threshold from outdoors to indoors, the inside room's lighting suddenly goes from having a greyish haze to a regular indoor no-haze lighting. The change is very abrupt and breaks immersion ever so slightly, which is why I'm mentioning it. Is this on my end only or something others have seen?
I noticed it, too. I think it's just a limitation of the engine.
Yandros on 29/10/2017 at 01:49
That's just the way fog works in the Dark engine.
klatremus on 29/10/2017 at 03:48
I assumed so. I guess the alternative would be indoor fog, which would break immersion even more.
Ravenhook on 29/10/2017 at 14:29
Having real trouble with the creep in the jewelry store...I open the hatch with the switch, climb the ladder and try to turn off the light but he spots me every time, I also try to get up the ladder and turn it off before he starts his patrol and flash bomb him but he still legs it to the damned alarm...doesn't help only having one working eye I guess and as the pain starts up I will have to stop playing for a couple of hours...this really is a classic already by the way and I'm enjoying it immensly.:D:D
Marbrien on 29/10/2017 at 14:33
Quote Posted by Kin
You can use a noisemaker to lure her on the elevator then send her to third floor, then rope arrow down:DYou can also
trap her underneath the elevator platform. It doesn't kill her, but she can't get out.For anyone wondering about
the item on the walkway above the South Gate I mentioned in post #24, it is possible to get up there. A nearby window frame will take a rope arrow, and you can then jump onto the rampart.
demagogue on 29/10/2017 at 14:42
I was taking down some comments while playing this.
- Not a prequel or sequel but a mid-quel. Interesting...
- Use of thematic music is great for setting the atmosphere.
- Kind of ironic you can't turn on the lights in the lamp room of all places!
- Tried to shut that loud gramaphone off with some arrows but it didn't take...
- Mea culpa for a bit of unconscious sexism, I hear a woman's voice in the other room and think "Oh thank goodness, no threat here. Just pull out my blackjack...", and then she walks in with a sword and makes mince meat of me! Haha, serves me right for underestimating her.
- This is really well made for tension and release, with the music, visual storytelling, pacing of the action and quiet exploration. Like I love the unexpected run-ins (surprise assassins) & plot developments (the archelogy dig, which is kind of an old FM trope, Ominous Bequest et al, that's fun to see) that already hint about the larger story, but in a "huh, what's happening here?" way that's fun.
- And actually speaking of tropes from another FM, there were a few things that reminded me more than a little of my own FM, Patently Dangerous. And I don't even know if you (Yandros) ever played it... But mine also has a jerk inventor that's made a scientific breakthrough toying with recently dead corpses (in the original draft it actually went on to be about necromancy too, but I moved that part to unmade sequels), a murder in an apartment with a sign on the door that says "closed by the police for a murder investigation", and a character named Benson although that's more believable as a random coincidence. I was just thinking about my FM too because it's 8th birthday is coming up on Halloween. So it's kind of cool to see some of its themes replayed even if coincidentally.
- And the end game by the way is terrifying in a great way.
This is a great start. Looking forward to Mission 2!
That Miserable Thief on 30/10/2017 at 00:43
Can someone point me to Miller's safe key on Easy?
Nightwalker on 30/10/2017 at 01:57
I think it's in the basement, by his body, after you shock him.
Yandros on 30/10/2017 at 02:41
That's correct, although technically you are turning off the shock that's connected to him, which is why he slumps down afterwards.
Kin on 30/10/2017 at 06:55
Quote Posted by Marbrien
You can also
trap her underneath the elevator platform. It doesn't kill her, but she can't get out.Yeah, but then you still have to deal with
her going down.