Dracip on 14/4/2004 at 09:29
Quote:
Originally posted by Yandros AI's who move around alot is good - not only more realistic and immersive, but it also makes ghosting easier (as well as more exciting) as long as it's implemented in a thoughtful manner.
Easier? Try possible.
I have played many really good fms, where the only real negative thing was that it just wasn't possible.
I love ghosting; the master thief enters, finds and takes what he/she wants, and then leaves without anyone even knowing that anyone was there until long after he/she was gone.
But when some npc just stands there, unmoving, in a position to make it impossible to go where you need to without being seen, it reduces, for me at least, the whole thief concept, and I just play that part like any other fps.
Quote:
Originally posted by deadman I think someone... needs some proper schooling on what can and can't be done in DromEd
Damn right. I have absolutely no idea what can and can't be done.
That is why I simply listed everything I would like to see.
My logic was that Yandros, and any other fm-maker / amazing individual, would read it, disgard the elements that can't be done or they don't want to do, and maybe discover something they hadn't thought to implement or weren't going to because it would be alot of effort, but would consider doing if people really wanted it.
If I knew dromed, if I had the time to learn it and wasn't totally disheartened from trying because of masterpieces like ominous bequest, ttgm etc. I wouldn't have listed some of the things I did and would be working on my own fm.
Sluggs on 14/4/2004 at 16:01
Love those new screenies Yandros. Nice work on the Arches in the Ballroom. I love details like that as you should know by now. :cheeky: (Don't slack on those details) I want to see FM's that make me go WOW!
Yandros on 14/4/2004 at 16:52
Thanks, but those are Polygon's arches. All I did was add the gas chandelier and retexture the floor.
Yandros on 15/7/2004 at 18:00
Well, Deadly Shadows sidetracked me for a while, but for the last month or so I've been spending much of my free time working on DCE1. Polygon has made huge strides on DCE2, and the two missions are coming enough into synch that we'd like to release them together (either in a single archive or as two separate releases, not sure yet).
I've almost finished with the new areas I wanted to add to Poly's original mansion, and we have all the voice work from Slyfoxx needed for the conversations. I hope to be ready to proceeed with the scripting and whatnot fairly soon, as I'm pretty burned out on the new area work.
Here are a couple of new screenies... sorry they're not amazing or anything, just the servant's quarters and a storeroom from the new basement - but I haven't even portalized the main part of the mansion in weeks now. :rolleyes:
Inline Image:
http://home.insightbb.com/~1emrys/temp/dce_servqtrs.jpgInline Image:
http://home.insightbb.com/~1emrys/temp/dce_storeroom.jpg
Chaos³ on 15/7/2004 at 18:23
Looks awesome! I can't wait to try it! :thumb:
That right light in the second screenshot is awesome! Well-done!
Fallen+Keeper on 15/7/2004 at 19:17
I beg pardon. C5... what mission is that?
BTW, Nice shots! And I love the title. Very stylish.
The Phantom on 15/7/2004 at 22:18
Damn those screenshots are brilliant.
Youre a very busy guy with making fanmissions Yandros. Death's Cold Embrace, Curse of the Carnival, King Abedzen's Tomb, The Circulation of Shadows, Clue, and St. Francis' Folly. 6 fm's in progress, where do you get the inspiration from? :D
You are really a valuable addition for the thief fanmission community and I hope we can play all of your upcoming fanmission in the future. For now, good luck and I cant wait to play this mission.
:angel:
Sluggs on 15/7/2004 at 22:26
Faceless? Dat's Dario's!
The Phantom on 15/7/2004 at 22:32
Argh. Sluggs your right! How stupid! Sorry, I must be more tired then I thought :bored: ...Editting...
Sluggs on 15/7/2004 at 22:56
That's OK. I'm like that all the time, never mind when i'm tired! ;)