Nightwalker on 7/12/2009 at 15:08
You posted this in the wrong thread, though I can understand why as it's a bit confusing. This is the thread for the new, revamped version of the missions but I don't think they have the Icon objective. The thread for the original one is (
http://www.ttlg.com/forums/showthread.php?t=90228&highlight=icon) here and the answer to your question can be found (
http://www.ttlg.com/forums/showthread.php?p=1139999#post1139999) here .
The Mechanist Icon is
a gear that's lying on the altar in the chapel. That AI texture was missing in the beta version but was supposed to be fixed in the final release. I haven't seen anybody else mention it so maybe it's just gone missing in your download somehow??
Garrett's Shadow on 7/12/2009 at 19:18
Quote Posted by Nightwalker
You posted this in the wrong thread, though I can understand why as it's a bit confusing. This is the thread for the new, revamped version of the missions but I don't think they have the Icon objective. The thread for the original one is (
http://www.ttlg.com/forums/showthread.php?t=90228&highlight=icon) here and the answer to your question can be found (
http://www.ttlg.com/forums/showthread.php?p=1139999#post1139999) here .
The Mechanist Icon is
a gear that's lying on the altar in the chapel. That AI texture was missing in the beta version but was supposed to be fixed in the final release. I haven't seen anybody else mention it so maybe it's just gone missing in your download somehow??
sowwy bout dat Nightie hun! :erm:
Thanx, figured it had to be a gear!
I coulda swore I dl'd the latest version of the FM! (from thiefmissions). Mine says version 3 and the file name is:
DeepT1A
I knew it was just some texture/skin/whatever gone missing on her, but I can never pass up the opportunity to make a joke when I see funny things like that! :p ;)
Thanx for the reply Nightie, U R a doll!
(uh oh, now Gloria's gonna want ta keep ya!) :cheeky:
NiteShade on 18/6/2010 at 22:00
Great FM! The use of textures and objects from SS2 made it so unique and interesting and I was half-expecting to hear Shodan pipe up. Instead there was Mother which was close enough! I actually just finished SS2 for the first time not too long ago so it was both neat and a bit disturbing lol, to see those things again in a Thief FM.
I also really loved the music that was playing in the rec area where the dance floor was and I was wondering if anybody knows if it's available anywhere?
Nightwalker on 19/6/2010 at 17:48
I asked the author and apparently that music is from Quake 2. :)
NiteShade on 20/6/2010 at 10:21
Quote Posted by Nightwalker
I asked the author and apparently that music is from Quake 2. :)
Thanks, I'll have to check it out :D
Eiji on 1/3/2013 at 18:01
I've lost count of how many times I played this mini-campaign... but I'm in a "gimme more" mode...
would Dark be willing to take suggestions for another chapter to this??
Yandros on 1/3/2013 at 19:03
I'm pretty sure DA is no longer active, but it can never hurt to ask.
fortuni on 30/6/2021 at 12:12
dml courtesy Glypher, fixes an objective in mission 3 which does not trigger when you read a book "One of the other things you need to stop Mother is the Control Room Key, find it in Hunday's office!", dml also fixes game game pocket picked count.
Code:
DML1
//T2 FM: Deep Trouble: City Under the Sea (Mother's Playground) by John D. & Dark Assassin / Fixes: miss21.mis.dml
//hidden goals
+Link 777 3129 "ControlDevice"
{
}
+Link 777 1840 "ControlDevice"
{
}
+Link 1569 1840 "ControlDevice"
{
}
+ObjProp 1569 "Scripts"
{
"Script 0" TrigContained
}
+ObjProp 1840 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 1840 "TrapQVar"
{
"" =1:goal_visible_7
}
+Link 1841 1840 "ControlDevice"
{
}
//pickpocketing
+ObjProp 1593 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+Link 1593 1594 "ControlDevice"
{
}
+ObjProp 1593 "Scripts"
{
"Script 0" TrapRelay
}
+ObjProp 1594 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 1594 "TrapQVar"
{
"" =0:DrSPocketCnt
}
Edit: dml updated to fix end game pockets picked count.