Yandros on 15/5/2015 at 01:19
In my defense, I did say
Quote Posted by Yandros
just make a marker with NVRelayTrap and set the Editor > Design note to "NVRelayTrapDelay=100;"
:cheeky:
Ricebug on 15/5/2015 at 02:10
Quote Posted by LarryG
The lesson is for anyone who asks for help: Always tell the full story! The more you describe of what you are trying to do and how you tried to implement it, the more likely you will get a response which helps. You told the full story, so it wasn't that hard to help.
You don't even want to know how I tried to implement it. Needless to say, a bit here, some clarifications there, and it all came together.
LarryG on 15/5/2015 at 02:43
Quote Posted by Yandros
In my defense, I did say
:cheeky:
You did. And there is no need for defense. My point was that Ricebug at least posted what he did. So many ask for help and we have to guess what they've tried and what they want to have happen.
Yandros on 15/5/2015 at 03:17
That was just a light-hearted jab at Terry for not reading more closely. I knew what you meant. :D
john9818a on 17/5/2015 at 22:58
If you check the Dynamic Light box in the AnimLight property you only need the DestroyTrap linked between the loot and the PaganLight. Using the dynamic light depends on whether you can accept any anomalies that occur such as light appearing behind a nearby wall. I used this setup on lanterns carried by guards.