Lady Rowena on 27/1/2014 at 01:43
I was wondering if it is possible to simply delete some AIs from the game, instead of having to teleport them from one place to another, i.e. in a blue room.
If I remember well, a destroy trap just slay them, they are not deleted, like other objects.
qolelis on 27/1/2014 at 02:40
One way is to use
NVDeleteTrap:
Quote:
This script deletes all ControlDevice-linked objects when it receives TurnOn.
This is in contrast to the standard destroy trap script TrapDestroy, which merely slays the objects rather than deleting them.
Edit:
Another way is to use S&R and the receptron effect called "Destroy Object".
Notesthes on 27/1/2014 at 09:52
Quote Posted by qolelis
Another way is to use S&R and the receptron effect called "Destroy Object".
I do not think that this will work. I tried this with a portculli, but with this effect it was slayed and not deleted.
qolelis on 27/1/2014 at 12:20
It works on an AI.
Yandros on 27/1/2014 at 12:46
I believe you're correct, yes. There is a different receptron action "Slay Object" which does as it suggests with AI, vs. "Destroy Object".
Notesthes on 27/1/2014 at 12:50
Quote Posted by qolelis
It works on an AI.
Nice to know. :) I never tried it because of the portculli experience.
qolelis on 27/1/2014 at 16:05
Well, I tested both methods on another fat nobleman just to make sure and the poor bastard didn't even know what hit him before he was gone.
Lady Rowena on 27/1/2014 at 19:53
Thanks, I'll try NVDeleteTrap. :)