The_Dude on 20/4/2005 at 21:34
I thought this mission was OK. Some things of interest and quite challenging.
I find it fascinating that missions that are obviously (searches for the right words) put together hurriedly often offer a better challenge than more thought out missions because they are chaotic.
What I want to know is how 5 beta testers missed out on:
A missing object required to fulfill an objective, Jorge candlesticks and fundamental crashes to desktop...
... or am I doing them an injustice and should be blaming someone else for sheer laziness?
:cheeky:
Anyway not a bad effort!
Speesh on 20/4/2005 at 23:21
No, the beta testers were very good. The crashing was caused by an AI that somehow got back into the mis file, I must have loaded an earlier one by accident. The scepter was there for the beta testers as well, even with the custom one in effect. The jorge candlesticks only appears in the inventory sometimes, and is just a fault in dedx that I didn't know how to resolve.
Abert on 21/4/2005 at 04:12
Well, for me at least, version one crashed on picking up the priest upstairs and entering the door downstairs and after reaching the bottoms of the stairs. Could not get any farther in the game.
Version 2, ditto on the priest and a couple of other people. Also sporadic crashes as I am just sneaking around.
Weill wait for Version 3 and give it another try.
Albert
juvat on 21/4/2005 at 06:27
Delford Abbey v2 my findings so far:
I had 2 errors:
1)old model render error message when walking into compound regular game mode and dromed
2)cdt(crash to desktop) when walking into compound in game mode, not dromed
Mission20.mis: (the 1st 2 here seemed to fix the old model render message), (the others seemed to fix the cdt)
-bigham2(2217) added shape: dahamma2(this guy is by the fountain thats to the left of the compound entrance.
-bigham2(217) added shape: dahamma2(this fella is on the entrance steps)
-bigham1(2218) this dude was totally invisible. Added shape: dahamma2. He starts at the left rear fountain and walks up the left side
-Added shape: dahamma2 to the other exterior hammer guards. Did not edit the fireball thrower.
Speech.gam:
In Object Hierarchy
-Creature
--Animal
---Human
----Mechanist
-----Mech_guard
------hamguard2(-4253)
-------bigham2(-11068)<double click then verify> shape
--------------------------|__model name: dahamma2
------ham guard(-1434)
-------bigham1(-11069)<double click then verify> shape
--------------------------|__model name: dahamma2
For testing: I added speed potion and invis potions
Started 2 new missions in expert and hauled-tailed throughout the different levels. The sword was there okay, scepter was missing. No cdt or error message :D
I didn't/couldn't knock anyone out so couldn't test the cdt when picking up a body.
Could you all tell me the fix for the scepter please? What exactly to change it's settings to isn't stated in previous posts. I tried 0,1,2,3 and it was still invisible.
bye,
JimB
Ps: nice mission from what I've seen. Nice "blades", lighting and creepy characters. A good run around mission to set the ai against each other too! :thumb:
The_Dude on 21/4/2005 at 08:01
Quote:
Could you all tell me the fix for the scepter please? What exactly to change it's settings to isn't stated in previous posts. I tried 0,1,2,3 and it was still invisible.
I presume just delete difficulty>permit. :cool:
juvat on 21/4/2005 at 14:31
Thank you Dude, that did the trick. Did the same run through in expert game mode and it was there.
I set hammers against the creepers and picked up whatever body was lying around and no cdt. I also had an image for the bodies I was picking up. So going to delete the potions and place the mis and gam in the zip. I think the missions going to be ok now.
JimB
taffedinthehead on 21/4/2005 at 15:03
I found another fix for the Priest carry bug!
Don't pick him up! :rolleyes:
Anyway - is there a way to describe the Sceptre fix for those of us that ain't got the programming smarts? Otherwise, I'll have to wait for Version 3 before I can finish - and I hates waiting!!
Aside from this, I thought this was a GREAT level! Loved the catacombs! And hey, any chance to [SPOILER]knock out a hammerite with their own hammer[/SPOILER] is great fun in my book!!
taffedinthehead on 21/4/2005 at 15:08
One more thing, is the [SPOILER]lockpad behind the banner even important to the level if the sceptre is supposed to be in the tomb? I haven't heard of anyone finding a key for it yet, so I was just wondering![/SPOILER]
juvat on 21/4/2005 at 15:41
taffedinthehead,
I think the [SPOILER]lockbox[/SPOILER] is inert. I've just started really playing this cool mission.
As for correcting the scepter. That's done using Dromed for Thief2. You can get Dromed savvy by going to the T1/T2 Editors forum, and also at Dromed Central. Lot's of tutorials there. Lots of individual Thief specific sites on the web with custom objects, textures, and tutorials by these talented FM authors.
JimB
Lady Jo on 21/4/2005 at 15:49
There is a lock in the priest's room, i have searched everywhere, cannot find any key