taffedinthehead on 21/4/2005 at 16:13
We're all looking for that one - but as far as I can tell from the author, you don't need whatever it unlocks to complete the level - the only issue right now is that the sceptre doesn't appear where it's supposed to.
Lady Jo on 21/4/2005 at 16:19
Thanks
I did not find the scepter, I thought that the key was needed.
oldgeezer on 22/4/2005 at 13:55
I got the key from the priest room and opened the door to the lower area. Where is the sword and the other weapons? I read the posts about a switch but still can't seem to find it. Does the secret room door light up? Is it in the area where the 4 coffins are and all the bad guys roam? :joke: Any help appreciated............. The Geez
juvat on 22/4/2005 at 16:15
Hi,
The Blade
[SPOILER]Frob a light fixture at the 2nd to lowest level right when you exit the stairs. The fixture is between the stairs. Look at it's opposite wall and you'll just be able to see a square discoloring of the wall designating there's a hidden panel[/SPOILER]
Head knocker
[SPOILER]When you first enter the building, look straight across and go through that door for the "dent maker" on the left[/SPOILER]
Abert on 26/4/2005 at 13:37
So, is the final consensus on this FM on Expert is that:
1. There is no key for the lock in the Priest's room,
2. There is no scepter, unless you know how to use DromEd.
3. The big metal door in the catacombs does nothing and can't be opened?
Albert
taffedinthehead on 26/4/2005 at 15:15
As of now, yes.
Speesh on 26/4/2005 at 22:49
I didn't really have the time to update it, but juvat did the final fixes for it (thanks). Aside from the priest's body bug that is, in which even with the image I can't seem to get to work. I tested out the scepter however, and that is working fine. It should be up on theifmissions soon.
Abert- The first two were fixed and that huge metal door is supposed to stay closed, the rest catacombs stretch throughout the city which was quarantined due to the uprising. They quarantined down there as well.
metal dawn on 27/4/2005 at 23:08
Three's the charm, right? Downloading now! Thank you Speesh and thanks to Juvat too! :D
metal dawn on 28/4/2005 at 00:39
Mission complete...though the "return to start" objective seemed to remain ticked off throughout the mission. Some of the aforementioned bugs still persist, but they don't obscure my view of the mission's overall quality and fun gameplay.
That Miserable Thief on 28/4/2005 at 02:59
I have the [SPOILER]club, loot, sword, scepter, and have destroyed all zombies and haunts - including the masked one and the one past the scepter. The latter turned into a zombie after I "killed" him, and when I approached to attack his zombie, it poofed away on its own.[/SPOILER] I cannot get the "kill whoever is causing the dead to live again" objective to tick off. I returned to the start thinking it would check off the objective there, but it didn't. Can I end this mission? Have I missed something? I haven't opened the [SPOILER]second large metal door in the catacombs, yet.[/SPOILER]