Abert on 28/4/2005 at 03:17
In version 2.5 it is almost flawless. You noticed I said almost. When you complete the first 5 objectives, the last one ticks off.
However, this was by far the best version of this FM.
In reply to the previous post, The big metal door down there won't open. Apparently that is the plagued area.
Albert
metal dawn on 28/4/2005 at 03:33
Quote Posted by Abert
In version 2.5 it is almost flawless. You noticed I said almost. When you complete the first 5 objectives, the last one ticks off.
However, this was by far the best version of this FM.
In reply to the previous post, The big metal door down there won't open. Apparently that is the plagued area.
Albert
One of the "big metal metal doors" as you say is not supposed to open. The catacombs were shut off from the rest of the city to prevent any further spreading of the undead. The one with the directly adjacent switch should, of course, open.
Master Garett on 28/4/2005 at 11:16
I wanted to download the 2.5 mission of cheap missions but there seem to be some problem with the ftp server....
taffedinthehead on 28/4/2005 at 13:49
Speesh - can you pleas address the issue of the lock behind the banner in the priest's room? We've all been scratching our heads about that one - unpickable, no key found so far, and seemingly not needed to finish the mission anyway. Is it there for any reason? Thanks!
Abert on 1/5/2005 at 12:59
Quote Posted by taffedinthehead
Speesh - can you pleas address the issue of the lock behind the banner in the priest's room? We've all been scratching our heads about that one - unpickable, no key found so far, and seemingly not needed to finish the mission anyway. Is it there for any reason? Thanks!
Taffedinthehead - seems how no ones else is answering your question, I will answer it. As far as I can tell and by reading all the posts in this forum, there is no key for the lock in the priests room and the lock does not open anything anyway.
Albert
cutty452 on 2/5/2005 at 00:31
Most of the posts above concentrated on the FM crashing. So to digress and go a littel off-topic here but; I have ver 2.5 and I still can't seem to find the "club". I have ghosted all the guards in the front outer area and still can't seem to find it. Is it inside or outside? Is it in one the fountains? Once I find this club I can continue on with this kick ass mission.
Abert on 2/5/2005 at 00:39
Quote Posted by cutty452
Most of the posts above concentrated on the FM crashing. So to digress and go a littel off-topic here but; I have ver 2.5 and I still can't seem to find the "club". I have ghosted all the guards in the front outer area and still can't seem to find it. Is it inside or outside? Is it in one the fountains? Once I find this club I can continue on with this kick ass mission.
[spoiler] straight inside the front door to the door in the middle. Far left corner on the table [/spoiler].
taffedinthehead on 2/5/2005 at 13:44
Quote Posted by Abert
[spoiler] straight inside the front door to the door in the middle. Far left corner on the table [/spoiler].
What he said . . . and:
[SPOILER]It's not a club, it's a hammer![/SPOILER]
Have fun knockin' noggins!!
smithpd on 3/5/2005 at 05:20
I just played V 2.5, and everything worked for me except the return to start objective, which was met as soon as I killed the bad guy. The mission was ghostable except for some stationary undead, a couple of zombies and a haunt, that I could not sneak by. No problem for me though....
@daffyd,
A ghoster should plan on being disappointed and not be disappointed when he is. ;) We've discussed this before. It is often unsatisfactory, i.e., game play is too easy, when a mission is designed to be ghosted, so I would not encourage that.
Thanks, Speesh and juvat.:) There is some good game play in there, and I enjoyed it a lot. Next time, I suggest having your testers test the final-final version and then make no further changes before releasing it.
snowcap21 on 3/5/2005 at 21:17
mmhmm, creepy crypts - that was really challenging! Thanks! :D
The only strange thing that happend to me (apart from that the mission ended when I killed the bad guy) was that I was able to pick up one of the zombies/mummys (the one that stands in the central room with the stairs) while fighting it :weird: