The Phantom on 30/7/2011 at 18:10
Latest updates
5 March 2012 : added links to forum threads where a certain demo was first announced
24 February 2012 : added new
Fire/Water FX demo by Sliptip
17 September 2011 :
- renamed
The Watcher's Thief Stuff, the site by The Watcher, into
Between Dreams and Shadows- included the abbreviation "BDS" to indicate The Watcher's revised site
- changed the link to The Watcher's revised site
23 August 2011 : new host for
BoundsTriggers: JasonOtto
14 August 2011 : added new
Two Thieves demo by Haplo
14 August 2011 : added missing
Fast and Large demo by MOG
13 August 2011 : added recovered
BoundsTriggers demo by pbucko
Demo SourcesBDS =
Between Dreams and Shadows, created by (
http://www.ttlg.com/forums/member.php?u=16853) The Watcher
(
http://thief.starforge.co.uk/wiki/Tutorials:Contents) (NEW)
DA =
Dark Arrow's Thief 2 Site, created by (
http://www.ttlg.com/forums/member.php?u=10223) Dark Arrow
(
http://koti.mbnet.fi/~darkar/) (Check under 'Files')
Dark Fate =
Thief : the Dark Fate, created by (
http://www.ttlg.com/forums/member.php?u=19453) clearing
(
http://darkfate.ru/?show=files/fan-missions/demo)
Djriff1 = (
ftp://djriff.homeftp.net/fan-missions/demo/1thief1/), created by (
http://www.ttlg.com/forums/member.php?u=37979) DJ Riff
Djriff2 = (
ftp://djriff.homeftp.net/fan-missions/demo/2thief2/)
DjriffG = (
ftp://djriff.homeftp.net/fan-missions/demo/1thiefgold/)
JasonOtto =
JasonOtto.Net, created by (
http://www.ttlg.com/forums/member.php?u=20347) Ottoj55
(
http://jasonotto.net/resources/demos/)
Nameless =
The Nameless Tower, created by (
http://www.ttlg.com/forums/member.php?u=11100) Nameless Voice, hosted by (
http://www.ttlg.com/forums/member.php?u=13856) Yandros
(
http://www.wearytaffer.com/NV/) (check under 'utilities' > 'Missions')
Related news: (New host) (
http://www.ttlg.com/forums/showthread.php?t=104762&p=2037928&viewfull=1#post2037928) From beyond the grave: The Nameless Tower.
R Soul's =
R Soul's Website, created by (
http://www.ttlg.com/forums/member.php?u=10601) R Soul
(
http://catmanofiowa.com/RSoul/limbo.html)
Shadowspawn's =
Shadowspawn's Thief Pages, created by (
http://www.ttlg.com/forums/member.php?u=8037) Shadowspawn
(
http://www.angelfire.com/games4/shadowspawn/Demos.html)
Targa's =
Targa's House 'O Thief Stuff, created by (
http://www.ttlg.com/forums/member.php?u=14176) Targa
(
http://www.thiefmissions.com/targa/)
The Circle =
Thief - The Circle, created by (
http://www.ttlg.com/forums/member.php?u=3) Digital Nightfall
(
http://thief-thecircle.com/missions/) Do a Fan Missions search for "demo"
The Keep =
The Keep of Metal and Gold, created by (
http://www.ttlg.com/forums/member.php?u=6826) Komag
(
http://www.keepofmetalandgold.com/fmarchive.htm)
<s>
The Watcher's =
The Watcher's Thief Stuff, created by (
http://www.ttlg.com/forums/member.php?u=16853) The Watcher
(
http://t2.starforge.co.uk/index.cgi?module=files)</s>
Thiefmissions =
Thiefmissions.com/demos/, hosted by (
http://www.ttlg.com/forums/member.php?u=11149) epithumia
(
http://thiefmissions.com/demos/)
TUG =
Thief Underground, created by (
http://www.ttlg.com/forums/member.php?u=9788) Phantom
Secundary location: (
http://web.archive.org/web/20090504171451/http://www.3dactionplanet.com/thief/dromed/dms/) (requires Fileplanet subscription)
<s>http://www.3dactionplanet.com/thief/dromed/dms/</s> (Link down.)
Weary Taffer =
The Weary Taffer, created by (
http://www.ttlg.com/forums/member.php?u=13856) Yandros
(
http://www.wearytaffer.com/) (check under 'Tools' > 'Utilities')
Available demos in no specific orderNEWFire/Water FX (T2) by Sliptip (+ set up) : "just a simple demo demonstrating some TGA fire/water effects.. ; Using emitters to emit flat plane objects to create water/fire and other shapless things"
Found on:
Dark Fate (under /Sliptip) -
Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=138286) Fire/Water FX demoTwo Thieves (T2) by Haplo (+ tutorial ref) : "The purpose of this demo is to show how to create a mission that allows playing as two characters... This set up was greatly improved in my mission "Among Two Storms""
Found on:
Dark Fate -
Go to announcement post: (http://www.ttlg.com/forums/showthread.php?t=136436&p=2082984&viewfull=1#post2082984) hereBoundsTriggers (T2) by pbucko (+ tutorial incl) : "Here is a demo on how to use BoundsTriggers made with Dromed 2, but the principles are the same for Dromed 1."
Found on:
JasonOtto (NEW) -
BDS -
Go to announcement post: (http://www.ttlg.com/forums/showthread.php?t=136436&p=2082868&viewfull=1#post2082868) hereDrop Firewood (T1) by Dark Arrow : "... someone wanted to learn how to make an AI pick up a log and throw it into a fire."
Found on:
DA - Djriff1 - JasonOttoReSpawnPoint demo (+ tutorial on site) by Dark Arrow : "It shows that making respawning Ai's is very much possible in Thief 2."
Found on:
DA -
Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=73952) ReSpawnPoint demo!Victrolademo by Dark Arrow - Demonstration of a working victrola with multiple tracks : "Someone once wanted to make a system which would work like cd player (You pick up a cd, put it in the victrola and it starts to play a certain track)."
Found on:
DA - Djriff2 - JasonOtto -
Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=82006) I have updated my site... Ogre1.0 demo by Dark Arrow : "This file has three new AI models for Thief 2.", "A demo of the Ogre AI"
Found on:
DA - Djriff2 - The Circle -
Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=50899) OgreBurricks Craymen Bugbeasts (BCB) by Dark Arrow : "This is a Dromed 2 file that contains Burrick, Crayman, Bugbeast, Spiderbeast, Fire Elemental, Craybeast and a Holy Font in the same gamesystem."
Found on:
DA - Djriff2 -
Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=16565) Burrick, Crayman and Bugbeast in one gamesystem!BRCT demo (+ tutorials incl.) by Dark Arrow : "BRCT= Burrick riders and carryable torches. This demo shows how one can add these to a level."
Found on:
DA - Djriff2 - JasonOtto -
Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=76510) Burrick riders and carryable torches released!Burrick Demo by Belboz - Imports burricks into Thief 2 : "All the necessary files for getting everyone's favorite critter working in Thief 2."
Found on:
Djriff1 - Djriff2 - JasonOtto - The Circle - TUGSmelter2 by Dark Arrow : "This is a working Multimold smelter as it was seen in the Thief1 level Return to the Haunted Cathedral. It has been made to work in Thief 2."
Found on:
DA - Djriff2 - JasonOtto -
Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=58554) Any need for a multimold smelter system in Thief2?Smelter by Dark Arrow : "Working smelter system and a hammerite worker in Thief 2."
Found on:
DA - Djriff2 - JasonOtto - The Circle -
Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=15289) Smelter system in T2 is now workingSmelter, etc (T1) by d0om : "This is a complete, but short FM. It has a smelter and a teleport thingy and some sleeping herbs."
Found on:
TUGNew Spells by Dark Arrow - Some new spells you can cast (+ tutorial incl) : "This file has new spells for the Thief 2 spellcasters and some spells for Garrett.", "This demo has new spells for creatures and for Garrett: Hold monster, petrification, invisibility, unlock a door, charm, invulnerability, lightning, acid rain, summon demon/gate, summon skeleton, summon spider, summon fire elemental, healing spell, spiritual hammer"
Found on:
DA - Djriff2 - JasonOtto -
Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=57483) New spells for AI's and some for Garrett!Spells (T1) by Nick England : "A demonstration of some hand-held hand-thrown grenades with various effects. - Digi"
Found on:
The CirclePocket Spells (T1) by ScyoCid : "a COW file with pocket spells! They're just like the arrow cyrstals, excpet you can "cast" them at people from you inventory."
Found on:
TUGFirst Person Shooter (T1/G) by Nameless Voice - Demonstrates turning Thief into a conventional FPS : "This simple demo mission shows you how to ‘glue' an object (in this case, a rocket launcher) onto the front of the player's view. It does't really work very well.", "...to demonstrate how to have something permanently fixed in front of the player's vision."
Found on:
Djriff1 - JasonOtto - Nameless - The Keep - Thiefmissions (under /komag)Daggerfall Shop / The Baron's Provisions (T1/G) by Nameless Voice - A recreate of a level from Daggerfall : "This is a revamped, high-res version of a shop from Bethesda Softworks' ground-breaking 1996 RPG, Daggerfall."
Found on:
Djriff1 - JasonOtto - Nameless - The Keep - Thiefmissions (under /komag) -
Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=48906) Revamped, high-res version of a Daggerfall shop (using Thief 1)In Game Shop by Nameless Voice : "... demonstrates how to create a fully functional and reliable ingame shop in Thief 2."
Found on:
Djriff2 - JasonOtto - NamelessShop in Game v1.0 by Sterlino (+ tutorial incl) : "This is a demo about to build up a PERMANENT shop in game."
Found on:
The Keep -
Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=79003) Hi, Shop in game Tutorial Update... LinkDemozipGrappling Hook / GrappleDemo (T1) by Nameless Voice : "This tiny mission demonstrates a possible method of implementing grappling hooks into Thief 1 / Gold.", "Here's an example of how to make a working grappling hook for Thief I."
Found on:
Djriff1 - JasonOtto - NamelessGrappling Hook / The Tower of Karras by Stikboy - Demonstrates a grappling hook (+ tutorial incl on Djriff2 & The Keep) : "also the first mission in the series - The Star of Aklam."
Found on:
Djriff2 - JasonOtto - The Keep - Thiefmissions (under /komag) -
Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=16017) New Fm (beta)/grappling hook demoHookshot demo by thief0 : "This is a demo of a tool called a hookshot. If you've played Zelda: Ocarina of time, you should know what I'm talking about."
Found on:
Dark Fate - The Keep - Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=121256) T2 Demo FM: Hookshot demoLeaving Ripples (T1/G) by Nameless Voice - demonstrates leaving ripples behind Garrett while in water : "demonstrates how to make the player leave ripples behind him when walking through water.", "... an examle of making the player leave ripples when walking in less than 2 units of water, for Thief 1/Gold."
Found on:
Djriff1 - JasonOtto - NamelessHaunt Stadium (T1/G) by Nameless Voice - Try to survive and kill haunts : "How many can you take down before Death lays His bony hand on your shoulder?", "How many Haunts can you kill?"
Found on:
JasonOtto - Nameless - The keep - Thiefmissions (under /komag) - TUGSeamless Teleport by Nameless Voice - how you can teleport the player : "This example mission uses seamless teleportation to create a house with a bigger inside than it's outside."
Found on:
Djriff2 - JasonOtto - NamelessSeamless Teleportation (T1) by Nameless Voice : "This example mission uses seamless teleportation to create a house with a bigger inside than it's outside."
Found on:
Djriff1Teleport Demos by Belboz - Several types of teleports demonstrated : "Three teleportation demos, Simple, Advanced, Exotic", "The Exotic Teleporter is used in my next fan mission TTGM:Shore Leave & TTGM:Up Shit Creek"
Found on:
Djriff2 - JasonOtto - The CircleSpreading Blaze by Nameless Voice - A fire that spreads (+ tutorial incl) : "This demo mission demonstrates how to have a fire spread along a path of oil when any one of them is lit with a flare."
Found on:
Djriff2 - JasonOtto - NamelessThree Mages Tomb (aka Skully Demo) by Schwaa - Demonstrates the Skully Brothers AI Meshes : "This mission was created to show you how to use the Skully Bros. AI pack in Thief II."
Found on:
JasonOtto - The Circle - The Keep - Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=47632) SkullyBros. Released!Dedicated to (The People of) TTLG by Cookiedough
Found on:
JasonOtto - The Keep - Thiefmisssions (under /komag)Bring Object to a Room by Alastus : "Bring Something To Someplace objective"
Found on:
Djriff2 - JasonOttoCD Delay by Alastus : "Control Device Delay"
Found on:
Djriff2 - JasonOttoFlash Effect by Alastus : "Step into the circle to see the flash effect"
Found on:
Djriff2 - JasonOttoWards by Alastus : "Put every talisman in its ward to open the doors"
Found on:
Djriff2 - JasonOttoAll Creatures by [unknown] - Shows all the creatures available in Thief
Found on:
Djriff2 - JasonOttoDream (Dreamslide c1) by Komag - Demonstrates the use of flow brushes in a novel way
Found on:
JasonOtto - The Keep - Thiefmissions (under /komag)AI Escape Demo by Schwaa - Demonstrates making an AI go to a point : "...to show you how to set up an objective of having an AI goto a certain location using a QVAR Trap and a button."
Found on:
Djriff2 - JasonOtto - The Circle - The Keep - Thiefmissions - TUGAI Museum by William The Taffer - Shows off some new AI skins : "A demo mission to show my new AI skins"
Found on:
Djriff2 - JasonOtto - The Keep - Thiefmissions (under /komag)Mind Master (c3) by Komag - A complicated game : "You must win the game that the game master proposes to you."
Found on:
JasonOtto - The Keep - Thiefmissions (under /komag)CamVator Demo by SilentSleep and Saturnine - How to make a CamVator (+ tutorial incl)
Found on:
Djriff2 - JasonOttoClimb by SilentSleep - An attempt to make AI climb up ladders and mantle : "An abortive attempt to make AI's mantle and climb ladders. It gets them up there, but the motions are terrible. It would've worked but if you play a second motion during the floating part, the AI gets mysteriously teleported to the ground."
Found on:
Djriff2 - JasonOtto - TUGThief 2 Conversation Demo by Imposter - A Conversation demo : "Demonstrates a conversation"
Found on:
Djriff2 - JasonOtto - The CircleCraymen in T2 / Craybug by HunterByNight - The craymen and bug beast in Thief 2 : "The files allow you to utilise Craymen and Bugbeasts in your missions."
Found on:
Djriff2 - JasonOtto - Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=14773) CrayBug Demo Available For DownloadCreature Clash (T1) by Kung Fu Gecko - The original way to watch AI do battle : "Watch the disparate AIs from Thief duke it out in an Arena."
Found on:
Djriff1 - JasonOtto - The Keep - TUGCreature Clash Gold (TG) by Weyoun : "Update of Kung Fu Gecko's 'Creature Clash' for Thief: Gold. This mission is different from the previous Creature Clash missions in that creatures can be selected by the player."
Found on:
The KeepCreature Clash 2 by Kung Fu Gecko - Just like the original just for Thief 2 : "Watch the disparate AIs from Thief duke it out in an Arena, but for Thief 2 this time."
Found on:
JasonOtto - The Keep - TUGDecapitate Sheriff Truart by Rob Hicks - How fun is that : "WARNING - CONTAINS GORE!"
Found on:
JasonOtto - Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=52527) Decapitate Truart DemoDoggy by Weyoun - Demonstrates a custom motion schema : "Demonstration of custom motion files."
Found on:
Djriff2 - JasonOttoDorihu by [garrett123?] - A Japanese mission demos dropping objects by pressing buttons : "Shows wide barrels being dropped by button controls. Some barrels explode on the Hammerites."
Found on:
Djriff2 - JasonOttoDroid Demo1 (T1) by William the Taffer - The System Shock 2 bots in Thief : "The SS2 Droid demo.", "Search for the Builder's Chisel"
Found on:
Djriff2 - JasonOtto - The Circle - The Keep - Thiefmissions (under /komag) - TUGDrop Coins Here by Schwaa - The drop coins objective (+ tutorial incl): "created to show you how to make a "drop item in a certian spot" objective using Sources and Receptrons and QVAR Traps."
Found on:
Djriff2 - JasonOtto - The Circle - The Keep - ThiefmissionsFight Pub by William the Taffer - Shows AI fighting : "A demo/mission showing the use of continuous AI spawning."
Found on:
JasonOtto - The keep - Thiefmissions (under /komag) - TUGFish by cdfbr & Apache - A swimming fish (+ tutorial incl) : "How to set up a fish that does the swim thing."
Found on:
Djriff2 - JasonOtto - TUGFlow by SilentSleep - What you can do with flow brushes : "An example of the wonderful things you can do with flow and blockable brushes."
Found on:
Djriff2 - JasonOtto - TUGFooling Guards with a Magic Whistle / Magic Whistle of Forgetfullness by Madbull#34 : "Demomission of how to fool guards with a magic whistle or spell scrolls for Thief II"
Found on:
Djriff2 (final version) - JasonOtto (fool2) - The Circle (final version) - Thiefmissions (both) - TUG (fool2) - Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=17338) Demo mission releasedFrogmatic 3000 by William the Taffer
Found on:
JasonOttoWater Bucket by William the Taffer - Put out a torch with a bucket of water : "These water buckets can be used to extinguish torches and other types of flame.", "Buckets of water for dousing flames."
Found on:
Djriff2 - JasonOtto - The Circle - TUGJump by SilentSleep - Demonstrates making AI jump : " Four AI's jump over different distances."
Found on:
Djriff2 - JasonOtto - TUGKeys and Locks Demo by David Vrabel (+ tutorial incl) : "Demonstration of the use of keys and their locks."
Found on:
Djriff2 - JasonOtto - The Keep - Thiefmissions (under /komag) - Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=13992) Keys and Locks demo missionKnock Out Darts v1.1 by Salvage : "a very small demo mission showcasing my Knockout Darts (tranquilizer darts)."
Found on:
Djriff2 - JasonOtto - The Keep - Thiefmissions (under /komag)Portable Lantern / Lantern Guard by Blutch (+ tutorial incl)
Found on:
Djriff2 - JasonOttoPortable Lantern (T1) by Mad God : "a demo of hand lantern - it lights your way a little when you bear it with you.", "A demo of how to give the player a portable light source"
Found on:
Djriff1 - JasonOtto - The CirclePortable Switchable Lantern by Spitter (+ tutorial incl): "a demo mission of a portable lantern which you can turn on and off."
Found on:
Djriff2 - JasonOtto - Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=15072) Portable and Switchable Lantern TutorialLantern Demo based on Spitter's Design (joLanternDemo) by Jason Otto
Found on:
Djriff2 - JasonOttoLocational Damage (T1) by Avalon - Head shots should hurt more right? : "a small demo mission for locational damage"
Found on:
Djriff2 - JasonOtto - The CircleMachines by Avalon - The Soulforge Machines Explained (+ tutorials incl) : "A guide with companion demo mission describing how to make the machines of Soulforge. Note that the information in this guide can be used formuch more then just manufacturing machines"
Found on:
Djriff2 - JasonOtto - The CircleSoulforge Machines Demo by R Soul (+ tutorial incl) : "... a small Dromed-only mission that has each type of machine."
Found on:
R Soul's - Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=97772) Soulforge Machines Demo & TutorialMetabrush Sample by [unknown] - Before and After, not really showing anything
Found on:
Djriff2 - JasonOttoMistrzFX (Efekty Specjalne) by Bukary - The special effects by Bukary
Found on:
JasonOtto - The KeepMistrz Demo by Ernie
Found on:
The CircleNew Critters by Yametha - A pack of new AI : "This is a DM displaying a few new creatures I created."
Found on:
Djriff2 - JasonOtto - The Keep - ThiefmissionsNew Critters 2 by Yametha - Another pack of new AI
Found on:
Djriff2 - JasonOtto - The Keep - ThiefmissionsNew Keeper by [unknown] - Demonstrates one method of making Keepers disappear : "Equilibrium had some size and frame rate issues, because every light source was a s&r radius source too (That's 120+!). This demo swaps the system around, so just the keepers are radius sources. It's a lot more efficient."
Found on:
Djriff2 - JasonOtto - TUGKeeper Behaviour V1.0 by [Sleepy?] : "A demo of keeper-ish behaviour. The thieves in this very small demo are capable of using both swords and bows, and of near-invisibility in the shadows. I'm planning to use this effect in a small FM"
Found on:
Djriff2 - JasonOtto - TUGvon.Eins New Objects by von.Eins : "A Demolevel with 22 new Objects", "A large selection of custom objects, for use in FMs."
Found on:
Djriff2 - JasonOtto - The Circle - The Keep - Thiefmissions (under /komag) - TUGSeveral New Things / Demo level by Doom - Third lockpick, poison bomb, etc. (+ tutorials incl): "third lockpick, Poison Sword, Making Garrett Affected by Posion and an antidote potion, Poison Bomb, Combo door, Whoosy Up tube, Lantern Guard, teleport stuff, information on QVarTriggers and QVArTraps"
Found on:
Djriff2 - JasonOtto - TUGSome new grenades by [unknown] - Water, Fire, Air grenades I guess
Found on:
JasonOttoPoison Undead by [unknown] - Demonstrates losing health slowly over time when injured by the undead : "A sample mission that shows a Zombie that infects you when you get hit by it. You will lose some health when you are hit, over a little time till the poison wears off.
Found on:
Djriff2 - JasonOttoQuicksand (T1) by Catalyst (+ tutorial incl) - Uses flow brushes to create quicksand : "A demo level and mini tutorial describing how to create a quicksand effect, not to mention the fine art of giving water non-water textures."
Found on:
Djriff 1 - JasonOtto - Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=15473) QuicksandRetrieval vt2 by Komag (+ tutorial incl) - The mission that goes along with his excellent tutorial : "the training mission that goes along with the tutorial "KomatTutvT2"
Found on:
JasonOtto - The Keep - Thiefmissions (under /komag)Retrieval by HansCz - Komag's tutorial as created by someone else : "This is my version of the mission that comes out of completing KOMAG's tutorial"
Found on:
Djriff2 - JasonOtto - The keep - Thiefmissions (under /komag)Thief 2 Sky by Rob Caminos - Explains the new sky settings : "New Sky Rendering Mission Parameters"
Found on:
JasonOttoUnfinished Lighthouse Project by Gum Drop - Its rather crude, not a demo, its an abandoned project
Found on:
JasonOttoSecurity Camera Demo by Silent Sleep : "Frobbing one of the buttons in this demo activates a security camera-style scouting orb view."
Found on:
Djriff2 - JasonOtto - TUGRising Water Demo (T1/G) by Shadowspawn - How to make it appear that the water level is rising :
Found on:
Djriff1 - Shadowspawn'sRising Water Demo by Shadowspawn - How to make it appear that the water level is rising : "Rising Water Demo. How the trick is done."
Found on:
Djriff2 - JasonOtto - Shadowspawn'sShins Demos by Shin - A bunch of small projects
Found on:
JasonOttoShip by Bulgarian_Taffer - Just his first DromEd project : "I have created it just for fun, to test my DromED skills"
Found on:
Djriff2 - JasonOtto - Thiefmissions - Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=102552) Link: A simple demo, nothing seriousSpooky Door by William the Taffer - A spooky door (+ tutorial incl) : "... How to use Destroy Traps"
Found on:
Djriff2 - JasonOtto - ThiefmissionsSport by [unknown] - No idea what it demonstrates
Found on:
Djriff2 - JasonOttoLord Baffords Manor by [anonymous] - The Thief 1 mission imported to Thief 2
Found on:
JasonOtto - The Keep - Thiefmissions (under /komag)T2 Baffords Curse (aka Skully Demo) by [anonymous] & Schwaa - The Thief 1 mission with the undead : "test mission, New AI Demo"
Found on:
Dark Fate - JasonOtto - The Keep - Thiefmissions (under /komag)T2 (Down in the) Bonehoard by [anonymous] - The Thief 1 mission imported to Thief 2
Found on:
JasonOtto - The Keep - Thiefmissions (under /komag)Thief 2 Object List (T2OLv3) by Thorin Oakenshield - nice index of default objects : "Thief2 Objects List version 3.0"
Found on:
Djriff2 - JasonOttoTest Motions / Motion Examples by Demonreaver - Demonstrates some motions
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Djriff2 - JasonOttoThe Serpents Eye by Z - Demonstrates “Atmosphere” : "Companion mission to Atmosphere document."
Found on:
Djriff2 - JasonOttoThief 2 Rare and Unused Items by Catalyst - Items that we rarely see : "contains a collection of some unused/rare models found in mesh.crf and obj.crf.", "Thief 2 Models ver. 1"
Found on:
Djriff2 - JasonOttoThief Rare and Unused Models (T1) by Catalyst : "contains a collection of some unused/rare models found in mesh.crf and obj.crf."
Found on:
JasonOttoTrain by Catalyst - A moving train : "You're standing on a train, rushing past trees and hills, wind whistling through your hair..."
Found on:
Djriff2 - JasonOtto - The Circle - Thiefmissions - Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=46601) Moving Vehicles: Train DemoTrampoline by [unknown] - A neat demonstration of a bouncy surface
Found on:
Djriff2 - JasonOttoTraps Demo (Choose Your Own Object) by Komag - Komag's tutorial on traps (+ tutorial incl) : "This a demo mission which accomanies my tutorial "KomagTut Traps. It demonstrates the use of traps..."
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Djriff2 - JasonOtto - The Circle - The Keep - Thiefmissions (under /komag)Trap (T1/G) by Jonquil - Demonstrates a magical trap : "a demo mission ... that shows a magical trap"
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Djriff1 - JasonOtto - The Keep - Thiefmissions (under /komag)Trap Timed Delay by Phantom : "Demonstrates the effects that can be achieved using the TrapTimedRelay script in convict.osm."
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JasonOtto - Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=15918) TrapTimedRelay DemoTrap Timed Delay v2 by Phantom : "TrapTimedRelay Demo v2", "This demo is built from the first TTR script demo, but shows a different format of the effect."
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JasonOtto - Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=13923) TrapTimedRelay Demo v2Undead by [unknown] - Demo of killing a zombie
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Djriff2 - JasonOttoWelcome to Thief 3 by JIS - Just a dark mission nothing to do with Thief 3
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Djriff2 - JasonOtto - The Keep - Thiefmissions (under /komag)The Wrestling Match by Gaylesaver - An AI battle that you can wager on : "A simulation that merges the horse track with the wrestling match"
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Djriff2 - JasonOtto - The Keep - Thiefmissions (under /komag) - Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=14148) Script Demo / Public Release #2The Alarus Extension - Revealed (T1) by Gonchong : "Yes, finally we are allowed a glimpse beyond the tantalising pile of rubble..."
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Djriff1 - JasonOtto - The Keep - Thiefmissions (under /komag) - TUGArchery Challenge (T1) by Keith Kelly : "can YOU hit all the targets in my Archery Challenge?"
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JasonOttoAssassinations (T1) by The Raven - demonstrates an assassin set up like in the OM : "A small map demonstrating how to set up assassin traps in dromEd"
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Djriff1 - JasonOtto - The CircleAthene / Temple and Domus (T1) by Mokkis - Roman style architecture, made as a class project : "Athene Thief is a demo mission, what contains two demo levels showing a Athene temples' and Roman Houses' architecture."
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Djriff1 - JasonOtto - The Keep - Thiefmissions (under /komag)Bed1 (T1) by [unknown] - no idea what it demonstrates
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Djriff1 - JasonOtto - The Keep - Thiefmissions (under /komag)Conversation at the Gate (T1) by Deep Qantas - Demonstrates a custom conversation
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Djriff1 - JasonOttoDrunken (T1) by Gonchong - Demonstrates making drunken AI : "Really a demo mission of leftovers and other bits. Features a vehicle of sorts, unused models, a Church from CotT, a working clock and the Thief II clockwork eye/frog bomb combo..."
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Djriff1 - JasonOtto - The Keep - Thiefmissions (under /komag) - TUGStupid (what Garrett really looks like) (T1) by [unknown] - Shows Garrett on patrol, may also be called Garrett On patrol : "a very small demo for all those people who would like to meet Garrett face to face"
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Djriff1 - JasonOttoHeroQuest (T1) by Sperry - Demonstrates "Choosing" a character, missions with different styles etc : "you get to chose who you wish to be: ether a swordsman, an elf or a mage.", "You get to explore dungeons with an identical layout as that of the Heroquest boardgame."
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Djriff1 - JasonOtto - The Keep - Thiefmissions (no readme)Hit the Slopes (T1) by Z - A certical descent mission : "A small mission where you descend from a high mountain to an underground cavern."
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Djriff1 - JasonOttoMerry Xmas / Christmas (T1) by Saracoth/Silent - Just relax in a Christmas environment : "One room with a view of the outside, including snow. Garrett is enjoying the season...", "Curl up in front of the fire, admirer his equipment, or use the picture of Constantine for target practice."
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Djriff1 - JasonOtto - The Keep - Thiefmissions (under /komag)Mice R Us (T1) by Trimfect - Demonstrates turning Garrett into a mouse : "Evil mage, Tyball jr. has cast the spell of mouseness upon Garrett."
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Djriff1 - JasonOttoRain ammunition / Rainy Day, Eastside (T1) by Gonchong - Demonstrates a rainy atmosphere : "Basically a stormy, rain atmosphere demo."
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Djriff1 - JasonOtto - TUGRendering Demo (T1) by Sean Barrett - Demonstrates the limits of the Dark Engine : "dromed-only level. Demonstrates certain basic properties of the renderer--things you probably should know when building your own levels."
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Djriff1 - JasonOttoRoller (T1) by Trimfect - Demonstrates physics and gravity settings : "It's freaky, it's fast and it's small. A small demonstration of what gravity and physics can do."
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Djriff1 - JasonOttoServants Tutorial (T1) by Master Assassin (+ tutorial incl) - Demonstrates AI fleeing when they see you : "How to make them run away when they notice you"
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Djriff1 - JasonOttoShriekers Ogres (T1) by Shrieker - A new ogre mesh : "...my humble try to bring the famous and obscure two-headed Ogre (a.k.a. Ettin) back to life.", "...the game developers from Looking Glass Studios planned to implement this creature into the game."
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Djriff1 - JasonOtto - ThiefmissionsSnowy Weather (T1) by Gabriel Sleighter - Demonstrates snow
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Djriff1 - JasonOtto - The CircleColored Lightning and a Lightsabre (T1) by James Slade : "A demo that offers one suggestion as to how colored lightning could be simulated" resting then the light demo part... -Digi :)
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Djriff1 - JasonOtto - The CircleTels Bend / Bend Around Hell (T1) by Tels - Demonstrates a bending wall : "I always wondered if it would not be possible to create "bend" walls, by using something other then these horrible 10-sides circles."
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Djriff1 - JasonOttoTels Circles (T1) by Tels - More curved architecture : "A small sample map showing some things you can do with circles."
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Djriff1 - JasonOttoTels Default (T1) by Tels - A blank map to start building on : "A small sample default map. You can use this as a base to build other levels."
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Djriff1 - JasonOttoTels Reflect (T1) by Tels - An attempt to make a reflective mirror
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Djriff1 - JasonOttoThe Gauntlet (T1) by Apache - A small mission : "The Gauntlet..A maze of traps, rooms, and beasts.", "Welcome to your worst nightmare!"
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JasonOtto - TUGThe Tomb (T1) by Doaal - Demonstrates some custom arrows and potions : "Magic Mod giving Garrett some interesting items like a TimeWarp potion and Earth arrows that make it's victims decay. :)"
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Djriff1 - JasonOtto - The Circle - The keep - Thiefmissions (under /komag)Two Towers (T1/G) by Komag - A small mission
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JasonOtto - Thiefmissions (under /komag)Two Towers by Komag - A small mission : "- I decided to do a quick conversion job for this little mission, my first ever."
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The keepVThief / Strange Sfx (T1) by Kevin Telford - Demonstrates particles
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Djriff1 - JasonOttoWeather Effects (T1) by Riff (+ tutorial incl) : "There's no rain in Thief 1, but there ARE particle effects that can look like rain."
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Djriff1 - JasonOttoWhack-A-Rat (T1) by TTGuard - Just like it sounds
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Djriff1 - JasonOttoThe BFG, Fun with a Big Cannon by Sluggs
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JasonOttoIn Game Movie by Sluggs : "I recently discovered a new way to make in-game cutscenes so i made this little demo to show you."
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JasonOttoJunk Mission, not sure what it Demonstrates by Sluggs
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JasonOttoSmall Demo Collection by Sluggs : 'Conv_Tester', 'Corridor', 'Mansion', 'Spooky', 'Well', 'Woods'
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JasonOttoA Small Incomplete Mansion by Sluggs
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JasonOttoA Small Haunted Crypt, Neat Particle Effects by Sluggs
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JasonOttoZombie Bits, Just the Zombie Parts on Display by Sluggs
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JasonOttoSky Settings by Sluggs
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JasonOttoSitting AIs (T1/G) by Shadowspawn : "An example of how to make a sitting AI in DromEd 1."
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Shadowspawn'sSitting (T1) by [unknown]
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Djriff1Spot light demo (T1/G) by Shadowspawn - How to make a moving spotlight : "Shows the DromEd trickery necessary to create rotating spotlights."
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Djriff1 - Shadowspawn's - TUGShort AI Demo by Shadowspawn - How to get short AI to walk though small openings
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Djriff2 - Shadowspawn'sKnife Thrower (T1) by THE_THIEF : "A example of a how to make a AI throw knives."
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TUGSelf-light torches (T1) by d0om : "A demo mission for making torches which light up when you go near them."
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TUGThe Trial (T1) by d0om : "The Mage/Warrior/Thief DM."
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TUGBreath by Sluggs : "A small demonstration of how to make AI's breath steam, to give the impression of extreme temperatures."
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TUGArt Gallery by The Independent Thief : "This is a small demo mission which displays various artwork and derives inspiration from the artdeco look of Thief2 mechanists, the sophisticated rooms of Asylum's Hidden Agenda, the 'artgallery under the sea' rooms and lovely scubagirl imagery seen in Dark Assassin's Deep Trouble 2 as well as a little influence from Broken Triad."
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Dark FateBatman demo v3 by The Independent Thief : "just a little demo I put together after watching The Dark Knight.", "This level is pretty simple, I made it to stimulate imaginations to show new possibilities for the Dark Engine. :)"
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Dark Fate - djriff2 - The Keep - Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=122950) T2 FM: Batman demo by Independent ThiefMisbezcelu by Bukary : "Look like a submerged Lost City-site"
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Dark FateReborn (of the Hammerites) (T1) by Godzio
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Dark FateJust another hole by Gregorius
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Dark FateBanner, door and wrota by mrys
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Dark Fate - Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=118258) Doors by MRYSMultiple CarryOvers / Multiple Loot and Item Carryover by nicked (+ tutorial incl) : "Demo showing how to carry over items and loot between multiple missions using tnhscripts InvCarryOver and InvLoadUp.", "a demo showing how to carry items and loot between missions more than once (e.g. you grab stuff in mission one, you take it to mission two, grab some more stuff, and take the whole lot to mission three)."
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Dark Fate - BDS - Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=133944) Multiple Loot and Item Carryover DemoCarry Over by Apache - Carry loot and equipment over from mission to mission : "This small demo will show how to make your loot and equipment carry over from one mission to the next."
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Djriff2 - JasonOtto - The Circle - The Keep - Thiefmissions (under /komag) - TUGEAX tut by Nivellen
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Dark FateThief EAX demo / EAX Gallery by Tacos
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Dark Fate - Go to forum thread: Old T1 demo mission: (http://www.ttlg.com/forums/showthread.php?t=129965) EAX Gallery by TACOSOrka by Orka
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Dark FateJ
ztz, keysdemo and Wypadek by Paweuek
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Dark FateNew method by Paweuek : "This demo presents new killing method with Jewelled Dagger, Turret Sawblade, Ghost Shot & Hammer Spell."
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Dark FateRebel by John-the-Begger
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Dark Fate - The KeepRetrieval vt2 (pedro Quintela mix) by Pedro Quintela : "This is my first mission where i experiment a lot of new stuff, with the help of komag´s tuturial and other tuturials in sites dedicated to dromed"
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Dark FateSchwaa ElectricLight demo by Schwaa : "What is included in demo: Shanty buildings for decor, can't be entered (+ tutorial incl), candle wall sconce, electric lights that can be broken to be put out (+ tutorial incl), wooden shutters that can be opened, My beeteles in full working granduer, My Fire Ant, working perfume bottle, High poly wicked trees, high poly pine tree, picket fence pieces, decoraticve screen wall, skully crawler, tower roofs", "This is Schwaa's Dromed demo of breakable electric lights"
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Dark Fate - djriff2 - The Circle - Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=118408) Schwaa's Demo Mission - Breakable Lamps, Bugs, Many new objectsAdditive textures demo, Chrome shader demo, Mirrorlack reflective, Texture Noleak demo, texture trail demo, zcoin1, zom01 by Shepard
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Dark FateGamma Box (T1/G) by Sxerks : "Demo for gamma settings for T1/D1"
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Dark Fate - Thiefmissions - Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=124678) DEMO: Gamma BoxGamma Box T2 by Sxerks : "Demo for gamma settings in T2/D2"
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Dark Fate - Thiefmissions - Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=124678) DEMO: Gamma BoxEnemy and Sit by Tacos
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Dark FatetnhScript demo v2.1 by Telliamed : "tnhScript is an object script collection for Thief 2. This mission demonstrates some of the interesting effects you can make using tnhScript."
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Dark FateExtended Object Script Module (DevScriptT2) by Gaylesaver : "Scripts demo"
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Djriff2Freeze by TheCapedPillager : "This is a small demo which contains an ice arrow. The tutorial can be found on my website."
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Dark FateKnockout by TheCapedPillager : "This is a small demo which contains a knockout arrow and a nice looking secret door. Tutorials on how to make them can be found on my website."
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Dark FateCVDemo by Timon (+ tutorial incl)
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Dark FateUnwelcome Guest demo Rework / Partytime (Demo Rework) by MH.TheFreak
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Dark FateAt1 AIs and AT2 AIs by Winter Cat
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Dark FateHammerites vs. Mechanists Battle demo by Yandros : This little demo mission was made just for those who find it fun to watch Hammers and Mechs go at it."
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Dark Fate - Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=132792) T2 Demo: Hammerites vs. MechanistsMystery (T1) by [unknown]
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Djriff1Paintkey (T1) by [unknown]
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Djriff1Garrett's House (T1) by [unknown]
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Djriff1Garrett's House Gold (TG) by [unknown] : "same as above I guess, but for Thief Gold"
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DjriffGPinball (T1) by Trimfect : "Star Trek, X-Files, Star Wars have their own pinball machines, why would Thief be any different?"
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Djriff1Ski Free (T1) by [unknown]
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Djriff1The Mint (T1) by d0om : "mission includes:smelter, teleport spell book, teleport marker settinf armlet, sleeping herbs"
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Djriff1 - The Keep - Thiefmissions (under /komag)WWF Smack Down! (T1) by VooDoo Productions : "Layeth down the smack and don't forget to take a bathroom break!!!"
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Djriff1The Sinking Demo by Gregorius (+ tutorial incl) : "Short demo mission showing two special effects: Raising Water & Complex Elevator"
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Djriff2 - The Circle - Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=90033) The Sinking DemoQVars by The Pixie (+ tutorial incl) : "This mission shows some examples of using QVars (quest variables), including a lot on mission objectives, and a combination lock with random combinations."
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Djriff2Dread Complex 1 (The Chaos Begins) (T1) by master_thief_garret : "Get the scepter!!!"
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Djriff2Plant demo v2a by Moghedian : "This is a little demo of the custom plants that are available. The original Thief plants are not shown. The demo also shows four domes and a trellis by Targa, as well as some gardening equipment.", "The trellis is climbable. The trees are not."
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Djriff2 - The CircleTestsync by Esme : "This is a example mission showing how to make one AI appear to follow another using conversations to control the following AI's movements and keep them synchronised"
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Djriff2 - ThiefmissionsTuttocomb Alpha demo (TG) by Sperry : "... this new mission has become part of a fan mission campaign: Shadow of Doubt."
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ThiefmissionsThe Drop (T1) by Darkwarrior : "Ever get sick and tired of Garrett not being able to jump a gap and then he falls and dies? Then this mission's for you; it's time to teach Garrett a lesson."
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The Keep - Thiefmissions (under /komag)NVGizmos (T2) by Nameless Voice : "This is a short example mission demonstrating various gizmos and technical effects, including: Gambling on frog races, Diggable graves, A portable, narrow-beamed "Thieves' Lantern", A portal, A spirit that guides you to a location, Falling platforms, Moveable banners, Alcohol that gets the player drunk, A working catapult"
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The KeepUnusual Conditions by Christine : "This is a demo mission for modified weapons, filled with Greenhorn's custom objects."
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The Keep - Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=118556) Demo: Unusual ConditionsAnniversaire de Yan by Lady Jo : "Anniversary 1"
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The KeepAnniversaire de Joelle by Lady Jo : "Anniversary 2"
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The KeepBloodflowers (T1) by Paz : "It is intended purely for amusement, and specifically for Cure fans wanting to get some revenge on Polydor for pushing back the release date of their new album (called 'Bloodflowers', natch)."
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The KeepBruder Snuck by Silencium
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The KeepDebt to Nate (c4) by eepcat
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The KeepDwelling Insanity (c4) by Rustibus
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The KeepFragalicious by Targa : "Grab the Frag grenades and kill or be killed!", "a demo mission of my Frag Grenades."
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Targa's - The KeepThe Lost City by [anonymous] : "Conversion of Thief gold Lost City to Thief 2"
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The KeepThe Mage Towers by [anonymous] : "Conversion of Thief gold Mage Towers to Thief 2"
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The KeepReturn to Cathedral by [anonymous] : "Conversion of Thief gold Return to Cathedral to Thief 2"
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The KeepRun thief...RUN: Director's Cut by Gumdrop : "The idea is to complete this demo as fast as possible. Learn the route, keep a good pace, and don't look back. :-)"
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The KeepSly's U.T. Arena by SlyFoxx : "This is not a serious mission. The point is to fight guards."
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The KeepSly's UT Arena 2 by SlyFoxx : "This is a death match. You have no hope of surviving."
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The KeepSt. Francis' Folly by Yandros : "This was my second attempt at porting the St. Francis' Folly level from Tomb Raider 1 to Thief 2 ... All I ask if you take this mission is (unless you're simply borrowing resources) that if you try to finish it, please be as faithful to the original TR level as possible."
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The KeepTaffer's Shooting Gallery (c4) by Justice01 : "A fun, quick diversion from all the thiefy/hiding in shadows stuff. Kind of humorous ... just sit back and shoot some moving targets."
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The KeepThieves' Guild by [anonymous] : "Conversion of Thief gold Thieves Guild to Thief 2"
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The KeepThrone Room by G. Nagy Levente
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The KeepA wonderful ceception by Louve : "This funny FM is a personal joke from Lady Jo for the birthday of Yan."
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The KeepLift Demo by HK Prince : "Demonstration of elevators"
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The CircleBathory - AI Museum by Sensut : "a very small demo mission about the upcoming Bathory AIs (just 2 museumlike hallways)"
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The Circle - Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=130783) T2 Bathory - The AI Museum (demo)PatricleAttaching by thief0 : "I think giving a ParticleAttachement link to Player (via a conv, of course) can be used to create some cool effects ... In this little demo, I've roughly attached a body to the Player."
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forum thread: (http://www.ttlg.com/forums/showthread.php?t=121288) ParticleAttacheing things to the Player can be very interesting! - Demo includedMotion Tag demo by Yandros : "A Dromed-only T2 .mis file which allows you to preview the majority of the T2 motion tags used primarily in AI conversations."
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Weary Taffer - Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=88478) New Tool: Motion Tag DemoElevator Demo by Fred Thiefstone
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missing - Go to forum thread: (http://www.ttlg.com/forums/showthread.php?t=73473) For the taking a little elevator demo mission I did with auto doors.Lights Demo (TG) by Zaccheus (+ tutorial on site) : "This demo shows a way of doing the following: Using a pair of buttons as a light switch to control a lamp, Using multiple pairs of buttons to control a lamp, Making the light from a lamp shine through a solid-brush window, Making the light from a torch shine through a solid-brush window"
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forum thread: (http://www.ttlg.com/forums/showthread.php?t=90962) Dynamic Lights tutorial (and demo!) - Lights Buttons Window Action!FOUNDFast And Large D1 (FAL -D1 demo) (T1) by MOG
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Dark Fate (under /fan-missions/abandoned/MOG/fal) -
Go to forum thread: (
http://www.ttlg.com/forums/showthread.php?t=76426) FAL-D1-demo release ... -
demo found ((
http://www.ttlg.com/forums/showthread.php?t=136436&p=2082886&viewfull=1#post2082886) see here).