Manwe on 12/4/2015 at 23:19
Quote Posted by Sulphur
Please do feel free to continue complaining about Thiaf and consolisation and high standards - whatever that's supposed to mean - in the repurposed nature reserve dedicated to it nearer the bottom of the forum index with its eleventy-million threads on the same topic.
Yes, let's not discuss immersive sims on a forum dedicated to their legacy, instead let's piss on that legacy (and the few passionate people keeping it alive) every chance we get. How about, if you do not enjoy any of the games this forum is dedicated to, or the design philosophy behind them, don't come here and waste your time (and ours)? How about you create your own thiefgen bashing forum, somewhere else, far from here, and bring all your friends with you. You could call it: ttlgsucks.com
Quote Posted by Sulphur
Meanwhile, we'd like to continue enjoying games like Alien Isolation and Deus Ex: HR and Demon's Souls without having to argue about whether they were ruined by being developed for toasters instead of waffle irons.
I loved DX:HR and Dark Souls is one of my all time favourite. What's your point? That I should stop any form of critical thinking because I enjoyed them? Fuck that, there's plenty of room for improvement in DX:HR (I reiterate my point: the complete lack of melee, with a character that has friggin blades coming out of his arms, makes no sense). Maybe not so much in Dark Souls. As a game it's as close to perfection as we'll ever get. But the PC port still left a lot to be desired.
As for Thief and Hitman: Absolution they clearly sacrificed level design in favour of eye candy. You would have noticed that if your head wasn't so far up your ass (or if you'd played them). They both had perfectly functional mechanics (if not outright good) but they squandered their potential with terrible level design. Pardon me for hoping they don't apply the same shitty design philosophy to their next big game. Pardon me for wanting huge, rich and complex worlds to lose myself in, for wanting some actual immersive simulation in my immersive sims.
Also, I'm pretty sure I've played more console games and owned more consoles than most here, so don't give me any of that PC master race bullshit, you have the wrong person. The leaning comment was partly tongue-in-cheek, surely as a member of the superior gengaming elite you should have picked up on that particular bit of sarcasm.
Tony_Tarantula on 13/4/2015 at 00:27
Quote Posted by Sulphur
Please do feel free to continue complaining about Thiaf and consolisation and high standards - whatever that's supposed to mean - in the repurposed nature reserve dedicated to it nearer the bottom of the forum index with its eleventy-million threads on the same topic.
Meanwhile, we'd like to continue enjoying games like Alien Isolation and Deus Ex: HR and Demon's Souls without having to argue about whether they were ruined by being developed for toasters instead of waffle irons.
Not sure if you can understand the difference, but we're talking about designing games for the stereotypical dudebro / FPS kiddie audience that still (at least as far as % of the userbase) dominates consoles.
Those games weren't good because of any hardware decision made. They were good because they all specifically rejected the handholding, everyone gets a trophy, Hollywood envy mentality that most games are made with.
Dev_Anj on 13/4/2015 at 01:14
People, can we lay off the elitism? Playing video games doesn't magically make you smarter, not even good ones.
As for how the game looks... I kind of like the screenshots we've got, and I think the premise can work, but the trailer felt more like an action movie trailer with some overwrought symbolism (Adam being an angel of death) more than anything else. Hopefully we can get gameplay and better trailers soon that show how the social interactions work, how quests will be structured, how the AI will be improved, whether stealth will be better in this game than going into several vents and sticking to cover.
Slasher on 13/4/2015 at 02:22
Deeuhs Ecks: TTLG Divided
Renzatic on 13/4/2015 at 04:41
Quote Posted by Dev_Anj
As for how the game looks... I kind of like the screenshots we've got, and I think the premise can work, but the trailer felt more like an action movie trailer with some overwrought symbolism (Adam being an angel of death) more than anything else.
So for the most part, it was exactly the same as the teaser trailers for DX:HR.
Until we get to the point where we start seeing gameplay clips, I'm not going to fret too much over what the trailers may or may not mean for the actual game. This stuff is more marketing doing its thing, less the developers. What we're seeing now has practically no bearing on the end results.
Renzatic on 13/4/2015 at 04:43
Manky.
Jason Moyer on 13/4/2015 at 04:47
Quote Posted by Manwe
if you do not enjoy any of the games this forum is dedicated to, or the design philosophy behind them, don't come here and waste your time (and ours)?
a.) This is "GENERAL GAMING" and not "GROGNARD DICKWAVING"
b.) I hadn't even thought about bashing ThiefGen until you arrived.
c.) Every time Sulphur posts I pee a little.
Sulphur on 13/4/2015 at 06:27
Quote Posted by Manwe
Argle blargle gurff blurgh blargh
There we go. When passion translates to 'nerd rage sans filters of any sort', it's best to transplant it somewhere less inhabited and cordon the area off until the infection dies.
I'm fine with discussing what the issues with DX:HR and H:A were when compared to some irretrievable AAA standard from a decade and a half ago - I know I am, because I've already done this dance a hundred times. Apparently, we're okay with just redoing old conversations over and over again instead of discussing more interesting things, like whether Jensen's beard is going to be TressFX-enabled. I want to know whether it's going to grow with time as you play, and if explosions will ruffle his moussed-down quiff or not. These are the
important things, damn it, and it's time we spoke about them instead of speculating about whether 8GB of VRAM will give you better level design instead of things like design team priorities.
Volitions Advocate on 14/4/2015 at 04:04
Quote Posted by Sulphur
like whether Jensen's beard is going to be TressFX-enabled.
We can dream right?
faetal on 14/4/2015 at 10:22
I want to see a game where everything uses TressFX. Buildings, guns, characters, scenery - WIND is the enemy.