Erkki on 15/2/2001 at 08:42
Oh, so it uses the Unreal enging, not UT? So the UT engine is no longer optimized for Glide?
davpod on 15/2/2001 at 10:54
Quote:
Originally posted by BackDoorBandit:
Don't you research (Read Preveiews, Reveiews, First-Looks, etc.) games before you play them?
If you did, then you would know that Deus Ex is based off the Unreal Engine......<u>NOT</u> the Unreal Tournament Engine.
I think this is kind of unfair. Some games magazines and websites don't dwell on the technical details (such as the engine) and even if they do, many people read previews and reviews just to get an idea of
how the game will play. Sure they want to know if there are any glaring technical errors but since every PC is different, they can't really be sure until they get it home and play it.
Phydeaux on 15/2/2001 at 14:20
Comparing Unreal engine to the Unreal Tournament engine is like comparing the Dodge Caravan to the Chrisler Town and Country. Actually, there is no Unreal Tournament engine. It's Unreal version 4. Actually, so is Deus Ex. Deus Ex, though, began development in February 1998. Back then, the version was 2 (same as Unreal). Even though DX and UT share the same engine version, they're too different to really compare. Both came from Unreal, but they're different branches from the same tree. Each should be considered it's own engine.
(This is the wrong thread for this argument, isn't it?)
Anyway, the D3D coding for Deus Ex does leave some to be desired. Although it has something to do with it's preferance for Glide, it's moreso because of the modifications done to the original engine. There's so much STUFF added on, that it gets bogged down (AI, VGUI, items, objects, etc. If you really look at the game, there's just so much crap everywhere. Mail boxes, cardboard boxes, newspapers, bums, booze, etc. Make a mod for UT with all this added stuff, and it'll slow down too.). It bogges it down for Glide as well, but it's much less noticable since DX is still very playable I haven't tested this (no Voodoo), but I'd bet that the performance difference between D3D and Glide in Deus Ex is directly proportional to the difference in Unreal Tournament.
[This message has been edited by Phydeaux (edited February 15, 2001).]
Useless Thing on 20/2/2001 at 17:32
I'm always impressed by just how badly the unreal engine runs under anything other than glide.
I own a geforce (admittedly original flavor) and a voodoo 2.
Deus ex runs better on the voodoo 2 than the geforce.
You may think the game runs fine under direct 3d, having nothing to compare it to, but if you saw it running under glide you would go green with envy.
Is this because glide uses 'closed' hardware, and so heavily optimised?
Or are 3dfx's drivers that good?
Or because direct 3d is shite, or difficult to program for?
I sometimes regret getting the geforce (over whatever 3dfx card was availible at the time). I was seduced by promises of superb performance (which I will admit I am now beginning to see).
But my decision, and the decision of many like me, has now killed 3dfx.
Can anyone tell me if unreal tournament runs OK under direct 3d (having seen it running under glide)?
Will nvidia release proper glide drivers for its cards (and if not, why not)?
Dez
Absynthe on 20/2/2001 at 22:07
I didn't get good UT performance until a few UT patches came out along with Detonator 3 drivers for my nVidia card. Prior to that, my voodoo2 could run circles around my GeForce card on UT performance.
Another issue is that the nVidia drivers seem to depend alot more on the processor architecture than the voodoo drivers. You almost have to have a Pentium II or better to get the best performance from your nVidia card. Can't comment on AMD chips since I've never used one nor has anyone else I know.
PsiBGrat on 27/2/2001 at 13:43
Don't flame me, baby.
I thought they had to use UT, because "Unreal had no mouse menu system"?
PS Yes, I know they could program it in. They _are_ programming gods, after all.