intruder on 10/5/2012 at 07:29
Now that you remind me of this:
Thief just doesn't seem to fit in a modern environment. Can you imagine Garrett exchanging his lockpicking skills against hacking computers or hot-wiring cars? Nah, I can't...
Weasel on 10/5/2012 at 17:28
Quote Posted by Vorn
You must understand Bakerman...
all stealth games are more than just stealthI think Thief is about "more than stealth" to a greater extent and in different ways than most other stealth games, so Bakerman's point is still valid.
Beleg Cúthalion on 10/5/2012 at 21:18
Quote Posted by intruder
Thief just doesn't seem to fit in a modern environment. Can you imagine Garrett exchanging his lockpicking skills against hacking computers or hot-wiring cars? Nah, I can't...
As if a modern environment didn't have locks to pick...
Goldmoon Dawn on 10/5/2012 at 22:32
:)
No one wants to play a Thief title in a modern setting. It wouldnt have any of that "special charm" that the originals had. The charm, once again, was that old "medieval british" thing it had going on, with steampunk mixed in of course. lol
Dia on 11/5/2012 at 01:38
Seriously second GMD.
Yandros on 11/5/2012 at 01:42
Instead of an entirely modern setting, how about making Garrett an allied special ops agent trying to infiltrate a castle in WWII Nazi Germany? That would be original. :p
Thirith on 11/5/2012 at 06:40
Quote Posted by Goldmoon Dawn
No one wants to play a Thief title in a modern setting.
I would. Not at the expense of the original setting (mediveal-Victorian-Steampunk mix), but I'd love to play a game that brings the
Thief feel and gameplay to the modern world. I always felt that the stealth gameplay in
Deus Ex was only half as engaging as
Thief's stealth. (Obviously
Deus Ex didn't focus on stealth as much as
Thief did...)
Briareos H on 11/5/2012 at 08:45
I suppose that's what Deep Cover was supposed to do, while bringing a few modern gadgets and gameplay innovations. I'd take Deep Cover properly finished by Looking Glass Studios any day over Thief 4. :(
Melan on 11/5/2012 at 09:23
Quote Posted by Goldmoon Dawn
No one wants to play a Thief title in a modern setting. It wouldnt have any of that "special charm" that the originals had. The charm, once again, was that old "medieval british" thing it had going on, with steampunk mixed in of course. lol
I would like to have a game like that. Maybe set in something like 1910s/1920s Paris (Les Vampires! Fantômas!), but even a contemporary setting could work nicely.
Vorn on 11/5/2012 at 11:55
Quote Posted by Thirith
I would. Not at the expense of the original setting (mediveal-Victorian-Steampunk mix), but I'd love to play a game that brings the
Thief feel and gameplay to the modern world. I always felt that the stealth gameplay in
Deus Ex was only half as engaging as
Thief's stealth. (Obviously
Deus Ex didn't focus on stealth as much as
Thief did...)
You know, it's funny...Back in '98 when I first played TDP, it was a jubilant surprise and a sweet revelation all rolled into one. I thought THIEF-style gameplay would ripple throughout the industry and become the de facto standard for future stealth-based games. I thought this, aside from its' unique beauty, because it simply was the most immersive approach I had ever experienced...a true advancement, a remarkable achievement...and this superior approach could be universally translated so as to evolve the Virtual World Experience to new heights by accelerating emergence through synergy.
...Yet, because of the relative unconsciousness of the world, this was not to be...:tsktsk:
Quote Posted by Weasel
I think Thief is about "more than stealth" to a greater extent and in different ways than most other stealth games, so Bakerman's point is still valid.
No, Weasel...no...:nono:
"Greater extent" (quantity) and "different ways" (flavor), are both irrelevant, because they are simply variables of "more"...and "more" is the absolute difference of "stealth", in this context. Therefore, your conclusion is false, because you are distorting an absolute relationship (stealth vs. everything else) with an inapplicable relative concept.