Sulphur on 28/6/2013 at 19:26
Certainly reminiscent of early Descent mine levels with their unparseable layouts. Having the Hindenburg in there is definitely something new, though.
DoTheGeek on 28/6/2013 at 19:32
Quote Posted by Sulphur
Having the Hindenburg in there is definitely something new, though.
XD
Queue on 28/6/2013 at 20:19
Hopefully the setting takes place in Lakehurst.
Shadowcat on 29/6/2013 at 01:56
You seem to have created a few different threads for this project now. Can I suggest that you retain this one for all your future updates (after changing the title to something that means something)?
DoTheGeek on 29/6/2013 at 02:08
Yeah sure, just for you ;)
Renzatic on 29/6/2013 at 02:11
The map? It looks...alright. Kinda hard to tell what you've got going on without any textures or anything like that. One thing I have noticed, both now and in your last thread about this, is that you've got a ton of unneeded geometry lying about. Just cuts that don't do anything other than up your polycount.
Your spaceship in the last thread was particularly bad about this. Unless you're planning on having some weird deformation thing going on later, I'd suggest cleaning up a few of your loop slices.
june gloom on 29/6/2013 at 03:17
Quote Posted by DoTheGeek
Yeah sure, just for you ;)
That wasn't actually a request. Shadowcat is just our nicest moderator and he was being polite.