[Developer Commentary Added] T2 FM - Lingering Whispers - (8 Sept 2011) - by scarykitties
Winter Cat on 13/9/2011 at 07:25
How to enter the vault's hidden compartment?
And where's the switch for the secret door at the beginning?
scarykitties on 13/9/2011 at 13:09
1. Enter the correct code in the same way that you would open the bay doors. There is a hint as to where to find the code in a letter by Novice Wilhelm.
2. Shh, pretend you don't notice that. It (may) come into play later. ;)
brush on 13/9/2011 at 13:38
Quote Posted by scarykitties
It'll light up if you're close enough. That was just because I needed the player to not be able to flip the switch through the window. ;)
And it's beside the tinker's office.
Yes, stand up very close to frob - my only mistake, but never mind.
Strong play, an artistically formed architecture. Opponents who help the player to a deferential contact. This FM fulfis technological a high claim and kidnaps the player in a mysteriously adventure of full surprises. He disposes of enought conditions which let him makes the run and tempo itself to determine...also my heart often goes bom-bom.
Now I am interested very much in construction from the machine which one can generate drinks. Do you have a demo/tutorial for me?
scarykitties on 13/9/2011 at 14:38
The construction as in how I did it? Or as in what you need to do to make it produce potions?
brush on 13/9/2011 at 14:49
Please excuse my modest knowledge in english. Actually, the construction how you dit it. I would integrate it with pleasure in my own project, too.
scarykitties on 13/9/2011 at 18:00
Alright! I'll try to write something up or make a demo or something. Give me a bit to finish classes and get home. :)
darthsLair on 13/9/2011 at 18:33
Quote Posted by scarykitties
Alright! I'll try to write something up or make a demo or something. Give me a bit to finish classes and get home. :)
Something to save you time sk. Use your filter option, and multibrush the set up for the machines.
All of the data will be retained. Then just make a simple demo using a couple rooms. The small demo would only be a couple mb's at most. 2 rooms, a starting point, a couple room brushes, a couple lights. This way they can examine the S&R setup and links.
scarykitties on 13/9/2011 at 18:35
I don't think that there are any S&R's. I did it using qvars and emit traps.
The multibrush will remember all object properties and links, too?
Cardia on 13/9/2011 at 18:35
Quote Posted by poronty
It's
in one of the little offices/workshops that you can enter directly from the first large area with the huge stacks of crates. There are two pairs of shops, I think the waterworks shop is next to the jeweller's? If I remember correctly, you have to lean forward to be able to frob the switch since it won't light up when you're just standing in front of it.
Many thanks Poronty, i never thought that switch was frobable, alright the rest was easy and finally i have finished this great mission.
Many thanks for this well done mission scarykitties :thumb:, a great gameplay, i´ll have to replay this one on "Expert" next time.
darthsLair on 13/9/2011 at 18:50
Quote Posted by scarykitties
I don't think that there are any S&R's. I did it using qvars and emit traps.
The multibrush will remember all object properties and links, too?
Yes, the multibrush is good for retaining links and properties.