[Developer Commentary Added] T2 FM - Lingering Whispers - (8 Sept 2011) - by scarykitties
Dawggon on 14/9/2011 at 17:52
This has probably been answered, but.....that stinky plant between the two code control numbers must be vulnerable to something, but what. Or, are we supposed to shuttle back and forth between the 2 elevators and alternate entering the numbers on the control pad?
You have done a very fine job on a most interesting FM, even if I am confused.
scarykitties on 14/9/2011 at 21:05
csamba: Look at the edges of the bookcases. You may find something.
Dawggon: There is no way to destroy the plants. However, you may find an easier way if you try some platforming in that area. Those windows aren't just for show. ;)
Dawggon on 14/9/2011 at 21:29
Thanks, scarykitties., for the answer on the stinky plant. Also, windows long gone. I made a mistake of trying to jump out a window, only to land on stinky.
You have made a very ambitious map. I'm impressed!
scarykitties on 14/9/2011 at 21:33
Well, it is great hearing the responses after the months of effort. I'd say that it'd definitely worth the effort!
Now to get myself off my ass and begin my next mission...
Bar on 15/9/2011 at 05:45
My attack button doesn't work, none of my weapons can use, the enemies can't moove only talk and i installed all the recomended scripts in thief directory! Help please:p:confused::p:confused::sweat:
Haplo on 15/9/2011 at 08:51
Congrats on the release, I just came back from holiday and saw your mission.
By the way, you must have a lot of free time if you managed to spend 500 hours on it in only four months.
scarykitties on 15/9/2011 at 12:06
Quote Posted by Bar
My attack button doesn't work, none of my weapons can use, the enemies can't moove only talk and i installed all the recomended scripts in thief directory! Help please:p:confused::p:confused::sweat:
No clue... The fact that you attack button doesn't work sounds like there is some problem with your installation or something.
Quote Posted by Haplo
Congrats on the release, I just came back from holiday and saw your mission.
By the way, you must have a lot of free time if you managed to spend 500 hours on it in only four months.
500 hours over 4 months is just a bit over 4 hours a day. It's probably more realistic to say that I spent 6+ hours a day for 2.5 months and then 2-3 hours a day for 1.5 months or so. Basically, I had a full-time job, but as soon as I got home, I would edit.
Euphrosyne on 15/9/2011 at 14:57
I'm still working on this mission, it's turning into more of a test of my patience than anything. However, I can safely say right now there's a few things that are irking me significantly as I'm playing through. Some are little personal peeves, some are just annoying.
In the room with Karras' portrait, I experienced a bug not slashing the banner and simply pushing the button through it. While the secret door and portrait door opened, the coins remained unfrobbable, and I am unable to pick them up no matter what I do. I had to reload to be able to get them.
Being unable to shut the Jeweler's door. It's not fun relieving an establishment of it's burden of wealth, and all of a sudden a guard walks into the hallway at just the wrong moment, who notices the open door, and consequently the thief behind the open door. Such awkward moments wouldn't occur if it were possible to shut the door.
I think some of the room brushes are off. I can't even remember what I was doing at the time in the mines, but I know it wasn't anything louder than walking, and I come up the stairs to a tripped alarm and guards freaking out like it's the apocalypse. I had to wait a bit for them to calm down, and tried to figure out what set them off.
From a non game breaking standpoint, hearing zombies almost everywhere I go in the offices, and the ratman noises in the mines pretty much spoiled any potential surprises before getthing there. I still haven't figured out how to access the area containing the latter but I'm well aware of what's there already.
The entire mission, even the large warehouse rooms is making me totally claustrophobic. Most of the areas just come off as WAY too small with not a lot of room to maneuver, and there isn't! I feel like I'm playing in a well designed maze in a sardine tin. It just feels like for most of the mission my head has been brushing the ceiling or close to it.
Also because of how small everything is, I've had TONS of issues with guard pathing. Quite a few are getting stuck, and thankfully most cases can be remedied with a reload (which is still a pain). However, so far there has been one that NO amount of reloading can remedy. One of the burricks down in the tunnels became stuck on a wall at a T intersection, and could not be fixed. I was VERY fortunate that the tail was deceiving in size, and I was able to crouch and wiggle walk through the tail to get past the burrick.
Also in this area once you reach the tombs through the water and enter the trap hallway, it is IMPOSSIBLE to get past the traps without taking damage if you are carrying the ore, you are forced to drop it if you even want a chance of getting through. Since I've had problems in the past with dropping items and having them vanish, I had to pick them up after every step just to ensure I wouldn't have that issue. It was annoying the first trip, and I wanted to bang my head against the wall when I realized I'd have to do it all over again to leave, and then twice more because I didn't have a rope arrow to access the secret down there.
I'm still working on the mission but those are my gripes thus far, I am eager to see how it ends though.
prjames on 15/9/2011 at 15:12
Quote Posted by Euphrosyne
...
Also in this area
once you reach the tombs through the water and enter the trap hallway, it is IMPOSSIBLE to get past the traps without taking damage if you are carrying the ore, you are forced to drop it if you even want a chance of getting through. Since I've had problems in the past with dropping items and having them vanish, I had to pick them up after every step just to ensure I wouldn't have that issue. It was annoying the first trip, and I wanted to bang my head against the wall when I realized I'd have to do it all over again to leave, and then twice more because I didn't have a rope arrow to access the secret down there....
You do realize
that you don't need the ores anywhere in the tombs? While betatesting this mission, I found it helpful
to carry the ores to the "entrance offices" area and drop them on the floor there, then move them later when you find a place to use the ores. Later, I found it even more helpful to drop the tin ore by the switch that you use after entering every combination while waiting to find a place to use the tin ore. (If you don't want to drag the ore this far at first, you can drop off the ores just before you do your swim to the tombs - you can pick them back up when you return.)- prjames
Euphrosyne on 15/9/2011 at 15:17
Yes, I understand. Like I said, I've had problems rarely now and again with vanishing items that I've dropped. I just hate to take a risk and leave them somewhere, only to have something disappear, come back later after making a lot of progress, and having to reload and redo it all over again.