[Developer Commentary Added] T2 FM - Lingering Whispers - (8 Sept 2011) - by scarykitties
darthsLair on 16/9/2011 at 23:38
Quote Posted by frobbin hood
I seem to be missing something here...
How do i get to the
smelter ?
I read here it's in
9624.
Ive entered the code, the
wires are sparking, frobbed the control panel. The outer doors open, but when I rush over the boxes to 9624, it's still shut.What am I doing wrong?
Same thing with me. I am sending a report to Sk
were you traveling thru 6877? and then had that close before you could access 9624 ? Having to go thru the mines to get back to the warehouse?
frobbin hood on 17/9/2011 at 09:08
Quote Posted by darthsLair
Same thing with me. I am sending a report to Sk
were you traveling thru 6877? and then had that close before you could access 9624 ? Having to go thru the mines to get back to the warehouse?Yes, travelling that way, but I don't think
9624 ever opened as I have moved very quickly, even jumping from great heights (ouch!), but the door is always completely closed. :confused:
maga on 17/9/2011 at 10:02
I'm finding thhis FM extremely difficult to play, I don't have a clue of what I am supposed to do, and just running round in circles......I think I'll have to quit playing it.... :(
Florian on 17/9/2011 at 12:27
Sk there seems to be one goal in your list which is "fiction_21:"Find your purpose."" What has actually to be done to make it appear? Never could reproduce it...
Thanks for a hint.
scarykitties on 17/9/2011 at 14:21
Quote Posted by maga
I'm finding thhis FM extremely difficult to play, I don't have a clue of what I am supposed to do, and just running round in circles......I think I'll have to quit playing it.... :(
Sorry to hear it. If you play on Normal, maybe things would be a bit easier for you?
Quote Posted by frobbin hood
Yes, travelling that way, but I don't think
9624 ever opened as I have moved very quickly, even jumping from great heights (ouch!), but the door is always completely closed. :confused:
Hm. I've never experienced that code not working outright and nor have any testers reported it. You say that
the wires spark and then you frob the control panel and the blue light comes on? That's all you need, so it's odd that it isn't enough. Can you give any more details about your system or what else you have done?
Florian, that one never comes into play. I was hesitant to delete it outright because I was concerned that it may break something if I skip a number. So basically that was the
Keeper ending.
frobbin hood on 17/9/2011 at 20:49
Reloaded from an earlier save and 9624 works !:D
But I must be having a thick day today - I'm stuck again !
I've opened the inner vault - there's a big statue in there and nothing else.
Do I need to open the locked boiler door ?
Who\where is Lord Dasherwood ?
How do I end the mission, I've ticked off all except optional objectives.
Some hints would be appreciated. Thanks.
scarykitties on 17/9/2011 at 23:02
1. Look closely at its face.
2. No. It closes after you turn on the main water. It's just a convenient route from Warehouse beta to the generator room.
3. Beats me. I don't know any Lord Dasherwood.
Once you've ticked off all non-optional objectives, you can end the mission by returning to where you started (the crate).
frobbin hood on 18/9/2011 at 01:24
I apologise Scary, I've just realised I've had a GL cleanup problem from a previous mission.
All the way through your wonderful FM I'd had completely irrelevant objectives and map.
No wonder I was having trouble - and my questions made no sense to you. D'oh ! :rolleyes:
Re-installed and now it all makes perfect sense. I shall trouble you no more....
Lady Taffer on 18/9/2011 at 05:06
I need help getting into the vault, playing on normal. I found a bronze gear in the mines and inserted it into the slot where it's supposed to go, but apparently I still need to turn on some kind of water pump and flip some sort of switch in the generator room. Trouble is, there was only one thing in the water works office that was frobbable and nothing happened when I frobbed it. Also, I have no idea where the generator room is or what it looks like. Hell, this FM layout is so confusing I might have been through it already and not even recognized it.
A little "Generator Room" plaque might have been helpful. I think I may have read something on what to do to turn the primary power on, but I recall that particular readable was one I couldn't take with me in my inventory and now I can't remember where I last saw it. Anyway, if anyone could give me some hints, that'd be great. Thanks!
gnartsch on 18/9/2011 at 08:53
There is no 'Generator room' in this mission.
What you are looking for are the 'Primary Water pressure' controls.
You will find it in the basement of the mechanist area - near the chapel.
You can barely miss it.