[Developer Commentary Added] T2 FM - Lingering Whispers - (8 Sept 2011) - by scarykitties
darthsLair on 18/9/2011 at 13:44
@Lady Taffer Easy way to the Primary Power Room While in the Chapel, walk toward the Large Winged Statue, Go Right into the corridor, then left all the way down nearly, then left.
Frob the button, then wait patiently, the lights overhead will come on, then the big switch will become frobbable. In order to activate the generator, the main water must be turned on. You will find that water valve in the "A" offices area (refer to your map) The valve will be on your left as you enter the office. Lean forward to frob the valve.
darthsLair on 18/9/2011 at 17:12
Quote Posted by maga
I'm finding thhis FM extremely difficult to play, I don't have a clue of what I am supposed to do, and just running round in circles......I think I'll have to quit playing it.... :(
@Maga : Do this to make it easier:
Find your way into the mines. There are a few ways to get there. Go east, using your compass, and you will start finding things useful, and you will come to the steps that lead you into the temple. Read this post to know what to do, as far as getting the main power turned on. From there it should be easier for (http://www.ttlg.com/forums/showthread.php?p=2089538&page=7#post2089538) http://www.ttlg.com/forums/showthread.php?p=2089538&page=7#post2089538I hate to see anyone give up on a great mission that is full of mystery and fun.:(
Lady Taffer on 18/9/2011 at 18:12
Quote Posted by darthsLair
@Lady Taffer Easy way to the Primary Power Room
While in the Chapel, walk toward the Large Winged Statue, Go Right into the corridor, then left all the way down nearly, then left.
Frob the button, then wait patiently, the lights overhead will come on, then the big switch will become frobbable. In order to activate the generator, the main water must be turned on. You will find that water valve in the "A" offices area (refer to your map) The valve will be on your left as you enter the office. Lean forward to frob the valve.Ahh, the Mechanist basement: the one place I went through only once and didn't retain a good memory of. Thanks, all! I'll try that.
CheeseshireCat on 18/9/2011 at 19:04
I gave the mission three stars because of the following issues (some of which should definitely be called bugs):
#1. Totally screwed up sound propagation. It is REALLY REALLY screwed up for some reason... Besides the mentioned issues with sound passing through, I had numerous cases (to the point of "more often than not") when steps sound came from the right when the origin was obviously on the left, etc...
#2. Factions which should be hostile absolutely ignoring each other. This includes at least: Hammer<>Mech, Guards<>Undead (either faction), Burricks<>Undead.
#3. Too convoluted layout and essentially absence of maps. Add to it the damn faces teleporting me around with no explanation WTF they are (at least, until I encountered 3 of them)...
#4. Terrain. I had the Hammer shadow go to the mines, and then it was absolutely impossible to hide from it, because it was spotting me even in absolute darkness (corner, black gem when standing with sword drawn, sheathe, crouch). And footsteps on the gravel and slowdown in the mines make it a 100% reload if you get even in the vicinity of that thing. (Which is, several turns away from it. If you hear it, it's too late.) The stinky plant, too...
#5. Some not exactly making sense things... Story-wise and just general. Why, for example, zombies appear when I restore the artifact of balance? Not even when I *grab* it, nor when I rob the crypt.
#6. Lighting. I had a few spots where I had ultra-bright light gem in total shadow (and no, I was NOT carrying that taffin' lantern at the time), and when I had total black right next to a lantern.
Barring that... It is easily a five-star one.
CheeseshireCat on 18/9/2011 at 19:07
Oh, and #7 and #8:
Outfitting. Come on. Going on a job like this without rope/vine arrows. Riiiiight.
Fireproof zombies. I have a save with one walking in lava as it if wasn't there.
#9. There's an unfrobbable book on a shelf in the sitting room in the entrance area.
scarykitties on 18/9/2011 at 19:15
Thanks for the honest feedback! Many of those issues mentioned will be eased or fixed in the 1.1 version.
The reason that enemies ignore one another is due to those sound leak issues. I would rather that they awkwardly ignore each other than be on high alert when the player arrives. But I think I figured out how to fix most or all of the sound issues and have thus set teams accordingly.
Not sure about your reported light issues since that is processed by the game engine and not set by the designer. Hopefully the new light processing pass I ran will correct any issues.
Expect 1.1 soon!
darthsLair on 18/9/2011 at 19:18
Quote Posted by maga
I'm finding thhis FM extremely difficult to play, I don't have a clue of what I am supposed to do, and just running round in circles......I think I'll have to quit playing it.... :(
Quote Posted by CheeseshireCat
Oh, and #7 and #8:
Outfitting. Come on. Going on a job like this without rope/vine arrows. Riiiiight.
Fireproof zombies. I have a save with one
walking in lava as it if wasn't there.
#9. There's an
unfrobbable book on a shelf in the sitting room in the entrance area.
vine arrows:
you will find 4 in the mission. Look in the maw area. they look like crystals similar to moss crystals. You will find them attached to plant leaves or stalks.
scarykitties on 18/9/2011 at 19:27
There are closer to 6 in the mission. Look closely at vines. I didn't start the player with any because I want the player to begin by feeling the size of the warehouse by being made to platform and later be set free once the player finds the vine arrows.
As for the zombie, they are not set to path in water, so you are seeing a random bug. And if the zombie does not die to the lava, blame LGS, because the flow stim is the same as is standard for Thief lava. It should propagate to the zombie but maybe AI do not react the same to flow sources.
Oh, and the unfrobbable book becomes frobbable. Its there to catch your attention.
CheeseshireCat on 18/9/2011 at 21:10
Quote Posted by darthsLair
vine arrows:
you will find 4 in the mission. Look in the maw area. they look like crystals similar to moss crystals. You will find them attached to plant leaves or stalks. I know, I found some. It's just a kind of complaint similar to going to some mansion mission without lockpicks or, as some authors decided is even more fun, without a compass.
scarykitties on 18/9/2011 at 21:26
Why would Garrett assume he would be climbing around in a warehouse? He doesn't know much of what is inside and you can get around just fine without vine arrows until you find them besides... Garrett only has so much room in that crate.
Bottom line is that it is a design decision to make vine arrows even more satisfying once you get them.