[Developer Commentary Added] T2 FM - Lingering Whispers - (8 Sept 2011) - by scarykitties
prjames on 11/9/2011 at 21:22
Quote Posted by nickie
Where did I find Arnold's letter? It states
Please use the enclosed First Bank Trust account numbers to access my vault and make a good life of my personal fortune. But I seem to be missing the numbers. Or perhaps this isn't part of the mission? Am I confusing the issue?
You found Arnold's letter
in his office (east of the "D" block), under his overturned desk. If you're thinking you're going to
raid a bank and use the personal account numbers to open a vault and grab piles of loot, that actually doesn't happen during this mission.
You have a choice here. You can choose to
simply have the letter in your inventory at the end of the mission, and that's one option (noted by a bonus objective). You can also choose to be less greedy and
act to see that the intended recipient of the letter gets it.Gentle hint:
Is there a place you can put Arnold's letter to see that his fiance gets it? A mailbox, perhaps?Stronger hint:
Search the entrance offices carefully. Giveaway:
Drop the letter on the "Outgoing mail" file in Susan Cook's/Ida Cooper's office.- prjames
nickie on 11/9/2011 at 21:45
Thanks guys!! :)
Nightwalker on 11/9/2011 at 22:15
For some reason, I can't spot one of the numbers for the secondary vault code. I've got 1, 3 & 9. What's the other one, please?
scarykitties on 11/9/2011 at 22:36
1 isn't one of them, at least not in the context that you are thinking. Only use the dates that are specified with numbers. In this case, there are three days, nine days, and a fortnight (which is two weeks).
MrMunkeepants on 12/9/2011 at 02:55
the mines are creepy
the haunted Mech area is creepy
the ghost is creepy
the mask is creepy
this whole mission is creepy!
it's also out Soulforging Soulforge, if that makes any sense - the danger, the mystery, the long and dizzying exploration, the crafting elements... all done better, and with better architecture and graphics. congratulations, Scarykitties.
that said, I could use an automap - even a very basic one - to tell me where I am sometimes. also, finding a mine map, etc, would be nice
scarykitties on 12/9/2011 at 03:53
Great to hear the feedback. Thanks!
Personally, I'm not a fan of automaps. I prefer the player to use their compass and the few hints provided on the map to navigate. It makes navigation into kind of a little puzzle. Maybe that's a bad thing and automaps are more important that I personally feel they are. Who knows?
There is a mine map that you can pick up. It could be seen as... confusing, unless you understand how to interpret it. Again, it's a little puzzle.
Marbrien on 12/9/2011 at 09:30
The only way to kill the ghostly haunts with glowing eyes seems to be two flashbombs each, but I only have two flashbombs and there is more than one haunt. Is there another way to kill them, or is there a supply of more flashbombs somewhere? I'd like to know because their presence is enforcing a kind of ghosting in certain areas, and that is not my preferred style.
Cardia on 12/9/2011 at 11:48
Quote Posted by scarykitties
Huh?
I don't know what water pumps you are thinking of, because there is only one,
in the waterworks office off of Warehouse Alpha. And it doesn't turn off at any point. The only things that automatically turn off are the bay doors and the alarm system.To get the vault door to open, you must
turn on the primary power and
insert a bronze control gear into the control box in southern Warehouse Beta.
but i did insert a cog key in a mech lock, which is connected with two buttons , the alarm button and a R button, what am i missing?
darthsLair on 12/9/2011 at 12:31
Hi Pedro !
In addition to presssing the little red button that starts up the generators, you must wait for all the lights to come on and then throw the big on/off switch.
scarykitties on 12/9/2011 at 12:38
Quote Posted by Marbrien
The only way to kill the ghostly haunts with glowing eyes seems to be t
wo flashbombs each, but I only have two flashbombs and there is more than one haunt. Is there another way to kill them, or is there a supply of more flashbombs somewhere? I'd like to know because their presence is enforcing a kind of ghosting in certain areas, and that is not my preferred style.
Try
getting the two remaining shadows close together, such as by having them both chase you, and then drop both flashbombs to take out both at once. Otherwise,
there are flashbombs to find around the mission. I don't know how many you've already picked up, though.