henke on 29/6/2016 at 05:42
Had my eye on this one for a long time but didn't pick it up till this sale when it sank to €5. Probably a good thing I held off anyway as I hear it's been a bit buggy in the past. At the moment however, it plays great, and aside from oddly stuttery cutscenes and a few minor glitches it's running fine. Dex is a 2D cyberpunk action RPG, reminicent of Shadowrun in it's atmosphere and Deus Ex in it's openness to different approaches. The story and characters are well enough written and mostly decently voiceacted. The gameplay systems are a mixed bag. The melee combat is surprisingly fleshed out and enjoyable. The shooting I haven't done enough of to judge but it's so wonky I'm not even sure I'm doing it right. Stealth is... functional. The hacking takes the shape of a Geometry Wars esque twin-stick shooter minigame. I do not enjoy Geometry Wars, and I enjoy this second-rate Geometry Wars wannabe with it's stiff movement controls even less.
Overall I'm still having a good time with this. I'm 2h in, the plot is thickening, and I'm eager to see where it goes next. I also feel like the game is giving me a good amount of freedom in how to approach the story and individual missions.
Here's video from one of the sidemissions where I was tasked with blowing up an underground druglab.
[video=youtube;uK_iUA7vln8]https://www.youtube.com/watch?v=uK_iUA7vln8[/video]
icemann on 29/6/2016 at 05:58
I backed this ages ago and had a play of it once it reached beta. Was half half on it. Not played it since but plan to.
Shadowcat on 29/6/2016 at 07:37
I picked this up in GOG's sale, as a bit of an impulse buy. System requirements seem a little high for a 2D game (I had to lower the resolution to get it running smoothly -- and finding one for which the text was readable was surprisingly difficult). I've not played much yet, but it seems like a nice game thus far.
EvaUnit02 on 29/6/2016 at 19:31
Quote Posted by Shadowcat
System requirements seem a little high for a 2D game (I had to lower the resolution to get it running smoothly -- and finding one for which the text was readable was surprisingly difficult).
That's because of Unity engine, which is an infamous resource hog.
henke on 30/6/2016 at 07:11
For 2D games that's true. Unity is a 3D engine that can do 2D as well, but probably won't match the performance of 2D specific engines like GameMaker.
Pyrian on 30/6/2016 at 14:35
I, um, hmm. I don't buy it. I've made 2D games in Unity with thousands of sprites on-screen (and tens of thousands off-screen) and never had a performance problem that wasn't the fault of my own damn code. Glade Raid typically has over a thousand sprites on-screen, with several hundred moving if you're scrolling, and still manages to push fog of war and pathing calculations with almost every step each unit takes.
A performance problem in a side-scroller with only a few units on-screen at any time, and very little independently moving terrain? Somebody screwed up.
henke on 1/7/2016 at 05:37
Maybe. I haven't made any 2D games in Unity (yet), I'm just going on what I've heard and my own feelings from playing 2D Unity games. Of course, regardless of whether or not it's the most optimal engine, it's still the one I'd use myself for making 2D games.
Yakoob on 1/7/2016 at 06:25
Quote Posted by Pyrian
I've made 2D games in Unity with thousands of sprites on-screen (and tens of thousands off-screen) and never had a performance problem that wasn't the fault of my own damn code.
therein lies your problem. Most unity devs are not good coders. And the official unity tutorials teach terrible practices