EvaUnit02 on 23/9/2011 at 16:14
More likely to fine tune their economy, especially the Real Money Auction House.
Malf on 23/9/2011 at 16:46
Yup, I bought SC2 and that pretty much made up my mind that I would never but another Blizzard product ever again. All this stuff regarding "Always Online" and an auction house with real money just reinforces that stance.
When Activision & Blizzard merged, Blizzard said that it wouldn't affect their business practices, but as time goes on, it's becoming clear that it isn't the equal partnership Blizzard originally said it would be, and that Activision are fully in control of all financial decisions.
Vernon on 23/9/2011 at 17:49
Quote Posted by EvaUnit02
Hmmm? I name dropped Penumbra as a title that appeals to core gamer sensibilities. Why would Amnesia, which is a very similar game from the same developer, be any different?
I just reread your post. Habitual derping on my part. I concur.
And fuck world of goo, a third time
Aerothorn on 23/9/2011 at 18:07
I'd just like to pop in and say that World of Goo is a wonderful, magical gem of a game. So there.
icemann on 25/9/2011 at 09:47
Quote Posted by Malf
All this stuff regarding "Always Online" and an auction house with real money just reinforces that stance.
After reading this article from RPS: (
http://www.rockpapershotgun.com/2011/09/22/how-diablo-iiis-drm-will-affect-you/#more-75047), I'm leaning in the same direction.
Getting logged out of singleplayer because you were away from your PC for a while (thus losing all recent progress) is COMPLETELY unacceptable. Unless Blizz rectifies this and removes the online requirement I think I'll stay away from the game, as I am a solo rpger for the most part, and I shouldn't be penalized for that. And I loved Diablo 1 & 2. Shame that Blizzard has fallen so far in recent years. Starcraft 2 was pretty damn good however.
gunsmoke on 25/9/2011 at 10:17
I have no doubts this will be fun and people will be playing it for years to come.
However, I tend to play these games in single-player mode primarily, only going multi-player/co-op when/if friends of mine plan a game with me.
Having experienced the fire recently helped me empathize with the people on here complaining about their terrible connections and tyrannical isp's. I had zero access to interwebs for 2 months, save for my 3G phone. Took some serious wheeling and dealing to find a decent provider in my area that wouldn't charge an arm and a leg for a mediocre connection. And when I DID find a deal, I canned it after a month and started my search anew due to terrible connectivity issues on their end that they refused to acknowledge, much less service.
My point? Well, I wouldn't have been playing this game for over 2 months. When I did get a measly 756 kilobit connection, it would disconnect so often that I would have been pulling my hair out trying to get a SP game going... I can only imagine it on a freaking dsl or *gasp* a satellite line.
I finally found a great deal on a fast line (7 megabits is cheaper than that fucking 756 horseshit!) but my point still stands; broadband, worldwide, simply isn't as widespread and reliable enough for this type of DRM to be in a SP game.
I won't support this game, even if they rip out this feature with a future patch. I 'vote' with my wallet for games that I think at least point in the direction I want the games industry to head. Things like Deus Ex: HR, L.A. Noire most recently got my 'vote' via pre-order. I have always been told that pre-orders are the most important to the industry. Otherwise, I buy it new on sale online shortly after release or maybe dirt cheap used way down the road. I won't even pay $5 for this in 10 years for going all 'Activision' on us.
Yakoob on 25/9/2011 at 11:29
Haha, gunsmoke, I am now in India and may be for the next few months and there is no broadband in my neighborhood. Hello Vodaphone G2 mobile internet! I wouldn't even bother getting D3, unless I wanted to play it in half-hour bursts before my connection invariably drops temporarily.
But then again, there is so much piracy here that most publishers probably don't care about the minimal lost sales from here.
sNeaksieGarrett on 25/9/2011 at 15:39
You find that funny?:confused:
Anyway, about the article itself. Gimme a break. What a load of bull. You can't even pause your game?:nono:
Yeah, this whole thing is just so dissapointing. The article from RPS even mentioned what I have said before, that what they need to do is make a offline-only character. This isn't a fucking MMO, yet they seem to be treating it as such.
icemann on 25/9/2011 at 17:46
This whole situation reminds me ALOT of Ultima 9. During development Ultima Online was released and was immensely successful which affected things significantly. It was only due to Richard Garriot (original Ultima creator/programmer) that the game was released at all.
By the time the game was released the game was FULL of bugs and linked in to Ultima Online a fair degree. Though there was no "always online" requirement as there was no such thing as DRM back then.
And just as Origin ran into with Ultima 9, Diablo 3 is being affected by the whole World of Warcraft factor. Hence the auction house and the always online requirement.
Also in common in both cases was a take over/merger. In Origins case they got bought out by EA and Ultima Online had become the sole focus of the company thereafter, where as in Blizzards case it was a merger, but the results are much the same.
If we ever see a Starcraft 3 someday I'll be amazed. Though I'll likely have to wait 10 years to find out the answer.
lost_soul on 25/9/2011 at 17:52
Quote Posted by sNeaksieGarrett
You find that funny?:confused:
Yes. It is funny that people complain about such things yet will still rush out and buy the game on release, there by encouraging this sort of behavior.