justmea on 18/5/2012 at 19:40
Quote Posted by EvaUnit02
I don't care about the MP; the social media bullshit like achievements + leader boards; and player economy (inc. auction house). Pray tell what selling points would BNet 2.0 integration have for me? Bear in mind that D3 doesn't have mod support like Starcraft 2.
None, but you do represent a very small minority, and that's why online integration continues full speed. You're one of those people who plays team fortress 2 or left for dead with bots. If anything, everyone is curious why. While stranger xenophobia might explain one thing, do you really have no friends/siblings/coworkers etc to enjoy in the fun?
Blizzard has made games with multiplayer component at its core since warcraft 1 days, just because you didn't know how to setup a modem in 1994 doesn't change that fact.
june gloom on 18/5/2012 at 21:28
what
Pemptus on 18/5/2012 at 21:53
what
EvaUnit02 on 19/5/2012 at 00:14
Quote Posted by justmea
None, but you do represent a very small minority,
Do you have any real evidence to back up this claim? No cold hard statistics at all?
Quote:
Blizzard has made games with multiplayer component at its core since warcraft 1 days, just because you didn't know how to setup a modem in 1994 doesn't change that fact.
Ah yup, is this why the campaigns for every one of their Strategy games demonstrate that so much time and money has been spent on them? Starcraft 2's campaign alone shows itself to a high production value affair, with a lot of polish. That's proof enough that SP components are hardly after-thoughts to Blizzard.
Quote:
You're one of those people who plays team fortress 2 or left for dead with bots. If anything, everyone is curious why. While stranger xenophobia might explain one thing, do you really have no friends/siblings/coworkers etc to enjoy in the fun?
Aw how cute, he likes his ad hominem.
TBH, casual co-op sessions with net buddies would've been another selling point of D3 for me, but since it wouldn't be my main course, it's no real loss for me. Plenty of other ARPGs on the market that I don't care. Titan Quest's spritual successor Grim Dawn is ambitiously bringing open world design and a faction system to the ARPG table; it maintains a dedication to hardcore gaming audiences with its gameplay systems. D3 with its lack of meaningful character building/permanence and its willy nilly item-based hotswapping can shove it in casual land.
Tomi on 19/5/2012 at 02:09
Thanks for letting me know about Grim Dawn, EvaUnit! I thought that Titan Quest was pretty awesome, and after watching some gameplay videos of Grim Dawn, I decided to chip in for their Kickstarter thingy (woo, my first Kickstarter project!). Estimated delivery: Aug 2013. Looking forward to it... :sweat:
For those who are interested, there's only about an hour left to become a backer before the Kickstarter deadline closes. omg hurry up!
Anyway, just thought I would share this with you guys, I'll let you back to your D3 discussion again...
icemann on 20/5/2012 at 07:27
Quote Posted by justmea
None, but you do represent a very small minority, and that's why online integration continues full speed. You're one of those people who plays team fortress 2 or left for dead with bots.
I'd have to disagree there. Of the forums I frequent (here, retroremakes and rock paper shotgun) I've been hearing alot more voices against the online requirement/DRM for the game than supporting it.
What team fortress a FPS with nothing in common with Diablo has to do with online DRM or dislike of, is beyond me.
Eldron on 20/5/2012 at 10:34
If singleplayer was the big thing about diablo2, then why was it battle.net that made it go on forever.
offline in diablo3 went the way of sc2 lan, many people complained, but it wasn't any vast noticable majority.
icemann on 22/5/2012 at 13:46
I don't see what the big deal was in keeping the multiplayer and single separate. If you want to play singleplayer you create a character for that, and if you want to play multiplayer later you create another. Simple. Sure it'd be nice to take your character between both but then you'd have all uber gear when you played the singleplayer again later making it too easy. People tend to gear up differently when playing single and multiplayer also, since in the single you only have yourself + the hired companions (assuming D3 stuck with the purchaseable hirelings introduced in D2, I've not checked) where as in the multi your fulfilling a specific role (ie tank, ranged support etc).
Just seems to have been more trouble than its worth (the DRM).
froghawk on 22/5/2012 at 16:34
Excuse me if I'm misremembering, but didn't Lord of Destruction end with the destruction of the Worldstone? And wasn't that supposed to have a big impact upon the world? It kind of looks like Diablo 3 completely ignores that and pretends it didn't happen.